Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-02-2010, 03:22 AM
you know what i'd really like, even if there's no content added? for them to fix the damn lighting bug on the facility type maps. it's just insane blinds my eyes. they said they know about it and are working on it but it's just not happening ;/ every patch - no fix.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-02-2010, 03:24 AM
Bug fix patches come out on tuesdays, content patches come out on thursdays. In other words nothing special today.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-02-2010, 03:27 AM
You know, I'd just be happy if they fixed the bug where my hull registry reads 98709870987098
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-02-2010, 04:07 AM
They are setting the test server up. Server-side only.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-02-2010, 04:29 AM
Having an unimportant patch with a few fixes, like "changed MK VI phaser array damage by 1%" is not going to be encouraging. I think to sway those who are on the fence about leaving, they need to show clearly that they have game expansion in mind, and that they can do SOMETHING within a month they've had.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-02-2010, 04:35 AM
Well as far as im concerned im down to 20 minutes of STO play a day with no after thoughts, unless it bugs and i get to attack my own faction.. then im on for maybe another hour So if no new content is added before i get billed for another month.. Ill not be around to see there new content
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-02-2010, 04:36 AM
im 99% sure they are not gonna fix The Big Dig lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-02-2010, 05:01 AM
be nice if it were something more, other than bug fixes, being the last day for all the freeloaders to miss out on evil
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-02-2010, 05:12 AM
Quote:
Originally Posted by Jad View Post
I think this patch will fix many of the things that have so far been back burner-ed.



1) Bridge officer pathing, and the away team maps that seem to have been intentionally designed to trap bridge officers are being improved.

2) Redesigned pop up screens that interrupt and hinder mission progress instead of helping and informing are in.

3) Ships getting stuck in rocks and debris has been addressed.

4) The bug that inhibited re spawn after being killed has been solved. (Although this may be left in as it is the only deterrent to death at this point)

5) PvP Que system will be revamped and 1000 new Klingon's will keep the Que moving.

6) Bridge view will be implemented so that middle mouse button scrolling will zoom you in and out of the bridge.

7) A new Bridge Officer personality protocol will add more depth to STO by making your crew an interesting and important part of the game.

8) While shield damage will remain as is, Hull damage will require resources to repair.

9) A new crafting and research center will be introduced.

10) More Klingon content is opened.



In short, many of the bugs and reports we have been submitted are now being addressed instead of just being marked "resolved" or outright deleted.



Am I being to optimistic?
the patch is only 159 mb, don't be surprised when you don't get any of those things .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-02-2010, 05:15 AM
official reply: They're getting Tribble ready for the seething masses.

http://forums.startrekonline.com/sho...70#post2273370

Quote:
Originally Posted by GM_IndigoFyre
I know you are all excited, but this update does not have any changes for the live server.

If everything goes according to the plan this update will put everything in place for our test server.
Reply

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