Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Feedback and Suggestions
03-02-2010, 07:37 AM
1. Rear Admiral PvP

Problem: Wait times are extremely long, and are likely to get longer as more Starfleet players reach rear admiral - there's simply too high a disparity between the number of rear admirals active in PvP compared to their Klingon counterparts.

Solution: Federation vs. Federation. Upon joining the scenario, you are assigned to one team or the other, much like a Klingon house battle. The difference here would be one team would be Federation, the other would be Terran (mirror universe). Or, you could call it a simulated wargame.

2. Ground Scenarios

Problem: We've basically got team deatmatch. And that's it.

Soultion: Add Capture and Hold scenarios for ground.

3. Teaming and Communication

Problem: Trying to form a team while someone else is also trying to form a team makes for a bit of a pain and time waste. No factional communication either.

Solution: Just like those patrol missions where you're automatically added to an open instance team, add everyone on a side to a team to begin with, with the option to drop or disable this function. If you join the queue as a team, make it an option that you and your team can be auto-combined with the rest of your side or remain as a closed team.

Also, a chat channel only your side can hear would be most useful.

Capture And Hold Scoring

Problem: Despite the objective being to capture control points and hold them, scoring and rewards seem to be based on points, deaths, damage, healing etc., just like team deatmatch.

Solution: Scoring here should be taking into account what you contributed to the actual victory conditions, like a Battlefield game.

4. In General

More Maps: How about some open ground maps, and at least one space map that isn't completely full of junk/asteroids/debris.

Runabouts: Since they are pretty much useless, how about a Runabout-Only scenario? You would of course have to add a Klingon equivalent to the runabout. Best case scenario: have it take place in an atmosphere.

Open-World PvP: We desperately need some of this. Arena style is okay, and fun for awhile, but gets repetitive especially for the Klngons since they have nothing else really to fall back on when they need a break from it.

The sectors in which Sol and Q'onos are located could be safe zones, anywhere else spontaneous PvP should be an option. Some sectors could be PvP optional (i.e. you flag yourself for PvP), and some - the further you get into enemy territory - should be non-consensual. Non-consensual sectors should be free of story (episodic) missions so that those that have no desire to PvP aren't forced to to pursue PvE goals.

Whole sectors could operate something like a Capture and Hold map, with global bonuses applied to the side that holds a majority of the systems. Capturing a system could involve both ground and space battles, each kill on or near to a system could affect its influence.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-02-2010, 09:09 AM
Oh wow. I approve of this.

/sign
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-02-2010, 09:24 AM
Yes, I love these ideas. In addition, I'd suggest adding environmental hazards to both space and PvP, as well (Nebulae with various effects on ships passing through them and fire/plasma/radiation and destroyable object in ground maps). In addition to capture and hold, some sort of objective-based assault/defense type map would be awesome. One side starts in a fortification of some type (the faction defending depends on the map) guarding some sort of destroyable objective -- game ends when the assaulting team destroys the object or suffers X number of deaths (deaths on defending team don't matter, to sort of simulate a well-garrisoned fort). It'd be ESPECIALLY awesome if there were some way to include forcefields that had to be destroyed or deactivated to move through different parts of the fort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-02-2010, 09:30 AM
Quote:
Originally Posted by TheIgmo
Yes, I love these ideas. In addition, I'd suggest adding environmental hazards to both space and PvP, as well (Nebulae with various effects on ships passing through them and fire/plasma/radiation and destroyable object in ground maps). In addition to capture and hold, some sort of objective-based assault/defense type map would be awesome. One side starts in a fortification of some type (the faction defending depends on the map) guarding some sort of destroyable objective -- game ends when the assaulting team destroys the object or suffers X number of deaths (deaths on defending team don't matter, to sort of simulate a well-garrisoned fort). It'd be ESPECIALLY awesome if there were some way to include forcefields that had to be destroyed or deactivated to move through different parts of the fort.
Great idea, that would be awesome inside a ship, for example. Defend the bridge, or the warp core, ssomething like that. Fighting through the corridors, forcefields in place. Endless possibilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-02-2010, 09:31 AM
Quote:
Originally Posted by Olias_Focauld
Great idea, that would be awesome inside a ship, for example. Defend the bridge, or the warp core, ssomething like that. Fighting through the corridors, forcefields in place. Endless possibilities.
Holy crap, that'd be a BRILLIANT take on it! Awesome!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-02-2010, 09:41 AM
I think mixed teams would be kinda neat, actually. Fed cruisers tanking and raptors pulling a rogue? Yeah, that'd be neat.

Makes as much sense as FvF too, why not?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-02-2010, 11:58 AM
The second solution to 1 is to play Klingon. You're part of the problem if the queues are grossly overpopulated. There's going to be a large dropoff in T5 Klingon players come the 45 day patch, so the problem will just get worse. FvF may be a solution for federation, but KvK solves nothing for Klinks. If Feds don't have pvp buddies, they can always pve. If Klinks don't have pvp buddies, they can always sit around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-05-2010, 03:06 AM
Quote:
Originally Posted by SheepishOne View Post
The second solution to 1 is to play Klingon. You're part of the problem if the queues are grossly overpopulated. There's going to be a large dropoff in T5 Klingon players come the 45 day patch, so the problem will just get worse. FvF may be a solution for federation, but KvK solves nothing for Klinks. If Feds don't have pvp buddies, they can always pve. If Klinks don't have pvp buddies, they can always sit around.
I do play a Klingon as well, and almost never select the KvK scenarios, given the Klingon shortage.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:50 PM.