Here is a simple yet effective example of how loot can become ever so much more interesting than it is.
I blow up a Cube and loot and behold! A rare quantum torpedo!!
This is what i would see in Vanilla STO
Quantum Torpedo Launcher Mark X (CritH) (Acc)
Blah blah blah, these aren't that effective or even interesting.
And now for my STO suggestion
Quantum Torpedo Launcher Mark X (Over) (HY1) (SPR1) (PHSD)
OVER (Overload, this torpedo has been specially modified to do 10 - 20% more damage to shields (or just more dmg wtv.))
HY1 (This torpedo has a 2.5% chance of firing a high yield version of itself. This stacks with another high yield torpedo skill if the proc goes off at the same time.)
SPR1 (This torpedo has a 2.5% chance of firing a spread version of itself. Stacks as well)
PHSD (This torpedo has a 2.5% chance of ignoring shields completely.)
I could go on and on, the ideas for making loot drops interesting are limitless. And I bet that most of you would agree that these ideas here are not game-breaking but will instead EXPAND the games longevity and re-playability. Cryptic needs to hire me asap
Keep in mind, this could all be restricted to crafting to make that a worthwhile and interesting venture.
BTW Devs, i know and understand you had to rush this out as quickly as possible. So whenever you can, add more features like this to loot.
Quick Edit: I also would love to see engines with +power attributes as well. Efficient engines are full of win.
They are planning to add player crafting to STO, so gear itemization is about to get a whole lot worse rather than better.