Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1001
02-26-2010, 03:23 PM
Quote:
Originally Posted by MarkStone View Post
Then please quit griping about the positive changes that are being worked on to make this a better game. If those features, DP etc bother you so much then go play one of your other games.
Ok fine....
Champions online... account closed
Star Trek online .... life sub fee disputed on my credit card
regardless of the outcome at this point ... I don't care to be subjected to the whim of a producer, nor have something I do not want forced on me by fascist. I was planning on chilling with a little STO and a nice glass of chilled Zen ( a most awesome green tea liquor) after my shift. But I'm so put off now, that I think I'm going to try carpentry or med school (or both) as entertainment. I'm done with the whole mmo thing...
Sionara
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1002
02-26-2010, 03:27 PM
Quote:
Originally Posted by HappyHappyJoyJoy View Post
Let me rephrase that, if you don't do PvP or the random Cluster Missions you can't progress normally. Can't be done. I know because I've tried, and doing only story missions you -will- run out of missions for your level at several points and -have- to do some of the "repetitious content" to fill that gap. As is, where the game stands now, you are force into some degree of grind (though admittedly not much).

Now, if you add an XP debt it's going to compound the problem and the amount of grind that has to be done WILL increase.



It will. I've was doing Cluster Missions (a LOT of them) and PvP (a LOT of it) in beta. Been here since closed. After a time it WILL wear on you. Already has for me.



No, grind is random and repetitive. Scripted missions are -not- that. City on the Edge of Never? Not grind. Yet another PvP session? Grind. Minefield? Not grind. Scan five glowies on randomly generated planet #74935? Grind.

The difference is in story, objectives, sights, NPCs, and reward. The scripted missions offer unique content, and that distinguishes them from everything else.

I understand all that as I was in CB also. What i'm getting at is your characters work on counters - you have to do something repetitive to increase them. Story Arcs make this more enjoyable, yes but everything you are doing is repetitive in nature. From ranks to credits to badges - it's all a grind.

Hand written missions make progressing very enjoyable, however. And I don't blame you for not wanting to do clusters. That's why the devs want us to spend the majority of our time in episodes. They have the responsibility to make clusters and PvP more attractive to you and I think they will deliver on that.

This imo, doesn't negate the fact that whether you 'grind' clusters or 'play' episodes you can easily remove XP debt with either. I'm fine with no dp but if they are adding it why not implement something easy that does not take you out of the action nor force you to take a stat hit for dying? A small XP debt would accomplish this. Additional hand written content is coming and will be released constantly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1003
02-26-2010, 03:30 PM
im ready for some new stuff!! I love the game. I do agree it is lacking, but i believe it will come with time as well. Death penalty... i think there should be something, maybe. There are times when i warp into those contact missions and am completely ***** as soon as i get there. Thus i would be penalized before i even get started. That would suck. I just hope cryptic thinks this thru before implementing. Im excited for this game and cant wait!! Keep up the good work!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1004
02-26-2010, 03:30 PM
Quote:
Originally Posted by Katalepsis
I feel bad for any minor bashing of Cryptic due to the galaxy-sized expectations of anything and everything that is "Star Trek" and hopeful after this post. I like many was very close to hitting the cancel button until the game got...well...bigger and better (mostly bigger, partly better...namely in missions being more diverse and less canned, less cookie cutter, less copy/paste...especially in space with the "fly to these 5 points of interest and spam space bar, rinse & repeat through level 45 Rear Admiral and then wait for SWtoR to launch" feeling we were getting).

Thank you, thank you, thank you...and as a reminder, see my page 29 post on the General Gameplay sticky where you folks ask for our short/medium/long range desires and recommendations for the game that should be (and could be) the greatest video game since SWG (pre-NGE of course).

[edited] PS. there can NOT be any death in STO btw (in Star Trek when you die...you die...unless you're Spock sent in a torpedo husk to the Genesis surface). So, again, see page 29 and scroll down to my post in the General Gameplay sticky for resolution...basically "death" in PvEvP should actually be "disabled" and critically damaged, effectively taking you out of the action until VERY special repairs are made by allies on the scene (group/team/fleet or non-enemies) which at BEST will barely get you up and running to "limp" to the nearest Starbase for proper (and expensive) repairs. Until you do, you'll be gimped (like having wounds in SWG that needed to be healed, until which your stats and performance are logically gimped as well).
Im sure your insane idea would go over oh so well in the Crystaline Entity mission

*rolls eyes*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1005
02-26-2010, 03:34 PM
I like this attitude from a studio, open about what's going on and taking in feedback from the community. Unlike others who is like a wall that sporadically pops out a patch that breaks something and is never heard from until the next one.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1006
02-26-2010, 03:43 PM
I can understand the arguments from those who are Pro DP. They are elitists who don't want to deal with zerging children. They would rather see some sort of heinously crippling penalty applied because the game just isn't good enough without it.
Maybe those people want a game that's almost true to life. As if flying around on a spaceship in a made up future thought up back in the 1960s is just so true. Or maybe they can't stand all the noobs around them. You know the ones I'm talking about. The ones that are still Leuitenants while mr elite is a Rear Admiral.

Seriously, don't waist my time with a DP. I don't play this game to bring federation rules to every race out there. And I don't think I'm Mr Awesome playing a Star Trek game. If you don't like all the zerging kiddie masses too bad. They are there and there is nothing you can do about it. They are in this game, and every other game as well.

If you have to have one maybe a minute cool down timer after death. The had one like that in Tabula Rasa. Nothing like re spawning right into an angry mob with your stats halved. Good times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1007
02-26-2010, 03:44 PM
I would say NO to the death penalty, unless it is something very lax like basic crew being cut when you respawn, so you have to wait for them to "regenerate" ,for want of a better word, like they do normally when damaged in combat!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1008
02-26-2010, 03:46 PM
Quote:
Originally Posted by HappyHappyJoyJoy View Post
No, grind is random and repetitive. Scripted missions are -not- that. City on the Edge of Never? Not grind. Yet another PvP session? Grind. Minefield? Not grind. Scan five glowies on randomly generated planet #74935? Grind.
And I wanted to say I can understand where you are coming from on the other hand. I think Cryptic has a lot of work to do on cluster missions. They are not supposed to feel like a grind. They are supposed to be a new planet to explore, new aliens to meet, and something unexpected just over the horizon.

Finding cluster missions undesirable to play proves this area isn't living up to its potential. As it stands now, star clusters have a long way to go. You are either in a box in space or square grid on the ground... "Pressing F to Interact" or killing stuff. This isn't "exploration" at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1009
02-26-2010, 03:46 PM
Just a few quick thoughts on the death penalty, for one more info on this would be helpful to generate any useful discussion on this. However if the DP is too harsh u risk a lot of things

1)if feds think klingons stay cloaked too long what do u think will happen if there are serious consequences to getting destroyed? I for one will not come out of cloak if the situation does not favor my team, and then we get to hear the fed nerf cloak complaints.

2)as the ques keep putting us in uneven matches why would anybody stay and fight in a 5 vs 2 if everytime they die they get penalized?

3)holds, roots, etc will have need some tweaking, getting hold spammed everytime I engage will get annoying quick.

4)and this is the big one, a harsh dp will drive away casual players, and before you hardcore pvpers say good riddance, remember their money is just as good as yours, this is a game and first and foremost the goal is to have fun, a lot of people have no tolerance for eve like death penalties. Everybody should not be forced to have a death penalty, just so hardcore players can have more of a challenge, in my opinion the death penalty should be optional and be based on the difficulty slider, the more challenging you set it the higher the dp.

Hopefully cryptic will come out with more info on dp soon, so we can have an informed discussion on this insteead of speculation. Sorry for the length.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1010 =)
02-26-2010, 03:48 PM
cryptic thanks for ur last few lines of the post its nice to know u consider our rage posts vauble and i have seen the inprovement to ur costemer service so thx =) and the true klingons that have been here since day 1 like the pvp nature of our lvling and would like that to be exspanded in to our pve its more klingon. after all why talk to an alian i should just slap with my batleth
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