Hey, thank you everyone for helping me out earlier - been playin around and finally came up with a cool combo I think. As with this combo I am able to dice up ships pretty fast, most especially with high yield torps.
I have an Escort with the following specs
2 Duel Heavy Disruptor Cannons MK IV
1 Photon Torpedo MK IV
1 Phaser Beam Array MK IV
Also I have the warp projectile console MK IV and Disruptor thingy MK IV (to give me extra photon and disruptor damage)
I am wondering though, if 2 Duel Heavy Plasma Cannons MK IV would be better than Disruptors, don't have enough money/credits to play around with that yet, but when I do I will try it out.
But even though I can kill Klingon ships pretty fast, I don't even stand a chance against Romulans - they dice me up pretty fast before I even get a fighting chance.
So what is ya'll favorite weapon combination for blowing up ships fast!?
Maybe I'm missing something, but what's with the divided weapon systems? It's impossible for any of you to bring all of your weapons to bear on a single target at any time. This may be okay for some PvE, but then again any build will be. If you want to do serious damage, you need at least a majority of weapons overlap.
1x Beam Bank*
2x Dual Heavy Cannons
*Can use for beam target disables. If not interested, might as well grab a 3rd Dual Heavy.
Weapon damage TYPE is largely inconsequential. Phaser and Disruptor add some utility. Plasma and Tetryon add extra hits every once in awhile. Polaron removes 100 energy on proc and Antiproton has more + stats. Other than that and a rising SP cost to max, they ALL do the SAME base DPS. Rule of thumb is to pick one type and skill it to 9, fill your tac slots with +type consoles and never touch any of the other systems.
My favorite for an escort in PvE is: 2 DHC, 2 DBB fore, 3 turrets aft. All the same damage type. For lower levels, start removing turrets and a DBB.
Back this up with Cannon: Rapid Fire I and Attack Pattern Beta (II or III, since you'll probably be using 2 C:RF Is).
Obviously runs some EPS Flow Regulators engineering consoles. I also use EPtWeapons I and II as my engineering powers, with ST I, ST II, and HE I as my science powers. The goal is to keep power as near to 125 while firing if possible.
Shields melt to the beams and cannons, APB insures hulls go pop even faster.
Originally Posted by Melcyna
'd rather be firing my twin double cannons and 1 beam at 125 power setting throughput rather than 2 cannons, 1 beam and 3 turrets at 50-75 power average sustained.
I'd rather be firing my 2 cannons, 2 beams, and 3 turrets at 125 all day Go go 124 attack power setting before EPtWeapons II.