I have PvPed in many games over my 42 years and they all have issues ... but STO takes the cake. I spent an entire day doing PvP the other day trying it out in STO only to discover one thing ..... Dont waste your time. This formula is true for Ground PvP :
Zone in .... run "X" number of steps .... get HELD by some invisible player .... get disintegrated shortly thereafter .... Respawn .... repeat process. This happened so many times I lost count.
In Space .... this formula applied :
Zone in ..... "Sometimes" get to fly around abit ...... get jumped by hordes of players ... die within 5 seconds or less .... or if you were fortunate enough to actually only get jumped by only 1 ship (Not likely at all) .... that ship happened to be a Fleet Escort sporting Dual Heavy Cannons. Battleship dies in 3 secs flat. I didnt even get to click my "Rotate Shield Frequency" skill ... he burned my 7.7K shields down AND my 45,000 point hull to the ground in 3 to 5 seconds flat ... before I could even move my cursor to click the shield frequency skill. Now I have been doing PvP a LONG time in different games and have seen some ridiculous kill tactics but for space combat ... and these ships "Suppossedly" suppossed to be class orientated and balanced for play ... ummmmm NO. There is no way in any stretch of the imagination that an Escort class ship .... solo with no aid .... should be burning down a Sovereign Class Battleship in any amount of minutes let alone 3 to 5 seconds. If that were suppossed to be the case ... all Starfleet would have needed is the U.S.S. Defiant to fight anyone ... send everyone else home. STO has alot of workj to do to balance this game out.