Devs, please let the /killme command really kill me and not let me wait for an GM who is never coming!
It happened several times to me that my char got stuck in a ground mission in a way that /unstuck don't work. This happened today too while doing the new Infected mission.
I tried it with /killme but this command does not kill me, only offer to abort or wait for an GM. I then beamed up and down but don't got back into the instance where the other players of the group were. I was alone in another instance while I was still grouped with them. That's another bug that a player who beams up and down don't get back into the right instance.
That crap wouldn't happened if the /killme command would just do what it says: kill me.
I also have no advantage if killing me so why gives this command only options to abort or wait forever for an GM?