Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-26-2010, 02:37 PM
I love this! I approve of this idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-26-2010, 02:52 PM
I also like this idea, if you've ever played monkey island there was also an insult dueling system in the game that was pretty fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-26-2010, 03:08 PM
Support bump. Any diplomacy system is an improvement.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-26-2010, 04:49 PM
I fully support this and would like to see it become a feature +1.

AWESOME idea!

The traits should be not just for specific cultures or alien races right? They should be for individual characters we encounter right?

As in all cultures around the world, people have many different traits and personalities that effect their judgment.

May I suggest over time that you refine the Original Post, add to it or remove from it, get it just right over time using your own judgment as well as user feedback. You can post when you update it and it's a good excuse to bump your own thread, make sure it gets noticed.



Suggested Personality Traits:

  • Accepts Authority
  • Loyal
  • Devoted
  • Rebellious
  • Affectionate
  • Distant
  • Cold
  • Aloof
  • Aspiring
  • Ambitious
  • Motivated
  • Self-satisfied
  • Unmotivated
  • Guarded
  • Secretive
  • Caring
  • Uncaring
  • Unfeeling
  • Callous
  • Embraces Change
  • Rejects Change
  • Cheerful
  • Cheerless
  • Gloomy
  • Sour
  • Grumpy
  • Considerate
  • Thoughtful
  • Inconsiderate
  • Thoughtless
  • Cooperative
  • Uncooperative
  • Unhelpful
  • Combative
  • Courageous
  • Cowering
  • Fearful
  • Courteous
  • Rude
  • Impolite
  • Decisive
  • Indecisive
  • Devoted
  • Uncommitted
  • Hostile
  • Unsure
  • Perseveres
  • Endures
  • Relents
  • Gives up
  • Enthusiastic
  • Unenthusiastic
  • Apathetic
  • Indifferent
  • Fexible
  • Inflexible
  • Rigid
  • Unbending
  • Stubborn
  • Forgiving
  • Unforgiving
  • Resentful
  • Spiteful
  • Focused
  • Unfocused
  • Authoritarian
  • Controlling
  • Friendly
  • Unfriendly
  • Frugal
  • Thrifty
  • Wasteful
  • Generous
  • Selfish
  • Grateful
  • Ungrateful
  • Unappreciative
  • Hard-working
  • Lazy
  • Honest
  • Dishonest
  • Deceiving
  • Lying
  • Humble
  • Arrogant
  • Conceited
  • Ego-centric
  • Jealous
  • Not jealous
  • Envious
  • Covetous
  • Cruel
  • Mean
  • Mature
  • Immature
  • Modest
  • Vain
  • Open-minded
  • Tolerant
  • Narrow-minded
  • Close-minded
  • Small-minded
  • Intolerant
  • Optimistic
  • Pessimistic
  • Perfects
  • Imperfects
  • Persistent
  • Sustaining
  • ***ging
  • Fleeting
  • Unsustaining
  • Positive
  • Negative
  • Practical
  • Impractical
  • Na´ve
  • Reliable
  • Unreliable
  • Undependable
  • Respectful
  • Disrespectful
  • Self-disciplined
  • Undisciplined
  • Unrestrained
  • Indulgent
  • Self-esteem, high
  • Self-esteem, low
  • Self-giving
  • Self-centered
  • Self-reliant
  • Self-dependent
  • Selfless
  • Sensitive
  • Insensitive
  • Serious
  • Silly
  • Trivial
  • Petty
  • Sincere
  • Insincere
  • Social Independence
  • Social Approval Required
  • Sympathetic
  • Unsympathetic
  • Systematic
  • Unsystematic
  • Disorganized
  • Disorderly
  • Random
  • Thoughtful Towards Others
  • Thoughtless
  • Inconsiderate
  • Callous
  • Trusting
  • Suspicious
  • Mistrusting
  • Unpretentious
  • Pretentious
  • Affected
  • Ostentatious
  • Willingness
  • Unwilling
  • Reluctant
  • Recalcitrant
  • Work-oriented
  • Convenience First



My appologise if I have repeated myself at any point during this post.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-26-2010, 04:57 PM
I fully support this idea, it would add to mine and I suspect many others enjoyment. You have obviously put alot of thought into the idea, the devs would be wise, to look very seriously into implementing a system such as this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-26-2010, 05:43 PM
Wow, Alecto. I appreciate the enthusiasm, but I don't think it's feasible to have quite that many traits. They all seem like good suggestions, though, and it's hard to pick the ones that would work best. Guess that part of it would be best left up to the Dev's.

I may take you up on updating the post from time to time, though. Good idea.

Anybody think of any more improvements to the idea?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-26-2010, 05:57 PM
Quote:
This is basically the Bioware conversation system used in the old republic I & II and mass effect I & II. It's simple and does a lot to add "flavor" to the game. I'm sure they are going to use that system in TOR as well.
You mean Black Isle's conversation system used in Fallout, right? RIGHT?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-26-2010, 06:11 PM
Quote:
Originally Posted by Relict View Post
Wow, Alecto. I appreciate the enthusiasm, but I don't think it's feasible to have quite that many traits. They all seem like good suggestions, though, and it's hard to pick the ones that would work best. Guess that part of it would be best left up to the Dev's.

I may take you up on updating the post from time to time, though. Good idea.

Anybody think of any more improvements to the idea?
Sorry, my bad... LoL :p

I guess I just liked the idea so much that I thought I would give you plenty of options to work with, and not to mention keep you on your toes.

BTW, thanks for the support in my thread.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-26-2010, 07:46 PM
Quote:
Originally Posted by Alecto View Post
Sorry, my bad... LoL :p

I guess I just liked the idea so much that I thought I would give you plenty of options to work with, and not to mention keep you on your toes.

BTW, thanks for the support in my thread.
I thought you had some pretty good ideas, and good ideas are worth supporting. If everyone actually let Cryptic know what they wanted instead of posting ragequit threads, we might go somewhere with this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-26-2010, 07:57 PM
Quote:
Originally Posted by Relict View Post
I thought you had some pretty good ideas, and good ideas are worth supporting. If everyone actually let Cryptic know what they wanted instead of posting ragequit threads, we might go somewhere with this game.
Thats cool, and I totally agree with you there, myself and a FLeet mate have just recently come up with another idea back in my thread, you should check it out, maybe leave some feedback on the subject.


BTW, for your idea to work, we would need Cryptic to make sure that all enemy vessels talked before they shot at us feds right?

Which doesn't quite sound realistic to me as most "enemies" just want to kill us, so maybe we could do something like right click on the enemy vessel and maybe, the option to Hail them would appear. Then there would be a percentage chance that your idea kicks into play, what do you think?

This would also work very well with the Duty & Honor System idea, check the thread out below, it's a good read.

Trek, Cryptic, Mass Murder & Challenge: How to REVOLUTIONIZE the Ground Game
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