i dont tank in my VOQuv. that's crazy talk, unless you have 3 or 4 groups of every pet spawned (Energy Syphons, Hull repairers, BoP's and To duj's) you're really not at optimal performance.
agreed, it's not as tough as it looks. i think best way to use it is for shock-and-awe type of effect, more of a support role. show up fashionably late to the party (to get a good nymber of pets spawned) and turn the tide. also, show up on the other side than the group goes in on.
Scramble Sensors + Gravity Well + Sensor Scan + Photonic Fleet + Dampening Field
confuse them + keep them Fedballed and start Kinetic damage (shields are gonna be getting eaten on if you're getting there late) + increase the damage taken + pop more 'decoys' so when SS comes off em the have a harder time Tab-targetting you + then throw up the DField to buff your Photonic Fleet.
then i go to my damage / repair rotations, depending on how the battle is going.
but i'm Sci, this would be diff for Eng /Tac. but that's how i roll.
That's an interesting take on Carriers. In almost all of my matches, instead of arriving late, the Carrier (piloted by me) is usually the first to approach the fedball. The rest of the team, usually BoPs, are cloaked around them. As soon as the fedball targets and encircles me, the rest of my team uncloaks and breaks apart the fedball.
Surg, checked out your vids, like the way you and the other carrier face each other to cover your fields of fire. smart move.
also, i usually keep my throttle at 0 to increase ability to pivot as well. good tip for someone new to carriers and more use to BoP's.
Carrier pets do incredible damage for their size, which is why I'm forced to pick them off 1by1 every time I encounter carriers..
I love it when people try this. For those that don't know: CPB and PSW are in the game for a reason, and with inertia PSW turns into a rather beefy disable on Vo'quvs since it blocks out access to abilities while you're being "knocked back". There's also Tykens, Eject Warp Plasma, Gravity Well, Scramble Sensors and some really crappy AoE attack abilities.
Thanks for posting this. I got a carrier last week and I love it. I have grouped and used this strategy and its very very good. I just wish I could get a respec because I am lacking extend shields and need all the other sci stuff I got as well.
I have tried to explain this to people. Its not standard play to play like this as klingon and probably a reason why so many people say this ship sucks.
p.s. I also saved the link for people wanting to know if they should get this ship in my guild for pvp matches in space.
But yeah, the carrier is really no where near overpowered. I have no idea how people could get that idea. In theory, yes it sounds like a massively good ship because it's classified as Science and Dred'Naught (sp), meaning an extra boost in shields and shield/hull capacity. But in practice, the carrier does not match Fed cruisers in terms of tanking.