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Join Date: Dec 2007
Posts: 148
# 11
02-28-2010, 11:27 AM
The hold/expose/exploit system is really fine imo. Reducing the hold time from being exposed a little would be nice, but the real problem with ground pvp is the weapon switching exploit.

I'm not talking about switching between the two equipped weapons you have, but switching out weapons from your inventory to avoid the cool-down on the secondary fire. That makes ground pvp kind of silly where a single macro-warrior can one-shot a crowd of people.

Fix it so split-beams aren't the only reasonable weapon to carry and fix it so you can't dodge the cool-down on your abilities.
Join Date: Dec 2007
Posts: 148
# 12
02-28-2010, 12:07 PM
Quote:
Originally Posted by Azurian View Post
And with Ground Teams, I actually saw a Federation Science Officer do an AoE Expose and 3 Klingons got immediately exposed and disintegrated by the same person within a second. I really fell Cryptic should keep exploses and exploits out of PvP, as well as many of these abilities. We never saw them in Trek, and it doesn't give Cryptic the excuse to put them in STO.
I have done that as well, but I have also done it on a tactical and engineering officer as well. It is rare, but that is the nature of a random system.

Really, the only thing that needs to be changed a bit is the stun from being exposed by a weapon/kit. A two-three second stun might be acceptable in this case, but the full duration stun that we have now is just crazy. Sure, it adds some awesome tactical team play, but I think the same feel could be accomplished with a shorter stun.

The stun pistol is kind of OP though...
Join Date: Dec 2007
Posts: 148
# 13
02-28-2010, 12:14 PM
They just need to add immunity timers after you've been exposed/stunned so if you survive it they can't just spam another. AND MAKE THEM ACTUALLY WORK (looks at the 'immunities' already in the game that don't function half the time).
Join Date: Dec 2007
Posts: 148
# 14
02-28-2010, 12:36 PM
Quote:
Originally Posted by Anxiety
They just need to add immunity timers after you've been exposed/stunned so if you survive it they can't just spam another. AND MAKE THEM ACTUALLY WORK (looks at the 'immunities' already in the game that don't function half the time).

What the have now is a diminishing returns systems, as far as I can tell. It works, but it usually isn't that noticeable.
Join Date: Dec 2007
Posts: 148
# 15
02-28-2010, 12:40 PM
Quote:
Originally Posted by Thrishmal View Post
What the have now is a diminishing returns systems, as far as I can tell. It works, but it usually isn't that noticeable.
Isn't that noticeable = might as well not exist. Having played WAR and other games like it, I fail to see why it's so hard to slap a big ol' 10-15 second immunity to holds buff on people after they break out.
Join Date: Dec 2007
Posts: 148
# 16
02-28-2010, 01:48 PM
Quote:
Originally Posted by Anxiety
Isn't that noticeable = might as well not exist. Having played WAR and other games like it, I fail to see why it's so hard to slap a big ol' 10-15 second immunity to holds buff on people after they break out.

Well, it does come in handy if they try and CC you constantly through the fight, but people usually don't live long enough for them to truly kick in.

I think a system with a 15-20 second timer would be nice. First CC is full, second is half time, and the third is immune/very limited. This might actually be what they have though, I haven't paid close enough attention.
Join Date: Dec 2007
Posts: 148
# 17
02-28-2010, 04:44 PM
rofl, QQ about holds and cc in general, what are you trying to do, to make players conform to ur way of playing. I don't think players pay to play to play ur way. If you take away the cc, u just gimped the science and engineers, or u just made them what you want them to be ez targets for your tactical. Or Maybe u just want Science to only heal, and engineers to build things nothing more or nothing less.

I play an Star Fleet Admiral (tact) and Capt (science), w/ a Klingon Capt (tactical)

You know what, I don't cry, I don't whine, I don't come to the board hoping the Devs would read your pathetic post. I play the game the way I want to with the abilities the Devs put into the game.


Players like you remind me of the cry babies from WoW...from rogue stun locks, to warlocks fear and dots. Nothing but crying, and yet, here I am showing the class what can counter what, and who gets the last laugh. Why? because I enjoy the game, I have fun,win or lose.


You get rooted, held, stunned, and you don't like it, don't ground pvp, all you are doing is getting urself worked up over a game. Its like the kid who keeps going back for those cookies in the cookie jar, even though he knows he is going to get punished. PvP is sweet, you are going to keep coming back, despite the cc, you like it, you enjoy it, have fun, don't get emotional. Its a game.
Join Date: Dec 2007
Posts: 148
# 18
02-28-2010, 04:45 PM
Quote:
Originally Posted by Anxiety
I'm making a wild guess you play a tac officer.
I play all three. Sci is my favorite on the ground atm but Eng is a close second.

It seems like every other Stasis Field is a one shot.

Who even needs a Tac with that kind of POWA!
Join Date: Dec 2007
Posts: 148
# 19
02-28-2010, 04:48 PM
Quote:
Originally Posted by Azurian View Post
This isn't just Ground PvP, but Space PvP as well, with the SNB + Viral Matrix exploit. Because it puts players in a permanent lock where they can't even use the recovery abilities to get out of.

And with Ground Teams, I actually saw a Federation Science Officer do an AoE Expose and 3 Klingons got immediately exposed and disintegrated by the same person within a second. I really fell Cryptic should keep exploses and exploits out of PvP, as well as many of these abilities. We never saw them in Trek, and it doesn't give Cryptic the excuse to put them in STO.
what? you never seen that red shirt get vaporized?
Join Date: Dec 2007
Posts: 148
# 20
02-28-2010, 05:11 PM
http://forums.startrekonline.com/sho...d.php?t=121866

Take a look at the comprehensive ground PVP discussion thread. There's some stuff there about holds/exposes.
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