Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-28-2010, 03:25 AM
while i like most of the ideas here i have to disagree with one aspect of your suggestions. the way you describe ranking up, it could take a year and a half to reach admiral? i like the idea of taking a bit more time to reach max level but you have to realize that if leveling is too slow, it will seriously turn players off and you will lose playerbase. no one wants to be in a starter ship for over a month or even the second ship. also, no matter how slow you make it, people will still power level and make the max as quickly as possible.

i like your ideas but i think the level progression rate needs some tweaking.

good post +1 to you
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-28-2010, 04:25 AM
I like all the OP's ideas. So /signed and + 1 to you
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-28-2010, 09:08 AM
Quote:
Originally Posted by stoneyface View Post
while i like most of the ideas here i have to disagree with one aspect of your suggestions. the way you describe ranking up, it could take a year and a half to reach admiral?
Rear Admiral should not be an easy, or commonly obtained rank. It should be long, and hard, and something only a few have.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-28-2010, 07:06 PM
I would rather the game not lose its casual focus. Just add more content is what I would have hoped for this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
I don't mind that I am able to level up so quickly. That is how Guildwars does it. They just have a lot more things to keep the game alive and interesting.

OWN YOUR OWN STARSHIP FLEET
When you reach the Rear Admiral, now you have the authority to create a fleet of starships. Just like when you beam down to the planet you have 4 of your Starfleet officers with you, and you get to change up armor and weapons ( there should be a lot more skills that you can get and change out.) Now that I have your attention: You would be able to buy a starship and then hire a captain or promote one of your officers, and hire officers for the starship. Then change the weapons, consoles, and so on... The same things that you can do on your own ship. Have the Starship Heroes go through ProfessorSTAFF idea of leveling up.
Then get a Star Fleet Science ship, Starfleet Cruiser, and Starfleet escort, Klingon starship, Vulcan Starship, Andorian starship, and so on......

NEED ALOT MORE SKILLS
I would like to get a lot more skills. Why not have normal skills and BOSS skills. In order to get a BOSS SKILLS you need to take down a DREADNOUGHT and then capture there special weapon by beaming over and take over the ship and beam it back to your ship.

HOLODECK IS NEEDED
How many times have you got something new and wanted to test it. Well, enter your bridge and go down to the holodeck and test it out. Have mysteries in the holodeck, and get bonus for figuring it out.
Even invite a few friends over to your ship for holodeck fun. Everyone enter the holodeck and everyone take their stations. Setup: Someone sits in the Captains chair and has a console to shout orders, First office, Science office, two Tactical and two engineering. Then PvP or Holodeck vs. Holodeck. engage!!!

NEED MORE SPACE FOR MY BANK
The Memory Alpha stuff needs to have its own tab, I would like the option of adding two more bank tabs. In game and then buy more tabs from the Cryptic store. Oh, and make the monthly fee $10 This doesn't effect me because I purchased the Lifetime.
When you open your bank let it stay open while you are on the base or in your starship by the Star Base. KIS - Keep it simple. Make it fun!!!

BATTLES
I would like to be able to disable a Klingon, Andorian starship PvE and take it for a ride in a few mission until I lose it in battle.
PvP wow how uneven is that junk. I have been in a few PvP battles where it is me and 4 other Klingon ships. 5, 4, 3, 2, 1 boom. boy that was fun. Why can't this be balanced out. They should have a starting queue where your selected fleet of five can go in against another fleet of five, equaling the same size of fleet. Like 2 tier 1 + Tier 3 + Tier 5 = 10 points then they would get matched up against a team of 9 or 11 points. MORE SKILLS....
Hey, what about taking your ship and four Hero Starships in with you.... AWESOME
What about FLEET vs. FLEET battle.


Galaxy Map WAR
Open the map and see the Galaxy map natural zone line has changed. The Klingons now own 20% more space than they did last night. Jump into PvP and fight them back, or even have it be PvE done. Or maybe 50% PvP and the other PvE 50% of the line.
When they take over an area, a DREADNOUGHT will help protect the area. Along with a STAR BASE with weapons. WHAT A BATTLE!!!

Where are my accomplishments?
I would like to walk into my ship quarters or Star Base quarters and see all my Starships that I own and my Heroes starships and offices and the special armor and weapons they have. I would like to see all of my ACCOMPLISHMENTS (AWARDS) all of the fleet battle I have won and what position that I came in (like 2nd for the amount of point that I made in the fleet action, or the most assist, kills, supporting ship....
Need more collectables.
Display you favorite weapons and armor that you crafted by the Memory Alpha and by boarding other ships, and taking things to craft your weapons in to unforgettable ultimate weapons.
Oh and allow you to take others into your quarters to show off your accomplishments.
Don't forget a FLEET Auditorium for joining together and seeing the Fleet accomplishments.
FLEET vs. FLEET battle awards. IT's on display!!!!

Crafting needs help
Ok, you got the samples to craft your weapons. Well, what about disabling ships in combat and beaming over and taking rare items to craft unbelievable stuff. Have the ability to dismantle the weapon and adding and taking away components. Then when you have your weapon, use it to take over another base or ship and get another rare or elite item. Then break down your weapon and combine the materials to make a better weapon. And then display in your Ship or Star Base quarters.

DISCOUNTS knock the pay from $15 to $10 if?
If I would to invite a person to join STO, I should get $5 my next month, (if they stay past 30 days). If I get 5 people to sign up with STO I should get 6 months at $10 each. If I have 12 people (one per month) sign up then you are an elite member and you pay $10 a month for life. Then from here on out you will get CRYPTIC points.
Now what about the lifetime Subscribers. ( I am one) Give us CRYPTIC points.
You guys need to put a lot of really cool stuff in there. Instead of two things.
NOW EVERYONE IS HAPPY.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-01-2010, 01:24 AM
Quote:
Originally Posted by Nichalus
I too agree, in general, with your thoughts on this matter. I am a 'very' casual player, possibly only 5 to maybe 6 hours a day, and not all in one sitting. Still only took me approximately 4 weeks to max rank. That includes my headstart time as well.

But......isn't there always a 'but'? *smirk*

If they basically nerf ranks, after all these people have attained Admiral status, you 'know' there will be a huge outcry, and butthurt folks out there. Basically the "I Win" folks that powered through to max rank.

I don't think Cryptic is ready for a new wave of QQ and Whining threads that this will involve.
The levelling curve is short enough that, at this point, powering through has nothing to do with it. I have two middle-captains and only don't have an Admiral because I don't want to get there yet because it's so empty. Many people I play with - people who have spent at least half of their time online roleplaying rather than missioning - are already there.

That said, I disagree that we need to be starting off as cadets, or really in anything less capable than the current garbage scows, err light cruisers we get. I do think that adding a branching option mid-Lt, to (for example) the Oberth as a tier 1 sci or the Akula as a tier 1 escort, would let them lengthen out Lt a bit.

Where the expansion REALLY needs to come is commander on up. Why they made the levelling curve flatten off so only about the same amount of time (or less, thanks to increasing mission SP gain) is spent in each later grade is beyond me. Okay, it's obviously because of the absurd lack of content, but they were willing to cut off 5 levels so why not 15 or 20
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-01-2010, 01:27 AM
Quote:
Originally Posted by ProfessorSTAFF
Rear Admiral should not be an easy, or commonly obtained rank. It should be long, and hard, and something only a few have.
I'd prefer 'none' and reserve flag ranks as cosmetic, for fleet officers.

Also less rigid power-tiering and more size and role focus for each ship type so they'd be more loosely coupled to rank.

And a dozen other changes that can't be put in the live game now because it'd feel like messing with the people already stuck at endgame. Said input was ignored before release, so not a snowball's chance in hell it'd happen now...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-01-2010, 01:32 AM
Quote:
Originally Posted by Nichalus
I too agree, in general, with your thoughts on this matter. I am a 'very' casual player, possibly only 5 to maybe 6 hours a day, and not all in one sitting. Still only took me approximately 4 weeks to max rank. That includes my headstart time as well.
My friend, 5 to 6 hours a day is not casual. Less than an hour a day is casual. An hour to two is moderate. More than three hours is pretty intense...


Quote:
But......isn't there always a 'but'? *smirk*

If they basically nerf ranks, after all these people have attained Admiral status, you 'know' there will be a huge outcry, and butthurt folks out there. Basically the "I Win" folks that powered through to max rank.

I don't think Cryptic is ready for a new wave of QQ and Whining threads that this will involve.
Best way would be to make the changes to *new* characters. Maybe add a "Starfleet Intelligence" division option as an incentive to make a new avatar?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-01-2010, 11:25 AM
Quote:
Originally Posted by Walshicus
Best way would be to make the changes to *new* characters. Maybe add a "Starfleet Intelligence" division option as an incentive to make a new avatar?
That's actually a clever idea. Adding new divisions could also extend the progression of the game.

Let's see, how about adding an actual SECURITY division as well? Maybe even a COMMAND division? Couple that with Starfleet Intelligence and we've got a lot of neat, new possibilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-02-2010, 07:47 PM
All of these ideas are great!!! I hope the Devs Are Listening
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