Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Carrier build?
02-25-2010, 07:24 PM
Im trying to put together a good build with my skill points and bof abilities for a carrier. Trying to plan ahead before i waste skill points in the begining. Any experienced carrier captains that could post there skill point/bof setup?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-25-2010, 07:30 PM
Quote:
Originally Posted by bullshatar
Im trying to put together a good build with my skill points and bof abilities for a carrier. Trying to plan ahead before i waste skill points in the begining. Any experienced carrier captains that could post there skill point/bof setup?
There's really only 1 build for carrier and it's really stupid =\
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-25-2010, 09:11 PM
Quote:
Originally Posted by athx82
There's really only 1 build for carrier and it's really stupid =\
Reverse shield Polarity and Feed Back Pulse. Both Stacked. ???
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-26-2010, 12:46 AM
I think all turrets is pretty common for weapons loadouts.

I use 4 turrets (3 back, 1 front), a beam array (weapon disables) and a torp launcher. I just started messing around with the ship though, got the Vo'Quv a couple of minutes ago in fact. Seems fairly decent, though its piloting is really retarded. If you don't turn off Full Impulse before 20km away from targets you'll overshoot, even if you turn on reverse at 15km you'll just continue to sail past your opponents. Though turrets do decent damage, I generally approach/break 200k damage.

I wouldn't recommend any abilities that require you to be within a 180' arc view to use. Even at 125 Aux it'll take you 10-25 seconds to turn around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-26-2010, 10:15 AM
Thanks for your input. All input that i can get will help.
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