Lt. Commander
Join Date: Dec 2007
Posts: 120
# 501
02-26-2010, 02:46 AM
Does seem that a Death Penalty is being forced upon us by some very vocal people, Im all for giving them what they want, just dont force it on those that dont.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 502
02-26-2010, 02:47 AM
Quote:
Originally Posted by Daireishi
So basically you've been sending out untested patches... That's just amateurish. As a producer you simply failed to anticipate and plan ahead. You should never sacrifice quality for capacity.
Considering all the complaints about server stability and capacity, they probably made the right decision at the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 503
02-26-2010, 02:48 AM
You piant a very community-centric picture, Mr Zinc. I like that and hope it's true - but remember: when a man lies, a tribble dies... :p

Crew quarters..? I noticed that. I'm really praying this will be player housing complete with decorations ("... get that fish out of my ready room!").

Keep up the good work.

Carry on!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 504 Death Penalty - no no no
02-26-2010, 02:48 AM
When STO first came out, I remember one of the things I mentioned to my husband on why I enjoyed it so much is not having a 'repair bill' of sorts due to deaths. I was an active WoW player for years, CoH before that, SWG before that and EQ even before that. All had respective death penalties.

With WoW, loss of gold in the form of a repair bill. With CoH, xp debt causing it to take one twice as long to earn xp towards their next level. SWG had gear actually vanish after it had lost enough durability. EQ one lost xp, sometimes to the point of losing entire levels if they died enough (not to mention losing entire sets of gear if you didn't manage to do your corpse run before your body decayed).

All of these were bad in that they caused anger and stress on the players if they died or failed in some way. Causing anger in your players makes them get frustrated, and frustrated players do not stay with a game long. Yes you'll have your hard core gamer player base here to 'win', but what about the other half, who are on the fence on whether they want to stay with it or not. I have many friends that have come over from WoW to try it out and see if they like it well enough to stay. I'm sure there are many more in that same boat. This is a brand new game that people are learning, and it is quite a lot different then any other games out there right now. This may well be the breaking point to send these folks running back to something they know, something more familiar.

Please do not put this death penalty into live play. This would be very upsetting, and I can see I'm not the only one that feels this way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 505
02-26-2010, 02:48 AM
There there, Craig... That's what the giant multi-headed feedback monster wants to hear... Let us give you a big hug... and then get the hell back to work or we have to use our mighty whip again

But Seriously - I like how the game has developed so far... Tip of my hat... Keep it up

EDIT: I hope you find a suitable compromise regarding DP... There are some good reasons for and against it... difficult to say how you can satisfy both. I am not quite sure what side I am on. Without DP many people just rush into stupid dangers without worries and kinda zerg their way through some missions... With DP I would have suffered some harsh times because of a few unbalanced encounters in deep space etc. Without adjusting them they will become a really frustration magnet... But then again... My sig states a good point here
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 506
02-26-2010, 02:53 AM
Thanks Zinc, your hard work is most appriciated! I can see you care and react to player input, that's a big plus!

Keep up the good work! Lots and lots (including me) DO like your game!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 507
02-26-2010, 02:53 AM
I don't mind a death penalty..... just make sure you fix every instance to provide a secure respawn point, where 20 npc's don't just sit and camp you and ruin your penalty system.... cause I am sure one or two thousand players would be mightly ****ed off with that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 508
02-26-2010, 02:53 AM
Quote:

Originally Posted by Wilv
There in lies the issue. Where does the game ultimately stand? Is it an MMO w/ casual players in mind as it seems to have been designed or is it an MMO for hardcore players in mind as some would like it to be. You can't have both though because if you start catering to the hardcore players you loose the casual players who think things have gotten too hard or too time consuming and if you keep catering to the casual players the hardcore players will continue to complain that the game is too relaxed and too easy going.
I have also been in "Borg Hunt" instances where people will drag a fleet of Borg ships over to other players just to watch them get annihilated. I can see stuff like this becoming even more of an issue if people think it will be even more fun to make people pay for getting killed.

Star Trek SHOULD NOT be for hardcore players, it just doesn't fit...

Your absolutely right. You can tell that Star Trek Online was designed from the beginning with the casual player in mind. This makes sense as it would help draw in many of the Star Trek fans as well as casual games. To now start waffling and trying to cater to both will only start bring chaos and further tension and frustration. You need to stand firm to your design and principles. What is wrong with being a casual MMO? You don't have to be like the others? I play STO and bought a lifetime subscription, something I've never done because I thought I had finally found a game I could enjoy for many years to come. I don't wan't a hardcore WOWEVESTO I want a casual MMO. I play this to relax and have fun. I don't need more stress and drama in my life which is all these changes will bring. I simply want the STO I signed up and paid for. Why have you sold me and others who believed and trusted you out so quickly? I am just stunned and feel over-looked and betrayed. I'm also amazed that the dev the team would sell-out and drop its own ideals, design and plans for the game at the first sign of opposition. Especially caving to a small minority whine(mob)ocracy of players who really are just MMO players who could care less about Star Trek or STO. There just here to try to dominate the new MMO battle field and establish their l33tness nothing more. Please rethink this, don't force a real life time penalty on the rest of us to keep a small portion of players entertained.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 509
02-26-2010, 02:55 AM
i gotta say, Communication from Cryptic has been a bit on the lax side as of late. Thank you for this! Its very reassuring just to hear something from time to time, so we know your still there, and still care about us lil starship commanders.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 510
02-26-2010, 02:56 AM
Quote:
Originally Posted by Arthalas View Post
Spanish translation!

We are building a big spanish speaking community, and it would be ten times bigger if they could understand the missions!

It's the second most spoken languaje in the planet!
Actually, it's the 3rd most spoken language on the planet (350 Million People). Mandarin is number 1 (873 Million People), Hindi is number 2 (370 Million People). English happens to be 4th (340 Million People). That's counting Native speakers alone.

However, your post is off topic and belongs in a different thread.
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