I've had this same issue with my brand new XFX 5770 with Catalyst 10.2 drivers. It's strange that it only seems to crash on indoor ground missions which have that grating on the floor such as the interiors of ships and bases. It usually happens a minute or two into the mission when there is a fire-fight going on. It will start to stutter a bit when shooting and then eventually freeze then crash to the desktop. Is this what others are experiencing with 58xx or 57xx series cards?
Turning off dynamic lighting and shadows also fixes the crashing issues for me.
I'm going to try the Catalyst 10.3 beta drivers tonight and see if I get any crashes with dynamic lighting and shadows on. I'll post my results.
I run a 4850x2 2GB and the only change I had to make was the number of light sources to 2. Now I run it with Max Graphics including 8x AA and don't have any problems except when on ground missions with lots of shield generators and explosions I get reduced framerates.
im having all the same problems listed in this thread.. have a 5870 card, i find 99% of my crashes happen during interior ground combat when a number of skills are activated between my group and the enemy mob
outdoor ground combat has virtually no crashes (the odd one here and there)
i've had one crash in space (sector map view), never during space combat
i have all settings maxed in both game and in the CCC...im gonna mess around with them as suggested and see if that yields any results
sidebar: anyone else using a 5870 or similar card get wicked chug in space? i get it when there are a large number of asteroids and maps that include a lot of transparent gas bodies and that sort of thing
ive got details maxed and draw distance at 100 and 1900x1200res, but i dunno, 5870 should be able to laugh at that...curious what others are getting or if perhaps this is just normal
Has directX come with a new update since the launch of windows 7?
If not, I have the latest updates from windows update in my windows 7, so unless directX has some own update procedures, then my directX is up to date and i still have the graphic error.
However, I have tried to disable the Catalyst A.I driver option in the advanced 3D meny.
I noticed that my game runs faster and more stable now, might be a plecebo effect but...
My guess is that Star trek online is such a new game that the ATI guys & gals havent yet had the time to make drivers that make A.I take advantage of the game STO So, i turned it off just in case,,,
DirectX doesn't use the windows update tool to update, as most games and applications come with and install the required DX files and updates for it. But I noticed that after installing STO and then launched the DirectX updater a couple days later when I updated my g-card drivers, it found that there were quite a few updates for it. Possibly in all the rushed launch confusion those required DirectX files required to run dynamic lighting didn't get added into the game's installer?? /shrug
It wouldn't hurt at least to try, narrow the list of possible causes of the problem.