Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-26-2010, 01:02 AM
Quote:
Originally Posted by slarus View Post
There was no survey, no opinions asked they decided to take th lazy route and just be like everyother game and not try and solve problems with something creative.
Should I just tell you to go play another game like you always told us pro DPers? Or now that you're on the other side, are you finally willingly to accept that it's stupid to shoo away people with opinions?

As for your post, SFade , I would be surprised if they actually did anything with the information. I'm starting to think they did it to simply give us an illusion that they care. Lets hope I'm wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-26-2010, 01:17 AM
Quote:
Originally Posted by SFade
A lot of those things are good and there is reasonable consensus on. The odd one out is the death penalty, there is anything but a consensus on adding it to the game. In my opinion it's been fairly split down the middle on forums, and that only leads me to believe that actual subscribers are going to be anything but an even divide on the issue.
A thought on the Death penalty. NOTE: I'm neither for or against.

IF it is implemented then the Devs need to fix a few of the cheap deaths you can suffer. For an example, I'll use a deep space encounter. Where you get huge fleets of enemy ships spawn camping, you die or warp in and get jumped upon, and explode before you can say "hey, wha..."

Or before you can click "jump to sector space" BANG. This is made worse by the Hiroden encounter, that's actually +13 alternate reality types!

The other occurrence when there's a cheap Death is on some missions. You beam back to your ship and a text screen pops up for you to read. This can sometime be three boxes long. About a micro second after the first box appears a large enemy boss appears, about 4KM away and starts a fight. Now you either have to skip the plot text or accept a pounding and death

Without a death penalty these are not so bad. With them they'll annoy people allot. I think that a possible answer to this issue would be to make you invulnerable while you have a text box up or for XX seconds (Long enough for you to run away) after spawning.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-26-2010, 01:22 AM
notice its all red shirts whining about DP? science has been jacked from beta, tho its a cool style to play we do not get any loot drops cuz of greedy non-teaming red shirt DPS dudes. so this guy say yay to DP, and you red shirts learn to play as a team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-26-2010, 01:41 AM
Quote:
Originally Posted by Goodwind
Too many companies consider forum noise to be representative.
Its up to the players to come here and voice their opinions. Yes many can't be bothered to do so but then it is they who will miss out on any input to matters such as the DP.

I for one am very happy to have a death penalty. It might just stop the rushing attitude I've seen in PUG's. This has become so bad I now never group with anyone who isn't in my guild.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-26-2010, 02:45 AM
Quote:
Originally Posted by ELITE-Kaos View Post
Its up to the players to come here and voice their opinions. Yes many can't be bothered to do so but then it is they who will miss out on any input to matters such as the DP.

I for one am very happy to have a death penalty. It might just stop the rushing attitude I've seen in PUG's. This has become so bad I now never group with anyone who isn't in my guild.
Not everyone reads/speaks English. Many others just wish to play and avoid all the crap that is common on any gaming forum.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-26-2010, 03:27 AM
I have a feeling that if they do a death penalty, it won't be an annoying, pointless one. We'll see, though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-26-2010, 03:36 AM
Quote:
Originally Posted by heimskringla View Post
I have a feeling that if they do a death penalty, it won't be an annoying, pointless one. We'll see, though.
It will be, since it is a casual focused game. So it'll annoy, slightly, and be pointless. Just like it was in CoH and CO. And, for that matter, in WoW and what it became in EQ. In pretty much every western MMO, death has little consequence.

Personally, I don't believe there is a need for a death penalty. My experience with MMOs has been that it doesn't make for better players, just a different type of bad player, ones afraid to take risks, while good players will be good regardless.

That said, tougher content does need to have the possibility of failure. But that isn't necessarily caused by player death. It could well be caused by failing to keep an NPC alive, failing to complete some objective in time. In short, part of the mission, not part of dying.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-26-2010, 03:54 AM
Maybe a DP is simply necessary for the direction they want to take the game? Meaning its a core design descision, not something thats up for discussion. I would say its somehow related to the new groupcontent, and how they envision us to approach that.

I understand it totally polarizes the playerbase, but sometimes(rarely i believe) gamedevs have to go against what a big part of the players want, because its better for the game in the long run and the players simply dont see it yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-26-2010, 03:54 AM
Axterix, there is no good player in this game at the moment, because there isn't even something to measure everything above "total ******" - level.

A DP will provide the devs with a tool to finally create meaningful, interesting encounters and will create roles for tanks and healers in this game.

Without a DP all you need is DPS... you simply rush in in multiple waves and DPS the enemy down. With a DP you will need a tank to take the aggro, a healer to keep the tank (and of course the other ships) alive and, in the end, also specialized DPS roles.

Cannon fitted escorts against bosses and beam fitted escorts against the bosses minions.

'nuff said, seriously.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-26-2010, 04:02 AM
Quote:
Originally Posted by Arshes_Nei
Maybe a DP is simply necessary for the direction they want to take the game? Meaning its a core design descision, not something thats up for discussion. I would say its somehow related to the new groupcontent, and how they envision us to approach that.
Again, harder content should be possible to fail. And the players dying could indeed cause failure. Sort of like wiping in a raid means start over. That's good. That, however, is not a death penalty. It is a failure penalty for the content.

Quote:
I understand it totally polarizes the playerbase, but sometimes(rarely i believe) gamedevs have to go against what a big part of the players want, because its better for the game in the long run and the players simply dont see it yet.
The thing is, players often do not know what they want. Many of those saying they want a death penalty don't really care about it, what they really want is a possibility to fail missions. Right now, we've got a lot of missions that are rather silly. Ones where we are supposed to protect some ship. Well, you can go afk and let that ship fight for 14 minutes. And it won't die and you won't fail. That's rather silly.

And some that do actually care have to realize there is no way in a casual orientated MMO that it'll be anywhere near harsh enough to matter.

Death penalties, on the whole, are pointless. They don't make for better players, just a different breed of bad one. And in pretty much every game, the penalty itself is a joke. So, trivial and doesn't make for better players, why bother with it at all?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:44 AM.