another Feddybear looking for more for his game....
trust me man, there's a LOT wrong with Klingon faction that will not be resolved by nerfing our DPS.
don't judge the state of PvP aas a whole by one bad night.if you think KLingons are so OP, go roll one. if you can get to even Commander before you're eyes start to bleed from staring at a Red UI 4 hrs a night, i might give 2 droppings about what you have to say about our faction. GTFO
Ya know what I'm not even going to... Feddybear, really, give me a break. Normaly I'd be playing on your side in everyMMO I have ever played. Including this one. but I play on both sides here. The last guy called me that was whining about the Feds couldn't win an even match. Well telling him how it was I managed still to get 203K DPS and ended the match with the truth, "Maybe You justSuck!"
Was that you?
Feddybear "Really" Well You just Kling On to that 8)
Ive played both and have been on the winning and losing side of each. I like the klingon side the best but its a playing style more than anything. Love cloak
But I think one thing that was overlooked when creating the klingon cloak was something that is hurting the fed side pretty bad.
Its easier for me to give an example so maybe it makes sense.
Lets say your a fed. You want to get to the battle thats waaaay off in the distance. You go to full impulse. When you get there you have almost no power for your weapons. Sure your torpedoes and skills are charged but not energy weapon power. Yes you can stop right out of range and let it build but go with me on this for a second.
Now lets looks at the klingon side doing the same thing. First you spawn and then you cloak. Now you go to full impulse and shoot to the fight. You can go right into the middle of the fight and stop and wait a few seconds and presto your at full power with no one shooting at you. Now you decloak and unload on the victum. Fun but if you notice not very well balanced.
Now lets look at it from a star trek point of view. Why cant cloaked ships fire while cloaked. The reason given has to do with the ship using all available power to maintain a cloaked state AND keeping a low power profile to avoid detection. Its not a shield its a masking effect. So if your using what power you have to be cloaked then obviously you cant go to full impulse to get somewhere and remained cloaked.
Then theres weapons. If your keeping a low power state AND using what power you have to be cloaked then you cant have your weapons sitting there at full power now can you?
What needs to happen especially for a balanced pvp setup is 3 easy things that will fix it.
1. When cloaked weapon power = 0. This way it has to build back up after you decloak. You stil have torpedoes and skills just not fully powered energy weapons.
2. No full impulse while cloaked.
3. A cloaked timer. This keeps people from sitting in a pvp match and staying cloaked and refusing to decloak to fight people ever. Still needs to be a nice long time to be cloaked. Say 5 minutes max cloak time or even 10 minutes. Also include an area limit for being cloaked to include inside the pvp arena itself and not outside.
#3 is iffy but #1 is a must in my opinion and #2 makes sense.
I agree With the weapon power...actually everything from this poster for all the reasons he said. The cloaking is a huge advantage. Any who say it is not, are deluded or just blind to reality. Time to sit on Vent and discuss the killing order. The feds don't even know what they are shooting at yet. to have that advantage and come out of cloak with full weapon power is unbalanced. If you can't see that ... Well I'll let you fill in the blanks.
Well, every single klingon ship is basically an escort/something, with the exception of the carrier, and I don't know what the hell that thing is supposed to be. So basically every single klink player goes the damage route, while quite a few feds I've seen in pvp be nigh unkillable, but uh, not able to do much else. And that only goes well until all their friends are dead and then they get to try and solo three or four klingons, at which point they're not so unkillable.
I imagine if feds ran nothing but escorts their DPS totals might be a bit higher. That would probably be a bad idea though, until T5 and they get the extra engie/sci station.
The team I was with yesterday and I were talking about this a bit (well one of the teams) and it boils down to this.
There are very few dedicated PvPers in the federation. They come and go between PvE and PvP, set their ships and BO skills up for PvE, then expect to come in and get a PUG and do well in PvP.
The truth is, after about half way through T2, the Klingons have done hundreds of PvP matches, and they've picked up personal skills that the feds lack. By T3, any Klingon PUG is generally of a better quality then an equal fed PUG, simply due to personal experience. I've fought cruisers where I've burned them down 1v1 in seconds, and escorts that 1v1 I couldn't beat no matter what I tried. What's the difference? The federation player made the difference, by knowing what to do.
Unfortunatly skill 1v1 doesn't always transfer into the ability to work well on a team, or the ability to get a good team. Best fights though are against federation teams that know what they're doing, communicate, work as a team, and support each other.
Klingons tend to do this by practice, since its the only way to destroy a fed ball. By T3, we technically don't really even communicate that much, maybe a word or two the entire match. But we KNOW what our teammates are going to do, or should know. Feds, don't work this way, in general, and its to their detriment.
So its not a learn to play, its that you're expecting to walk into PvP with a federation PUG, and expect that the klingons are going to do the same. You're expecting that all that time you spent in federation PvE with your buddies is going to mean you're competative in PvP.
Klingons train to be good against the best th federation has to offer, and the federation has some very very good PvPers out there. Unfortunatly they're in the minority, but the Klingons train to be competitive against them. Once we're good against them, what hope does a part time PvPer have? Almost none.
My friends and I ran into a fed cruiser the other day who was just unreal. He was destroying the shields on myself and my friend in a negh'var in just 2 cycles. He had aeceton field and my friend had hazard emitters. Nor could I kill him; I used SNB, I used VM. The guy was wrecking us, and we could not stop him. Honestly, you guys just, on average, really really really suck. We play some matches where we don't even cloak, just to mix it up a bit. We kling ball around the map. After a while feds are just charging into our kling ball. It's awful. Other matches, we lose our first round, and barely manage to squeeze a win out of our backsides, usually because we stop and get together, not just keep charging into the fed ball.