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# 11
02-25-2010, 08:07 PM
I'm assuming he's fedside, and escorts are like the joke of pvp, so yeah, probably don't have any cannons handy to ask.
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# 12
02-25-2010, 08:08 PM
IMO, 150% of damage inflicted should be returned. No more than that at FBP 3. It's enough to make the skill still a powerful way to deter attackers without making a Beam Overload fatal. Also puts it much more in line with Aceton Field.
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# 13
02-25-2010, 08:11 PM
Judging from the dev participation on this forum and the unawareness that even SNB has a problem when recently speaking with one on IRC, I would think FBP is also not on their 'to fix list' as of yet.

I would ask everyone to file tickets for this and other powers as I just do not think anyone from Cryptic goes near this section of the forum anymore.
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# 14
02-25-2010, 08:17 PM
Agreed. This section needs some Cryptic interaction by the Devs.
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# 15
02-25-2010, 08:28 PM
Quote:
Originally Posted by The_Stig View Post
How about this for an alternative. Stop firing at that person, and tell people with cannons to take him out ?
You obviously dont know what your talking about.. you Cant Stop Fireing once you hit fire it shoots 4 times for each beam By Itself. Enough said.
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# 16
02-25-2010, 09:06 PM
Quote:
Originally Posted by Tzukasa
You obviously dont know what your talking about.. you Cant Stop Fireing once you hit fire it shoots 4 times for each beam By Itself. Enough said.
And, you are saying that after one volley your ship is destroyed ? I have 7 beams on my ship and I have yet to see this as being more than an annoyance. FP1 is a joke, FP2 can be fought through, FP3 takes out 1/3-1/2 of my hull if I don't catch it.
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# 17
02-25-2010, 09:47 PM
Quote:
Originally Posted by The_Stig View Post
And, you are saying that after one volley your ship is destroyed ? I have 7 beams on my ship and I have yet to see this as being more than an annoyance. FP1 is a joke, FP2 can be fought through, FP3 takes out 1/3-1/2 of my hull if I don't catch it.
4 beams volleys, 16 hits, can do about 40k hull dmg on feedback pulse III. If you have 7 and still think its ok...you have never met FBP III.... 7x4=28*2,5 = 70k hull dmg...and thats if you start to pound his hull with 1k beam hits only...*spit on the FBP abusers*.
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# 18
02-25-2010, 09:50 PM
Quote:
Originally Posted by The_Stig View Post
And, you are saying that after one volley your ship is destroyed ? I have 7 beams on my ship and I have yet to see this as being more than an annoyance. FP1 is a joke, FP2 can be fought through, FP3 takes out 1/3-1/2 of my hull if I don't catch it.
Well its not enough to "flame into the ground" but ill bite.

Yes, you blow Beta and EPS Transfer ( as an engineer ) and i will get one cycled by a proper FB Pulse.

Any ability that can take you to half hull even if you stop shooting is OP. FB1 is certianly not a joke , my FB1 hits for 1500-2k, my FB2 hits for 2-4k. That is not a joke.

6 Beams average x 3 shots each ( we will say three for FBP acivation delay ) thats 18 x 2000 ( on the midlevel of measurement. Thats 36,000 Hull damage. Hell even on the low side say 1k per pulse, or even half the beam hits its still 18,000 hull damage. Thats if you don't endure the common graphic effects glitch that makes them flicker and notice immeadeatly.

Take that to the Max side of things and you certainly run into being one cycled.

To clarify, i have a level 45 Fed, and a level 45 Klingon who is my primary ( and whom i leveled first, i leveled the fed out of boredom , and with the release of FvF pvp i wanted a char i could still pvp with if by chance they implement FvF the wrong way ).

To respond to the multiple thread thing , meh as i said new threads are new threads. They get more attention and people don't have to read through 10 pages of stuff to get the gist of the thread.


Za'Rex/Zautin
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# 19
02-25-2010, 10:25 PM
Quote:
Originally Posted by The_Stig View Post
And, you are saying that after one volley your ship is destroyed ? I have 7 beams on my ship and I have yet to see this as being more than an annoyance. FP1 is a joke, FP2 can be fought through, FP3 takes out 1/3-1/2 of my hull if I don't catch it.
You see 1/2 your hull gone as a minor issue for one beam volley?

You don't use beams. I call you out as a FBP spammer. You probably cannon/turret it up, and spam FBP and RSP nonstop in stacks.

I see thru you. Thruuuuuuu youuuuuuu!
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# 20
02-25-2010, 11:36 PM
New thread is new, my old post is old but shall become new.

Change FBP in the following ways:

1) Make it hit the shields first.
2) Make it a known energy type (not necessarily the same as what was initially fired) so that resistance can affect it.
3) Make it based on damage absorbed by shields and not total damage received.

Leave all existing multipliers in place.
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