Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
03-02-2010, 12:41 PM
Quote:
Originally Posted by lunatec View Post
The longest I have ever been cloaked in a pvp match is 30 seconds...plus time flying to the fedball.

If you can't wait that long, switch to decaf
Either you are lying or...you have a poor comprehension of time. So, you are saying that you don't wait around for others? you don't cloak, and maneuver around the Fed Ball (stupid term, btw...as if the Klingons don't ball up)


my point is simply: Cloak is a passive ability. press and key, and it's on until you toggle it off. Cloak detection is NOT.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
03-02-2010, 12:52 PM
Quote:
Originally Posted by lunatec View Post
I got a fed sci toon. I know what I am talking about. Use it for advantage or for defense, you don't get both.

I got spawn camped 4 times last night alone. It wasn't pretty.
Since you are acting as if you know everything, did you know that cloak detection ONLY works when you use Sensor Scan?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
03-02-2010, 12:55 PM
Quote:
Originally Posted by ghost459 View Post
I agree it does get annoying just waiting for klingons to uncloak but it gives you time to think of s strategy or regroup with your team. But then again sometimes a ship on fed team will fly out of the group a little ways and then atleast 4 klingons will uncloak and gang up on that one ship. I think that if they klingons have such an advantage over federation that we should to, but we dont have any advantage. So i think they need to put atleast a 1 min or 1 min and 30 sec timer on cloaking capabilities.
In all fairness if there was a Klingon ship wandering around on it's own uncloaked it'd get jumped on too It's team pvp so wandering off is never a great idea. The only time I wander off from other fed ships is if I'm trying to lure out a Klingon ship on purpose. And even then I wouldn't go too far.

The Federation ships don't need an advantage to match cloak. Battle Cloak is already paid for in terms of stats.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
03-02-2010, 01:12 PM
Quote:
Originally Posted by Harleqwin View Post
Since you are acting as if you know everything, did you know that cloak detection ONLY works when you use Sensor Scan?
Yes, I am quite aware that passive detection is limited. I am also aware that when you first join a pvp match, you show up uncloaked.

In addition to this, both sides don't always join at the same times, so that one side can zip across to the spawn and kill players as they join...a guaranteed 5-7 kills, which is why both sides do it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
03-02-2010, 03:26 PM
Quote:
Originally Posted by lunatec View Post
Yes, I am quite aware that passive detection is limited. I am also aware that when you first join a pvp match, you show up uncloaked.

In addition to this, both sides don't always join at the same times, so that one side can zip across to the spawn and kill players as they join...a guaranteed 5-7 kills, which is why both sides do it.

and what does that matter to the discussion of cloak being OP and cloak detection being underpowered?

Spawn camping is irrelevant to this discussion, and it affects both sides. Are you trying to distract from the points about cloak detection?

Do you actually think that 15 seconds out of 90 is a good counter to what is effectively FREE, passive and constant for klingons? Is that balanced? Most importantly, is it FUN for both sides?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
03-02-2010, 03:31 PM
Quote:
Originally Posted by lunatec View Post
Yes, I am quite aware that passive detection is limited. I am also aware that when you first join a pvp match, you show up uncloaked.
It's not limited; it's nonexistent.

Quote:
Originally Posted by lunatec View Post
In addition to this, both sides don't always join at the same times, so that one side can zip across to the spawn and kill players as they join...a guaranteed 5-7 kills, which is why both sides do it.
Sorry, but that's just not true. Anyone who's played a good deal of PVP knows better than "both sides do it". That may be true but Klingons do it about 10x more. It only takes you half a second, or less, to hit cloak after you respawn. Unless there happens to be a science ship nearby who has Sensor Scan ready (and not on cooldown), there's not much any Federation players can do to spawncamp you. There is absolutely no comparison between that and what Klingons do. Not only am I saying this, but other Klingon players are saying it on other threads because the spawncamping tactics Klingons are exploiting have gotten so ridiculous as to make some maps unplayable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
03-03-2010, 06:08 AM
Quote:
Originally Posted by frellthat View Post
It only takes you half a second, or less, to hit cloak after you respawn. Unless there happens to be a science ship nearby who has Sensor Scan ready (and not on cooldown), there's not much any Federation players can do to spawncamp you.
This is completely false. First, and I don't know why, but it takes a few seconds (around 5 or so) for me to be able to cloak most of the time. Then it takes 3 seconds for the cloak to work. That's plenty of time to be targeted and killed. Also remember that we're going to be at a very short distance to the enemy, so they're likely to see us anyway, and we get killed with our shields down if we try to cloak.

That said, due to how the game is typically played spawncamping against Klingons in the arenas nearly never happens. It's happened to me maybe twice all the way up to BG3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
03-03-2010, 06:18 AM
Quote:
Originally Posted by Sam_Charette View Post
This is completely false. First, and I don't know why, but it takes a few seconds (around 5 or so) for me to be able to cloak most of the time. Then it takes 3 seconds for the cloak to work. That's plenty of time to be targeted and killed. Also remember that we're going to be at a very short distance to the enemy, so they're likely to see us anyway, and we get killed with our shields down if we try to cloak.

That said, due to how the game is typically played spawncamping against Klingons in the arenas nearly never happens. It's happened to me maybe twice all the way up to BG3.
It happens more often in an instance that has been going on for some time. Usually when it is a 1 v 5 situation in favor of the feds...the klingon leaves and then the next batch are allowed to enter. It happened to me twice on Monday night, but not at all last night.

The simple fact is that there is nothing wrong with Cloak or Battle Cloak.

There is a fed skill that got nerfed all to heck that can give the feds a "cloak lite" called MES. The way it SHOULD have been fixed is this:

Sci ship is able to hide any ship with a same or smaller mass than itself in an 8k radius. Think AOE mask. Cruisers would be excluded...that is just logic.

It would be easily broken by proximity (say, 5km), but would allow the feds a limited surprise initiative skill.

I would also like to see sensor scan lose the debuff and shorten the cooldown to 30 sec. Make sensor scan do what the name says.

Subnuc would then become the debuff and remove that horrid set everything on cooldown for ever skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
03-03-2010, 06:23 AM
Yawn,tell you what feds remove the cloak from klingons ,make them use a t1 bop at t5 and remove all our weopons.Maybe at this point you lot will stop moaning ffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
03-03-2010, 07:33 AM
Quote:
Originally Posted by gollywog
Yawn,tell you what feds remove the cloak from klingons ,make them use a t1 bop at t5 and remove all our weopons.Maybe at this point you lot will stop moaning ffs.
your a joke. THIS IS NOT ABOUT KLINGONS BEING ABLE TO CLOAK OR NOT. this is more about the feds EXTREMELY limited abilities. thier is precedent in star trek canon that the feds had a fair amount of ways to detect cloaked ships. romulans will haev to be balanced very well considering thier cloak in the show is superior to the klingons. And just because something is one way in the show doesnt mean it has to stay that way in the game. Wheres teh klinks weak rear shield??? just today a pvp game started out 5 feds vs 4 klinks. not to terribly unfair especially since we had a noob escort who liked to run off on his own regularly. the klinks pounce on him and then return to there cloak completely dodging the rest of the team. 1 person down isnt to big of a deal in that siutation. but the fact of the matter being we wasted like 7-8 minutes just waiting for the first big engagement. that is my major issue. We cant hunt you down. (maybe to a very limited extent we can, but it is exactly that LIMITED)
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