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1) Damage bypasses shields
2) Damage exceeds damage recieved for zero power cost (even at tier 1 of power)
3) damage only applies to beams, so it handicaps cruisers and sci ships
Ignore the rabid defenders. There were people who defended MES even when you could buff and swap Bridge Officers and drop mines while cloaked using it, and capture points and be completely immune to revealment even at 0km distance by sci ships.
If anything, the rabid defenders get these things nerfed worse because it makes it obvious to the devs that they are actively exploiting it if they make the effort to defend an exploit. (carrier deployables?)
admittedly i never do pvp, but it doesn't bother me in pve, the enemy shields tend to be down in a few seconds with my beam attacks and dead 1-2 seconds later and it damages my ship like it would with standard weapons, but if its a real issue in pvp, despite not doing pvp myself, i do think it should be balanced, so i suggest that for the duration of feedback pulse, all weapon energy, no matter how high it is will be put to zero and will not recharge, when the duration is finished, they recharge again.
Which means they will be unable to fight, if thats what you mean...
Oddly enough I hardly ever see FBP in pvp, if at all, and I fail to see the problem with it. Is RSP not an effective counter to it? Besides wasn't it nerfed to near uselessness in 1.2?
This thread reeks of " I need an excuse to claim something is OP".