Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Infected/Patch Feedback
03-04-2010, 04:44 PM
Well aside from all the trolling and arguements from others... Here is my feedback.

For being raid episode 1.. wasn't to bad.. But really alot of more work could of been done. I'll be the first to say the space part really wasn't challenging (for those who said it was, you are wrong). A simple full impulse to and past the transwarp gate, completely stop, turn 60 degree's and afk shoot the transwarp gate till dead. Most likely at this point the new adds will come kill you, or the massive amounts of probes will. You respawn, group up, go aggro the tactical cube.. and kill it. Feel free to collect loot or land on the starbase.

Ground mission wasn't hard either until last boss. No I wasn't on vent. (Who the hell does ventrilo with 4 other ppl for a mission? lol, ok guys gonna get on vent for ze exploring the nebula's.. we might need to call out where we find them!).

Simple logic and your group not being complete idiots will get you thru 90% of the ground combat. Saddly like 90% of the entire STO community is escorts because they are win. Suddenly being forced to bring a healer and support throws the game into a free fall spiral. Though its nice.. the wanting of other then just tactical is WTB and shoulda been done from the start.

Ground combat.. pull smart. Kill the links. Get to first boss, burn till he pops adds, burn the link, burn adds, burn him. Collect your fail loot. Rinse and repeat on adds till last boss. Here we begin Mario bro's. Bounce around on boxes. Hope your group mates are able to handle jumping (90% complaint on forums and in game, people can't jump for crap. It reminds me of thaddius PREBC and in WOLK. I normally would vote for a gkick but saddly the idiots aren't in the fleet that did the screw ups).

Now.. If your group can finally get the shields down and have the boss come out. I support the following:

1. Stop the add's spawning. It's really annoying. Atleast put a longer spawn timer on them at the very least.

2. Without the perfect dream group makeup, you can't down this fight. IE: I need a engineer and science officer. Either that or make the whole map require the perfect group. Then it suddenly won't be a "wtf!?" at end. (I did the entire map up till last boss with 5 tac's in group 2, nuff said)

3. Fix the Quest problem I had. For some reason I completed it in a "perfect" group. Downed last boss.. but never completed the quest. Said depart system.. I did. Said reenter I did.. Tried to talk to quest contact.. he was waiting for me to complete.. yada yada. Had to abort and retry all over again.. which saddly without the perfect group and logical people.. saddly it failed multiple times.

4. Please make it available for a new person to replace an old group member, and not have to restart the entire quest over again just to make them get to where you were. If you played wow? If I kill everything up to say.. the last boss in a raid. If they ask for a group invite and I invite them. They should be able to accept if they want to join where we are in the instance.. or if they don't and they'll start a new. This changes aleviates grouping problems.

5. Yes without the perfect group, your group can be 2 shot on the last boss. Please refer to above making more balance. Or making people know the need for other then tactical.

6. I suggest once you have unshielded and destroyed the shield generator.. and you happen towipe on the last boss. If you could keep her out. Also another problem we had during one attempt when we were about to kill her was.. she flew up and into the ceiling and were unable to attack/kill her.. Wiped and tried again.. to have more errors/problems occur.

Aside from those suggestions and complaints. I have to say not a bad job. But another suggestion. No matter how much QQ goes on the forums. I'd rather see content come out with atleast 80% greatness.. then to come out and be screwed up all together. IE - The rushed patch about contacts and catering to people where it had to be unpatched because of all the problems with it.

Thank you and have a great day ^.^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-04-2010, 05:48 PM
Honestly for a endgame mission it was really bad....

Alot people hoping for some exciting, interesting action with a story and nothing of this happend. This raidisode will make more people leave the game right now...

And all Cryptic does is closing every post that is critical to Infected...


But all you can say is Infected isnt worth the time and you better give us some real endgame soon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-04-2010, 05:58 PM
Quote:
Originally Posted by Uncho
Honestly for a endgame mission it was really bad....

Alot people hoping for some exciting, interesting action with a story and nothing of this happend. This raidisode will make more people leave the game right now...

And all Cryptic does is closing every post that is critical to Infected...


But all you can say is Infected isnt worth the time and you better give us some real endgame soon.
Oh I agree. It could of been alot better. But then again for something so small as it is.. it's got alot of flaws and trial and error done so far. It honestly reminds me of MXO. Started out decent to great in beta and alittle release, then the brothers gave the game over to SOE which then dropped it down the toilet for making same mistakes.

I'm kinda optimist.. I hope for better. I played wow for 6 years.. kept hoping for better after the release of BC.. saddly went down hill ever since.. The death of arthas alone made me step aside from the game. It's "epicness" wasn't there.

As for the criticism of the release.. the reason why they close the posts.. is cause ppl sum it up in a post, then trolling begins. So someone makes another post, stating the same thing, trolling begins. If anything we all can agree this really isn't the "epicness" we all counted on. You can either be patient and see if it happens eventually, QQ and quit.. or.. well.. take a break and go play something else.

And as you your avatar.. we should make out...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-04-2010, 06:12 PM
Jumping and controls in this game are a lot different (worse) than in World of ********. I never had problems with Thaddius. The controls are smooth in that game. In this game, the controls are choppy and don't respond well. Jumping, in particular, is total guesswork. (For your information, I've cleared every raid up through Malygos in World of ********.)

Now I haven't played this raid yet, but from the reports I'm hearing so far, it sounds like a complete nightmare.

EDIT: Controls on the ground are shoppy and don't respond well. Space is just fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-04-2010, 06:16 PM
It is true that this story lacked any real....well story. I was expecting more, but considering everything in game is just about blowing everything up it made sense. However I do have to say OP, you make it seem like everyone should be WoW raid quality, however many are not here for that reason. They were here because of ST, luckily with over 350 members in our fleet (80 of them being admirals) we have a lot to pick from. The rest of the poor souls that have to rely on pugs, not knowing what they'll need, not knowing the skill level of them it makes this really tough. At least in other games you can look at their gear (not that gear means much here), you could look at their pvp rating (not applicable here also)

I just think a lot of people weren't expecting the difficulty to ramp up this much, nor know the time that would be required. I know we'll be running it tomorrow and as times goes by the time it takes to go down, but I know i'm going to run into those people who just won't get it and there's too many issues with losing people mid instance, not having enough reward vs risk (especially if the vendor for reward on patch gives anything like they do now for pvp and exploration rewards) This would be nice with the difficulty slider with obviously less reward for easier play, but so that everyone who wants to partake in this instance can not a matter of do they have the skill...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-04-2010, 06:18 PM
From what everyone says so far, even at the current high difficulty, the loot is crap.

Makes me wonder, why bother playing the raid at all?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-04-2010, 06:22 PM
1. telling me you cleared everything from naxx to maly... really doesn't impress me. The easiest content and crap in all of the gaming community. Really doesn't impress me. Having killed KT prior to BC coming out w/o nerfs = that would impress me. Killing M'uru prenerf, would semi impress me. Killing BT prenerf would impress me by a small margin, but not by much.

2. @ tlyendel - Yes the crap was ramped up. I'm sure they'll "tweak" it. I've still got alittle fire burning in hopes they'll fix this crap.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-04-2010, 06:26 PM
Quote:
Originally Posted by DreamGoddessLindsey View Post
From what everyone says so far, even at the current high difficulty, the loot is crap.

Makes me wonder, why bother playing the raid at all?
I've seen ranges all over the place of what you get, 1-2 very rares from final boss, not sure from the space boss ( I got a rare) There was a patch that said Bo'ffs could equipe very rare and "omega" rarity items so I'm wondering if that is what these vendors will offer.

I think the biggest reason for me to continue to run it is just the change in pace of difficulty, we can agree to disagree on this like many of us do but STO has been all about easy mode until now. I enjoyed that big change, even though after today I think dev's will start to rethink the difficulty since more seem to be upset than not. But like they said no matter what they do they get grief from all sides.

I say get better at it until that day they do bring the difficulty down, it will only make you a better player. I am worried on how this will affect the DP argument since I died more here than i have in the past few weeks put together lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-04-2010, 06:30 PM
STO didnt change at all, the mission isnt that hard its just stupid that a endgame content includes a jump n run, it still lacks in almost everything a good MMO needs and i dont think they will ever be able to change it.

Everybody was waiting for endgame and we got a silly ground mission that not really is worth the time. We better get very soon some real endgame or it will be a 2nd WAR
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-04-2010, 06:38 PM
Quote:
Originally Posted by Tylendel7 View Post
I've seen ranges all over the place of what you get, 1-2 very rares from final boss, not sure from the space boss ( I got a rare) There was a patch that said Bo'ffs could equipe very rare and "omega" rarity items so I'm wondering if that is what these vendors will offer.
'Omega' rarity items are just the very rare items you can get from the omega battle group (from doing dailies)
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