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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Don't Get Skill Points ????
02-26-2010, 09:45 AM
When i complete a misssion i get skill poin't (according to the game) but i can't see them i my charecter skill point's ??? , have lost at least 1500 skill points this way so right now i don't play (i'm Rear Admiral 5)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-26-2010, 03:42 PM
You have most likely hit the skillpoint cap and your skillpoints are converted to bridge officer skillpoints at this point.

Future respec and skillcap level changes will allow you to respend to get the item you are after.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-26-2010, 09:27 PM
Ok thx for an quick answer
Lt. Commander
Join Date: Dec 2007
Posts: 120
I am a RA-5 and for the last several days have not been getting skill points for missions. The individual who thanked you for a quick answer to his question might be content with an answer but I want a quick fix. This is a major game buster in my view. With a cap on skill points you stop an individuals ability to train skills, advance in rank and change stratigic direction. I wanted to change from phaser based weapons to antiproton weapons, but can not train those skills to maximize their effectiveness. I will not fly my Fleet Escort Ship because I can not train in its use.

By limiting my charecter development in this game, by such a low skill point cap, you limit or should I say extinguish my interest and support. You have a great idea, that has several areas that need further development. This is to be expected, and as a result I can easily overlook issues of mission bugs, down servers and slow response of servers. But, when you limit my charcter you **** me off to the point of leaving the game and saying nice try.

I am trying to say this is a huge issue. The reward of playing is charecter development. If the skill point cap is not at the top of your list of things to fix, right now, then it needs to be. This is a simple fix. Lets not even discuss whos bright idea it was to have a skill point cap. You need to change this now or you are going to loose a lot of players. I will lead the exodus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-28-2010, 05:14 PM
This isn't likely to change in the near future. They had a fully open system during beta that would let you max ever skill, making everyone the same in the end and they decided on the limited (very limited) RA 5 cap that we're stuck with now. Either accept it for now (and continue to complain) and work on your dailies and/or play another character, or come back to the game later.

Personally, I think the skill point cap is only a tad too low. It's the leveling curve that needs work. In over ten years of playing MMOs I've never capped a character until now (short attention span :p )...and I've done it with under 5 days of play time. The only thing that keeps me playing really is my lifetime membership and the hopes that I can help the game develop into something significantly better than it is now.



K
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-28-2010, 10:16 PM
KROB:

Well written response to my complaint. Like you, I see tremendous development posssibility for STO, but if this group does not focus and fix key issues the game will fail. Players will start leaving, and if the support base starts to disapear, then STO will never develop into the fantastic game it could be.

To keep the players you need to address hardware issues, software problems, ie program bugs, and character development issues. I would bet that the development team is spending most of their time on the hardware and software problems. Having played this game for two weeks, I'm looking to expand on what I've started but the wise programers will not allow this. I can not train skills that compliment a character of my rank. I can train my bridge officers for space skills, but they will never be able to use the higher level skills. So much for the idea of developing those characters.

My suggestion is to remove the cap on the principal character. Then, allow people to choose the skills that their bridge officers use on the ship. If the slot for a bridge engineer allows for two skills, then allow me to choose any two skills that the engineer is trained in. This way the more experianced (ie trained) the crew, the better and more successful the ship is in combat.

You keep, develop and attract new players by allowing them the opportunity to move up the ladder. After two weeks of game play I've maxed out my rank, skills, and crafting. I'm left feeling like I'm hanging in mid air. I can not boldly go or reach out to new anything because I'm tied up by the restrictions placed on me by the developers. I'm bored and upset. I was enticed by the Star Trek theme, I am a Treky, but I would suggest these developers take a good long look at EVE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7 Skillcap WAY too low
03-19-2010, 10:15 AM
I've barely gotten to the point of understanding what each skill means/does and BANG no more skillpoints?!?!?
I've barely scratched the surface of my skills, and can't imagine anyone ever being able to "afford" an Admiral or even many Captain skillpoints considering how "expensive" they are?!?!

It wouldn't be so bad if you could AT LEAST be able to redistribute your skill points instead of them all being locked in to places you didn't need because you didn't understand what you were doing?!?

And considering how most of your Boff skills are wasted (unused due to bridge console rank limitations), you are SO skill starved/teased it's rediculous.

I've been submitting bug reports EVERYTIME this has happened (not realizing why), and will now (especially) continue to do it just to flood their unresponsive support team with my complaints...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-19-2010, 10:30 AM
Quote:
Originally Posted by RadReb
I can not train skills that compliment a character of my rank. I can train my bridge officers for space skills, but they will never be able to use the higher level skills.
For now. Guess what happens when they raise the level cap to 50?

Quote:
I can not boldly go or reach out to new anything because I'm tied up by the restrictions placed on me by the developers.
Most all MMOs have you make choices for your character builds and have restrictions like the skill caps in place. Again, if you can max out every skill in the skill tree, there is no point in having a skill tree to begin with. No Captain of any Trek series was a "master of everything". Kirk was the soldier (Tactical). Sisko was the Engineer. Picard/Janeway were the Scientists. You did not see Picard running down to Engineering to fix the antimatter inducers. It wasn't his field. He didn't have the skill points for it.

Quote:
I'm bored and upset. I was enticed by the Star Trek theme,
You blew through the content in a couple of weeks playing the game a lot. Your boredom is your failing, not anything to do with the game.

Quote:
I am a Treky, but I would suggest these developers take a good long look at EVE.
I sincerely hope they don't. They'll surely lose customers if they do. If you like EVE so much, it's there waiting for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-19-2010, 10:32 AM
Quote:
Originally Posted by Captain_Handshaw
It wouldn't be so bad if you could AT LEAST be able to redistribute your skill points instead of them all being locked in to places you didn't need because you didn't understand what you were doing?!?
The upcoming respec system (first one is free too) is exactly what this is designed for.

Quote:
I've been submitting bug reports EVERYTIME this has happened (not realizing why), and will now (especially) continue to do it just to flood their unresponsive support team with my complaints...
And when they ban your account for needlessly spamming the support tickets, will you come here and whine about that too?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-19-2010, 10:51 AM
Quote:
Originally Posted by Shard-Warrior View Post
For now. Guess what happens when they raise the level cap to 50?
Not much, you get 17 extra RA skill points.


Quote:
Most all MMOs have you make choices for your character builds and have restrictions like the skill caps in place. Again, if you can max out every skill in the skill tree, there is no point in having a skill tree to begin with. No Captain of any Trek series was a "master of everything". Kirk was the soldier (Tactical). Sisko was the Engineer. Picard/Janeway were the Scientists. You did not see Picard running down to Engineering to fix the antimatter inducers. It wasn't his field. He didn't have the skill points for it.
Science/Tactical/Engineering still have separate skill trees, or at least parts of them.


Quote:
You blew through the content in a couple of weeks playing the game a lot. Your boredom is your failing, not anything to do with the game.
There is exactly 80 hours worth of content...if you believe the hype. The game has been out for 46 days. That's 104 minutes/day. That's not casual, I spend more time than that stuck in traffic, every day.

Quote:
I sincerely hope they don't. They'll surely lose customers if they do. If you like EVE so much, it's there waiting for you.
The EVE skill system has worked flawlessly since 2003, I don't see your point.

Quote:
The upcoming respec system (first one is free too) is exactly what this is designed for.
No, it's not. The devs CLEARLY stated, SEVERAL times, that it will be possible to max out every skill in the game AFTER you reach the level cap. They just pulled that a week before the game went live because they didn't have content for RA5-10, and didn't want to screw up progression when they added it.
Also, the first one may be free, but the skills are still not explained well, tooltips STILL are not clear and the second one goes for 20000 merits. Blatant C-store money grab if you ever saw one.

Quote:
And when they ban your account for needlessly spamming the support tickets, will you come here and whine about that too?
No, they don't read 90% of the tickets, and the bot that replies to them doesn't care.
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