What does this mean? How can you conclude rage? Or is that something cool you heard on the "internetz" once and wanted so desperately to try and sneak in, thinking it would make you look witty? You have for sure shown your true colors, and exposed yourself. All credibility that you may have had is gone now. Proof positive your communication skills are on the level of a troll.
You clearly miss the big picture, but i am sure you do in real life as well. You are like the janitor who feels he is smarter than the ceo, yet you show up for work everyday and take out the garbage. If you understood anything about games like this you would have come to this conclusion:
Having anything in a mmorpg that excludes 95% of the populace excludes 95% of the paying customer.
I'm of two minds on this one, having completed the final room with some effort (although not so herculean as it initially appeared), twice, both times with PUGs and no voice comms, the mission in general is a bit overly long and grindy, and difficult enough that if a death penalty were implemented, I would not play it. However, as it stands, it's not too difficult given enough perserverance to reach the boss, which is the real hard part.
Getting the shields down is a PITA yes, and if anyone on your team cannot jump it will quickly become a nightmare, but it can be done so long as everyone remains calm and focuses on the task at hand. As with all intricate actions, the greatest enemy is yourself. The boss... Can be a bit difficult since the means to defeating her lie somewhat in her own actions, but she's not insurmountable, just annoying. Like the rest of the mission.
It was a good feeling to beat though, but if rumors are right and we need 75 marks of valor for a single ground weapon, I'm going to cancel and say to hell with endgame content. I am not doing this fifteen times for a split beam rifle. No way in hell.
Edit: As much as a plasma-floor instant death platforming infinately-respawning trash zombieman mob room is terrible, I admit I had a bit of a nostalgia rush at the pace. I felt like I was back playing Doom 2 and shift-sprinting everywhere, spamming my plasma rifle at infinately respawning mobs.
5 of us, on ventrilo blue and purple equipped, I myself over 12 years of mmo experience, 30 of video game experience and I have to say:
This is a terribly painful, long, non challanging GRIND. Waste of time, the respawning of the borg on the platforms makes it next to impossible to get the shields down, which we were successful in doing. 3 hours of stuck in walls, killing endless non challenging borg, we finally got the queen out only to have the entire team 2 shotted out once each person pulled aggro.
10+ reattempts to get the shield down, people falling in water etc and our team broke after 4 hours. No reward tons of time sunk.
Let me explain something to you, making any mmo require twitch fingers to be successful is fool hearted and stacked with failure. Too much lag, poor character control, collision detection alll make for a very poor experience.
Did you want to challenge us? or punish us?
Hard is one thing stupidly repetitive and poor mechanics is another.
After analysing your problem and devoting considerable time and effort to fnding a solution to your problem our panel of experts has concluded:
YOU SUCK AT INTERNETS..:p
4 PPL.....NO MEDIC......1 OF THEM A PUG....AGAINST ALL HOPE....WITH THE ABILITY TO TROLL STUPID WHINEY NOOBS ON THE FORUMS AT STAKE:
This is easily doable with the right team.
My fleet wiped the first night but on our second night after knowing what to do we found it quite a simple task.
Just keep practicing all, the difficulty level is fine as it is.
The thoughest part probably is not to fall into the soup near a death trap. (Death trap = Spots where ressuration is impossible).
The rest of the mission is pretty easy and the Queen herself is no problem either.
This instance is too long. Too much trash and too much effort for almost no actual gain.
In WoW it used to be called a ****-block, until people started quitting the game and Blizzard realised that targetting the AVERAGE player was the solution.
We are not all super-human. And I sure as hell don't have 3 hours at a time to spare for the small chance of 3 downgrades in a combat form I don't play the game for and will never use. Ground gear? What were you thinking??
Seriously. Where's the rest of the ship bosses?
And CE.....what is that all about? If these 2 encounters are the way you intend to take things, you better have made enough money in the first 3 months to call it a day and be in profit.
The average person is........can you guess? Can you?