Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-03-2010, 02:20 PM
My k'tinga is all disruptor turrets with rapid fire, I'm happy with it, since there is no blind angle. It frees up my facing as well, allowing me to favor shield sides as the situation warrants. No more tailing targets while #4 is worn down, just maneuver so as to be in range is all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-03-2010, 02:43 PM
Quote:
Originally Posted by Slamz
Basically, you CAN blow the crap out of someone at 2km with a load of turrets and Rapid Fire. Crazy damage numbers. But if you're flying a dumptruck and can't dictate the range of combat, you're better off with beams.
Love the dump truck reference!

Great feedback from everyone too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-03-2010, 03:06 PM
Turret Cruisers with Rapid Fire are pretty much a hard counter to my BoP. I have to wait for them to pop engi team alone before I can pull off a VM snipe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-03-2010, 03:09 PM
Quote:
Originally Posted by peljam View Post
Nice Did you do the calculations with or without rapid fire? I'm guessing not if you're in a science vessel?
Rapid fire effects turrets as well as cannons. So everynow and again my escort lights up like Vegas and starts spitting out fire. It's just fun to watch! I hope that improves the DPS too but if not I think I'll stick with turrets anyway - just to see things light up!
You guessed right; I don't have any tactical officers with Rapid Fire (yet). Maybe I'll consider going with that instead of Attack Pattern Beta. The rain of death from my turrets is fun to watch, after playing a science ship all these ranks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15 Fire and forget.
03-03-2010, 03:27 PM
Turrets are the best rear mount for ships that have poor turn rates and ships that have MASSIVE damage output in the forward 45 degree sector for that fly in and knock some one out of a fight in the first run (if not kill em)
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