Lt. Commander
Join Date: Dec 2007
Posts: 120
...cuz i didnt found ANY words about that in the recent "engineering reports"

For me, this feature is ESSENTIAL for STO and, as many othres, i was so excited, discovering its on the to do-list !!

On todays reports, no more any word about it ???

What does this mean?? Did you cancel this feature ???

I beg you to do not...

/discuss on
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-04-2010, 04:20 AM
Quote:
Originally Posted by dstahl View Post

In Development
  • Options to make missions more difficult
Answered you in another thread...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-04-2010, 04:23 AM
Quote:
Originally Posted by Chat
Answered you in another thread...
Yep, what he said^^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-04-2010, 04:23 AM
I know the promise about that

But... in todays engineering reports, there are so much different topics listed, including the heavily discussed Death Penalty...but not ANY word about those Sliders
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-04-2010, 04:24 AM
Quote:
Originally Posted by enoyedtheshows
Yep, what he said^^^
She actually... *fish lips*
Quote:
Originally Posted by MaxMagic
I know the promise about that

But... in todays engineering reports, there are so much different topics listed, including the heavily discussed Death Penalty...but not ANY word about those Sliders
Quote:
Originally Posted by dstahl View Post

In Development
  • Options to make missions more difficult
Answered you in another thread...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-04-2010, 04:24 AM
Quote:
Originally Posted by MaxMagic
I know the promise about that

But... in todays engineering reports, there are so much different topics listed, including the heavily discussed Death Penalty...but not ANY word about those Sliders


YES THERE IS


Quote:
Originally Posted by dstahl View Post
For more information about Engineering Reports, see the "What are Engineering Reports?" thread at the top of the Forum.
__________________________________________________ __________________________________

In Testing
  • Respec options
  • Ground anomalies are not consistently giving the correct level resources
  • PVP Queue updates
  • Fleet Actions will be level banded so that players in the map are within range of each other to make scoring fairer.
  • Renaming your account @name
  • AI pathing and mission fixes for Cage of Fire (Bajoran Fire Caves)
  • Unique items should not be allowed to be equipped multiple times on the same character.
  • Klingon stores selling items for the wrong currency
  • Leveling up and Promotion bugs
  • Klingon skill tree review to remove reference to Fed skills
  • Additional Federation and Klingon Bridges
  • Klingon Star Cluster missions
  • Additional Star Cluster mission types
  • Klingon ship customization for T0 and T5 ships
  • New Fleet Actions and Fleet Action updates for both Fed/Klingon (DS9 Invasion, Gorn Minefield, Breaking the Planet, Romulan Temple, Crystalline Entity)
  • Borg Special Task Forces (For Fed and Klingon players)
  • Klingon access to Borg Sector
  • Multi-faction Borg Deepspace encounters (Fed+Klg players vs Borg)
  • More emotes
  • More Fed and Klingon ship variants at top tiers
  • New Klingon Cruiser
  • Race specific transporter FX
  • Off Duty Outfits
  • Updates to the ship selection rooms
  • Removing the bug where missions would sometimes get stuck in partial complete progress
  • Rereleasing iPVP maps
  • Players getting trapped in geometry in the mission TRAPPED

Under Investigation
  • Loading screens freezing the client
  • Players will sometimes encounter mobs much higher than expected in Deepspace encounters
  • Skill descriptions that are confusing or incorrect (on a per case basis)
  • Latency when moving around inventory
  • Long load times when entering Sol System or Earth Space Dock
  • /Stuck command not working in all cases
  • Objective griefing on the Borg Hunt PVP maps
  • Klingon stores not selling expected items
  • Weapon beam FX do not stop and attach to the player as they move around the map
  • Admiral Zelle issues on the Divide et Impera mission
  • Temple Offerings mission is not completing properly
  • Updating the timers on Klingon repeatable missions
  • Faction settings are not being applied properly and powers like “Seduce” can be misused
  • Stealth powers allow interactions that bypass content
  • Problems when applying pips to costumes

In Development
  • Death Penalty Options
  • Memory Alpha/Crafting
  • Cross level teaming
  • Multi-Faction “Neutral” social areas
  • Improvements to Repeatable Mission UI
  • Updating player status windows to show the proper ship silhouettes
  • Better notification when players are at the skillcap and skillpoints are converted to BOFF points
  • More non-combat mission varieties
  • Options to make missions more difficult
  • More replayable mission types
  • Ability to trade bridge officers
  • Revamp of commodity missions

Hope this helps
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-04-2010, 04:25 AM
Quote:
Originally Posted by Pestalence_XC View Post
YES THERE IS





Hope this helps
4th time is the charm eh?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-04-2010, 04:39 AM
Quote:
Originally Posted by Chat
4th time is the charm eh?
Maybe the OP is more interested in a difficulty SLIDER than just difficulty options
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-04-2010, 04:41 AM
Quote:
Originally Posted by Tarka View Post
Maybe the OP is more interested in a difficulty SLIDER than just difficulty options
Haha, Win.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-04-2010, 04:47 AM
Quote:
Originally Posted by Chat
4th time is the charm eh?
*looks at ground*

I'm sawwy I called you a he, I apowagyze.
Reply

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