Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-26-2010, 07:04 PM
Quote:
Originally Posted by Threather
The subject line should be what Cryptic's and the community's goal is. To be honest, no death penalty does have several consequences. Let me list them:

[*]No Risk associated with Reward[*]No added Time or Money sinks (Resulting in higher Exchange Prices and Faster leveling rates)[*]No real difficulty in the game[*]Random self-destructing ships in public areas[*]Group members who Zerg and kill you because they don't care[*]Lack of value and respect for ones ship (very anti-Star Trek feel)

[*]No Risk associated with Reward

The Inconvenience of death is the risk. If anything increasing the respawn time in both PvE and PvP would be sufficient.

[*]No added Time or Money sinks (Resulting in higher Exchange Prices and Faster leveling rates)

There is nothing in the exchange worthwhile. Adding time and money sinks encourages RMT and farmers. It's a bit late to complain about leveling rates. Seems that the cat is out of the bag and opened the gate for the cattle.

[*]No real difficulty in the game

Because Cryptic hasn't put in any content that is difficult.

[*]Random self-destructing ships in public areas

Meaningless

[*]Group members who Zerg and kill you because they don't care

So don't play with them. This might need Cryptic to put in a "don't group with people on your ignore list" check in the options.

[*]Lack of value and respect for ones ship (very anti-Star Trek feel)

Ultimately this is a morals question and as this is a game quite irrelevant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-27-2010, 01:17 AM
Quote:
Originally Posted by dagon1965 View Post
Voyager lost crewmen through out the whole series and Janeway mourned every last one of them. Sounds like a death penalty to me.
Yes, CREWMEN, not bridge officers. Yes, replicator energy, not weapon energy.

Quote:
Originally Posted by Kor_Dahar_Master View Post
Nothing cos its a tv series not a mmo....anyway what have the two things got to do with each other in the first place?.
Hello, I'm a Star Trek fan playing a Star Trek game that the developer have said will follow canon from the series, movies and books. Now if the destruction of a epic ship was so unique that it only happened about 4 times in the whole Star Trek history. Of course we all think, including Cryptic, that our ship is one of the epic ships, or we wouldn't have the option to add the letter to the registry numbers. If they impose this death penalty on us they have to make it more difficult to die as it wouldn't be canon otherwise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-02-2010, 04:53 AM
Quote:
Originally Posted by Threather
The subject line should be what Cryptic's and the community's goal is. To be honest, no death penalty does have several consequences. Let me list them:
  1. No Risk associated with Reward
  2. No added Time or Money sinks (Resulting in higher Exchange Prices and Faster leveling rates)
  3. No real difficulty in the game
  4. Random self-destructing ships in public areas
  5. Group members who Zerg and kill you because they don't care
  6. Lack of value and respect for ones ship (very anti-Star Trek feel)

So, I was reading through the forums and I happened upon a really interesting post that described what the original idea for a death penalty was.



This needs to be the death penalty. It makes sense, its simple and not too punishing. The Time sink will be more costly than the money sink. This also makes money more valuable, while at the same time making you care more about the battle. It addresses all of the problems associated with not having a death penalty.

The penalty adds to the risk vs. reward factor. The death penalty will reduce leveling times and decrease exchange prices. It will add the element of danger and thus, increasing the difficulty. No one but a rich fool would blow up their ship repeatedly (as the DP should scale with level). Your group mates will pay more attention to strategy as opposed to the ever so classic - "I pWnzed yuze all!!!! LEROOOOOOOOOOOOOOOOYZZZ JENKINZZZ . . . at least I got chicken." Lastly, for those with sentimental value; you will gain more appreciation for your ship and crew . . . and you will probably take better care of them.

Finally, I do want to add something about Death Penalties and PvP. In and out of the PvP arena, any kill that is associated with another player (thus a PvP kill) should not result in a Death Penalty. I don't care if the enemy player only got one shot off, if a player hits another player and the player blows up because of it; there should be absolutely no DP for this, just a simple re-spawn.

Thanks for reading this idea.
I dont want a death penalty but could live with this suggestion if two thngs were fixed.

1. Wolf pack of 6 to 10 ships hitting you with every thing they've got when you spawn into a deepspace encounter. This is death likely before most people can even react.

2. Crew needs to be tougher to kill. Durng my first run through to dmiral i used a tactical PC and stuck with solely escort calss vessels. It seems that 1/3 of my crew dies if someone or something so much a throes harsh language my way.

Planning and stragegy are great but several balance checks need to be implemented before a penalty is to be addressed. If the major unbalancing factors are addresssed could live with a small loss of crew for death when it was within mypower to prevent. For the record I still do not believe that the game needs any such death penalty.

I enjoy the game very much in its current state and have already begun my another playthrough. I am a working father that spends a lot of time away from home and enjoy playing a game justfor the heck of it. I understand that there are those woh are both more skilled in the art of gaming and have more time to do so. It took me almost 2 months to complete my first run through, and my wife has encouraged me to look into a lifetime sub. THis is the one issue that wil decide whether or not I get one. I intend to wait until the dev's release their plans for the DP before spending that much money.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-02-2010, 04:57 AM
Quote:
Originally Posted by Threather
The subject line should be what Cryptic's and the community's goal is. To be honest, no death penalty does have several consequences. Let me list them:
  1. No Risk associated with Reward
  2. No added Time or Money sinks (Resulting in higher Exchange Prices and Faster leveling rates)
  3. No real difficulty in the game
  4. Random self-destructing ships in public areas
  5. Group members who Zerg and kill you because they don't care
  6. Lack of value and respect for ones ship (very anti-Star Trek feel)

So, I was reading through the forums and I happened upon a really interesting post that described what the original idea for a death penalty was.



This needs to be the death penalty. It makes sense, its simple and not too punishing. The Time sink will be more costly than the money sink. This also makes money more valuable, while at the same time making you care more about the battle. It addresses all of the problems associated with not having a death penalty.

The penalty adds to the risk vs. reward factor. The death penalty will reduce leveling times and decrease exchange prices. It will add the element of danger and thus, increasing the difficulty. No one but a rich fool would blow up their ship repeatedly (as the DP should scale with level). Your group mates will pay more attention to strategy as opposed to the ever so classic - "I pWnzed yuze all!!!! LEROOOOOOOOOOOOOOOOYZZZ JENKINZZZ . . . at least I got chicken." Lastly, for those with sentimental value; you will gain more appreciation for your ship and crew . . . and you will probably take better care of them.

Finally, I do want to add something about Death Penalties and PvP. In and out of the PvP arena, any kill that is associated with another player (thus a PvP kill) should not result in a Death Penalty. I don't care if the enemy player only got one shot off, if a player hits another player and the player blows up because of it; there should be absolutely no DP for this, just a simple re-spawn.

Thanks for reading this idea.

i feel very fine without death penalty.

Having failed to do it without dieing is penalty enough for me, thx.

this game does not need death penalties.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-02-2010, 04:59 AM
Quote:
Originally Posted by Threather
Finally, I do want to add something about Death Penalties and PvP. In and out of the PvP arena, any kill that is associated with another player (thus a PvP kill) should not result in a Death Penalty. I don't care if the enemy player only got one shot off, if a player hits another player and the player blows up because of it; there should be absolutely no DP for this, just a simple re-spawn.
This last statement made me say "NO" to this idea as a whole. Death penalty should be here mainly for PvP, its not that important for PvE really.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-02-2010, 05:19 AM
Quote:
Originally Posted by GMQue View Post
[*]No Risk associated with Reward

The Inconvenience of death is the risk. If anything increasing the respawn time in both PvE and PvP would be sufficient.

[*]No added Time or Money sinks (Resulting in higher Exchange Prices and Faster leveling rates)

There is nothing in the exchange worthwhile. Adding time and money sinks encourages RMT and farmers. It's a bit late to complain about leveling rates. Seems that the cat is out of the bag and opened the gate for the cattle.

[*]No real difficulty in the game

Because Cryptic hasn't put in any content that is difficult.

[*]Random self-destructing ships in public areas

Meaningless

[*]Group members who Zerg and kill you because they don't care

So don't play with them. This might need Cryptic to put in a "don't group with people on your ignore list" check in the options.

[*]Lack of value and respect for ones ship (very anti-Star Trek feel)

Ultimately this is a morals question and as this is a game quite irrelevant.
Totally agree.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-02-2010, 06:15 AM
The only DP I would support would be like the one in Champions. It is less of a "death penalty", and more of a "living reward". I would also support an optional DP.

If you're replacing crew, what happens when you're in an escort and you get defeated a couple of times during a mission? With only 50 crew members to begin with, you're going to have to exit the mission, warp to Sol, buy new crew members, and then warp back to your mission. Uh-oh! Lag spike! Kaboom! Turn around and do it all over again. Now a mission that should have taken an hour is taking you an hour and a half or two hours. This doesn't make the game more fun, it just makes it more of a hassle.

I would be extremely dissapointed if they made the DP for PvE only. If they are going to put one in, they had better make it for PvE and PvP.

It was mentioned earlier, and I totally agree. I don't want my ship to get blown up. When I'm playing, I'm the captain of a starship and it's my job to make sure that doesn't happen. Adding a DP is just going to lead to frustration.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-02-2010, 06:26 AM
If a DP is added I'd like to see it effect Respawn time. With every death you have to wait longer to Respawn. If you die 4 times in an instance you are booted from the instance but can re-enter with your DP Respawn timer reset.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-02-2010, 06:28 AM
Well the time spent having to get back to where the enemies is lost and will never be available again. That's plenty of risk for me since the time I have for the game is scarce. I say if you want a risk with your rewards, then go start a business. I'm just here to have fun. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-02-2010, 06:29 AM
A encounter, spawn or in some cases a mission reset is all this game needs, coupled with the difficulty slider it would be cool.
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