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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-28-2010, 12:58 AM
The whole "why don't you pre-hit skill button" is getting old. I'm sorry but in a pvp battle, you don't really "pre-buff" especially when most of their ships can cloak (due to them waiting it out since there is no timer). It's one thing being skilled, it's another being paranoid. In all honesty, skill takes place during a battle, not before a battle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-28-2010, 01:04 AM
The guy drops 4 abilities and you expect to be fine? I don't really get what you want here. Most feds whom drop 4 abilities on me will get what they want; my BoP a firey wreck. Thank god i've got team mates though whom will sci team/eng team/hazard me to keep me alive. Honestly, he doesn't even need to VM you. Just get close, and drop SNB. You're more or less boned at that point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-28-2010, 02:39 AM
Quote:
Originally Posted by faithborn
because you can't see subnuc before it hits you. and truthfully the whole "teamwork teamwork teamwork" arguement is a very tired defense.
Because it's true? Support from your mates really does yield results - even against SnB. Anyone who participates in coordinated private queued matches will agree with me. The skill is basically a straightforward, bonk-on-the-head encouragement from Cryptic to "help each other". And, in my opinion, any kind of encouragement for team play on STO, no matter how blatant, is a push in the right direction for the game.

By the way, if you've played private queue matches, you should have somewhat of an idea of who's going to be using SnB.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-28-2010, 02:42 AM
Quote:
Originally Posted by The_Stig View Post
Same abilities can be used by federation; ask a team mate to hit you up with the ST.
What, escorts can use viral matrix? What sorts of foul sorcery is this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-28-2010, 02:58 AM
Lol at the people defending this with crap arguments like "have a teammember help you out" or "They use four abilities, they deserve to kill you"

I works like this:

Getting fired upon by 5 enemy ships, doing everything you can, popping every defensive ability and turning frantically to expose different shield facings, yet still getting blown up after a short while, is fine. You gave it all she got, but against such odds you just can't win.

Getting crowd controlled then destroyed by one or more ships, while you are unable to do anything, is not fine. It's frustrating. And it is mindless. It reminds us of WoW rogues. It certainly doesn't belong in Star Trek. Only once did lockdown of ships play any role, and that was when the Breen joined the Dominion and a Federation counter was quickly developed. Not once did we see Kirk facing a Klingon Bird of Prey that shut down the Enterprise then destroyed it while the crew was helpless to do anything.

It would be alot better if they changed certain stuff to be a mez that breaks on damage. Things like Viral Matrix should be tactical abilities, and not something you spam whenever its up for an easy kill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-28-2010, 03:49 AM
The I win button are several buttons with long cooldowns on every ability. If an enemy solely relies on this combo he will be able to kill 1 ship every 3minutes, without any defense capabilities if he faces several enemies, not very efficient if you ask me.

It sucks for the first person getting hit by it, if his whole team sleeps or just isn't able to pop a single scie team, but the rest will have an easy time with the pilot.


I don't know what you ppl have against SNB, I usually die to it once in 5 cases when I got hit. Sure, the combo with VM might be ugly, but else a simple power to engines and cruising out of range is enough (or power to aux and circle to offer different shield facings).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-28-2010, 04:13 AM
I was doing just that last night in T4, mostly against other sci ships and cruisers. I have to ask what do you expect? In my bop i cannot hope to stand against the cruiser in a 1v1 without disabling its abiltiy to defend itself. I can blast away for a min or more while it takes about 15s to burn me up. I have seen 3 or 4 bops shooting a cruiser with almost no effect until it is controlled. So what you are asking for, given i imagine you are very well aware of your defensive abilities is the ability to float about immune to klingons unless your alone facing the whole fleet. Go round in pairs and hey presto instant win.

Your science ships can do exactly the same, actually they can do more, if they are not and are just pew pewing that is hardly our fault. I was hit by a subnuc from a fed science ship that laste all but a couple of seconds. Either he pop'd it right after full impluse or has nxt to nothing in aux. either way an aux battery pop would have sufficed, and that can be bought for 200c or free from pve.

When i see someone on my side fighting 3 on one i disable two and fight the 3rd with him, then move onto one of the others. if ur sci ships are just ignoring the other two and just focusing on one ship while you're blown away that is a deficency in the player not the game.

Outcast
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-28-2010, 05:25 AM
Quote:
Originally Posted by Surgery
Why didn't you pre-stack reduction skills like dampening field, hazard emitters, etc? Or just pre-RSP before getting subnuked? But more importantly, why didn't your mates support you with extend shields, science teams, etc? The key is teamwork, and a coordinated team should fully support a subnuked mate immediately. Once that has been done, then your team knows which target has priority (the one who uses subnucleonic beam) and you'll know to shut them down asap next time. It's a challenging skill to deal with but it's completely manageable with a coordinated team.
wow - your ripe bro...

how is anyone to know what the oppsoing faction is bringing to the table?
wait a minute - nevermind - ive got a "call a friend" card ill use and ask him to let me know what his team is going to be armed with so i can be more effective in my defense load out...

right....and i pan for gold in my tiolet...get real please.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-28-2010, 05:35 AM
Quote:
Originally Posted by Sir_James_of_Cadiz
wow - your ripe bro...

how is anyone to know what the oppsoing faction is bringing to the table?
wait a minute - nevermind - ive got a "call a friend" card ill use and ask him to let me know what his team is going to be armed with so i can be more effective in my defense load out...

right....and i pan for gold in my tiolet...get real please.
Well I see what you mean, but to be honest you can and should adjust your skills/BOs and/or your playstyle after the first assault if you want to compete in decent PvPs.

Even the STO-tip says that you should switch BOs depending on the situation you are in. In this case for example trade maybe an eng/RSP for a science/science team and keep it running so he can't VM you. Or if you see him disable him first before he can do it on you, etc...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-28-2010, 05:49 AM
Quote:
Originally Posted by Roter_Panda
Well I see what you mean, but to be honest you can and should adjust your skills/BOs and/or your playstyle after the first assault if you want to compete in decent PvPs.

Even the STO-tip says that you should switch BOs depending on the situation you are in. In this case for example trade maybe an eng/RSP for a science/science team and keep it running so he can't VM you. Or if you see him disable him first before he can do it on you, etc...
i agree as well.
but at what cost at this point? dead already - ok - point for opposition.
respawn. whil making adjustments, your given enough time to open the "K" window and BAM!!! dead again.
(not saying it could or would be this fast - or even happen, but just a "what-if")

i understand why they offer the list of BOs they give space for. some may not. while i have outfitted certain BOs for ground and space and both, it still does not cover many aspects you need to face when going on a 5v5 or 10v10 match. odds are your only 20% effective againt all players given the vaired layouts klinks and feds can have against each other.

simply put: there should be a good balance of offense and defense (urm 50/50 comes to mind) for any pvp match. a player from either side should not have to load out for defense only cause of stacking or all offense hoping his team will be there 100% of the time he is taking the charge.
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