#1: A Sidekick system. As someone who routinely plays with friends of different levels I find I'm either fighting -10 foes, and stealing all my friends XP, or fighting +10 foes and getting my butt kicked every 5 minutes; thus not really being much help to them.
#2: Diplomacy and Morale. There needs to be a way for foes to surrender or retreat without everything being a fight to the death. Most hostile space encounters didn't lead to fights to the death in 726 episodes of the series'.
#3: More expansive non-combat missions. There needs to be more to do then click 5 glowies and you're done. I want to see people on the planets that I need to hide from while clicking my glowies (Prime Directive not to interfere), and deal with psychedelic butterflies that make my crew attack each other, and be attacked by man-eating plants or sink holes when looking for glowies. And it's the same in space. Get me stuck in singularities, have me need to avoid solar flares while trying to scan things, make it interesting.
#4: More NPC interaction. I want to be hailed by other AI ships and have quick conversations with its Captains, this includes Federation and other forces - a discussion with a passing Klingon looking to trap me in a DSE in Sector Space could be entertaining. I want to hear Federation news, such as what the Enterprise was doing with Data and other famous ships. I want the NPCs and world to breathe.
Having the right dialog trees with your bridge crew could make some of those feel like real episodes!
First off- skillcap so i can fly something BESIDES an advanced escort with tetryon cannons and quantum torps, without gimping myself.
I don't have sci vessel skills, cruiser skills, beam weapon skills, phaser/disruptor/polaron/antiproton/chroniton... etc.
And why the heck not? Is having skills in weapons I'm not using in my current setup going to break anything? No. No it is not. If I skill up antiproton to 9 and then decide to use tetryon at 9 in a fight, the content gets no easier. If I skill up hazard system to 9 and then use a PVE setup with sensor jam rather than polarize hull, it gets no easier.
Yet the system was designed with no cap in mind, and I'm locked in.