Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-02-2010, 08:55 AM
Cloak detection is not passive; there is no passive cloak detection. I have tested this, and proven it. My Science captain on a Science ship, with full Aux power (110), a Sensors/sensor array in the Deflector slot, 3 Sensor Array consoles....hrm, what did I miss? oh, Captain skills are 9 in Sensors, 9 in Sensor Array.

I see no Klingon ships until they are about 4k or 3k away.

HOWEVER, when I pop the Sensor Scan III skill....THEN I see them up to 11k away.

SO, for 15 seconds out of 90 seconds, I can search for a cloaked vessel?

THAT is unbalanced, broken, and incredibly stupid for what claims to be a MMO.

Minor point, I don't think AUX power has much to do with it. From your powers window, watch Sensor Scan as you change your Aux power. nothing changes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-02-2010, 09:09 AM
Quote:
Originally Posted by PlagueStarter
I understand that cloak is a part of klingon lore/canon. BUT i think it is very unfair that they can sit cloaked in a 5v5 and wait for 4 ppl to join the pvp before coming out of cloak to fight. ALSO you need to fix your que's. it shouldnt let one side get 7-8 ppl up on a team WHEN NO ONE IS LEAVING. i mean ffs i ***** the entire klingon team in my escort comm5 and then they all stay cloak for 5 minutes waiting on more ppl to come or just to grief me. slap a timer on it or something. and also i understand we should have to skill to detect it. but i dont wanna skill a science skill when i am limited on science skills to BEGIN with. give tact and eng both a skill to detect it.
the teams are always 5 vs 5. If one person leaves, another can join, but their stats stay. The cap is 5 on each side.

As for the whining about cloak... deal with it. It's not that hard to get around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-02-2010, 09:10 AM
Quote:
Originally Posted by Harleqwin View Post
Cloak detection is not passive; there is no passive cloak detection. I have tested this, and proven it. My Science captain on a Science ship, with full Aux power (110), a Sensors/sensor array in the Deflector slot, 3 Sensor Array consoles....hrm, what did I miss? oh, Captain skills are 9 in Sensors, 9 in Sensor Array.

I see no Klingon ships until they are about 4k or 3k away.

HOWEVER, when I pop the Sensor Scan III skill....THEN I see them up to 11k away.

SO, for 15 seconds out of 90 seconds, I can search for a cloaked vessel?

THAT is unbalanced, broken, and incredibly stupid for what claims to be a MMO.

Minor point, I don't think AUX power has much to do with it. From your powers window, watch Sensor Scan as you change your Aux power. nothing changes.
The longest I have ever been cloaked in a pvp match is 30 seconds...plus time flying to the fedball.

If you can't wait that long, switch to decaf
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-02-2010, 09:17 AM
Quote:
Originally Posted by lunatec View Post
The longest I have ever been cloaked in a pvp match is 30 seconds...plus time flying to the fedball.

If you can't wait that long, switch to decaf
it is significantly longer than 30 seconds in most cases, how long a klink stays hidden is an arbitrary decision made by that player. I have no problems waiting 30 seconds, i have a problem waiting 5 minutes, becuase it's a waste of time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-02-2010, 09:24 AM
We only 'wait in cloak' when the matchmaker screws us over and it's 2v5 or something.

And that's not a problem with cloak, that's a problem with the MATCHMAKER. Fix that, then you can add a time limit to the matches like in CO, problem solved. But you have to fix the dumb matchmaker FIRST or people just won't play at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-02-2010, 09:33 AM
Quote:
Originally Posted by Anxiety
The problem is the matchmaker here, and imbalanced teams.

And hey, if we weren't able to cloak, do you really think we'd still sit there and let you farm us 5v1? Well, maybe some of those 'we get xp anyways dur dur' morons, but anyone who actually wants to pvp will just wait to respawn or leave entirely.
I think the frustration of the OP is that Klingons can farm Federation 5v1, but if there is only 1 Klingon they can cloak and wait for 4 more Klingons to show up. The Fed has no choice other than leave or be farmed.

There are other reasons to dislike cloak in PvP, but one side dictating when and where the fights takes place does get old.

I have offered a solution to cloak in the past to discourage people from using it as a crutch, but Klingons are adamently against having it drain power like full impulse because they wouldn't be able to drop cloak and focus fire a target to death instantly. Even with EPS Flow regulators it takes 2-3 seconds to get weapons back to full power. Someone could actually react to an attack in that time and no one wants that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-02-2010, 09:38 AM
They can always just not respawn. I know it takes some willpower to do, but c'mon. Klink flying into a gate camp will die too, only difference is rather than sitting there without respawning they can respawn then sit in cloak.

It's a problem for both sides, and there are workarounds for each, but frankly it needs to be fixed and soon. There are a bunch of problems with pvp that could be fixed in obvious ways, and yet Cryptic hasn't even shown they're aware of the issues at all.

And one of the entire factions has nothing to do but pvp right now! Ignoring it is ignoring half the game. Cryptic is screwing up, and bad.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-02-2010, 09:43 AM
Damn it Spock the damn Klingons won't de cloak.

Get me Starfleet Command so I can complain and tell them we want an easier opponent that fights the way we want them to fight with our terms and I only want to fight combatants that I can beat easily.

Captain?

You heard me Spock, Just do it Damn it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-02-2010, 09:47 AM
The thing you are ignoring with your don't respawn response is that in order to do that you have to let the Klingons get one step closer to victory first. Klingon pops in and cloaks, no 1/15 kills to win there.

It's not a major advantage to let them have a single a kill, but when 2-3 people do it then they have a significant lead. Also, since you aren't respawning you are most likely dead out in the middle of no where with no idea if any new Federation players are joining because the game doesn't tell you how many people are on each side. Klingons in the mean time are free to fly around cloaked and call in the cavalry when they see an enemy.

Myself, I don't do the whole refuse to despawn because it is just better to take the 15 deaths, get it over with and take my reward for getting pummelled since points for losing are about the same winning. Why lie around for 20 minutes waiting for people to join or Klingons to decloak when you can get 75-80% of the reward for a win in 5 minutes by throwing the match.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-02-2010, 09:48 AM
Is it me or in t5 cloaking and escapng doesn't really happen.
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