Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-04-2010, 05:43 PM
Quote:
Originally Posted by Yondame26 View Post
Well aside from all the trolling and arguements from others... Here is my feedback.

For being raid episode 1.. wasn't to bad.. But really alot of more work could of been done. I'll be the first to say the space part really wasn't challenging (for those who said it was, you are wrong). A simple full impulse to and past the transwarp gate, completely stop, turn 60 degree's and afk shoot the transwarp gate till dead. Most likely at this point the new adds will come kill you, or the massive amounts of probes will. You respawn, group up, go aggro the tactical cube.. and kill it. Feel free to collect loot or land on the starbase.

Ground mission wasn't hard either until last boss. No I wasn't on vent. (Who the hell does ventrilo with 4 other ppl for a mission? lol, ok guys gonna get on vent for ze exploring the nebula's.. we might need to call out where we find them!).

Simple logic and your group not being complete idiots will get you thru 90% of the ground combat. Saddly like 90% of the entire STO community is escorts because they are win. Suddenly being forced to bring a healer and support throws the game into a free fall spiral. Though its nice.. the wanting of other then just tactical is WTB and shoulda been done from the start.

Ground combat.. pull smart. Kill the links. Get to first boss, burn till he pops adds, burn the link, burn adds, burn him. Collect your fail loot. Rinse and repeat on adds till last boss. Here we begin Mario bro's. Bounce around on boxes. Hope your group mates are able to handle jumping (90% complaint on forums and in game, people can't jump for crap. It reminds me of thaddius PREBC and in WOLK. I normally would vote for a gkick but saddly the idiots aren't in the fleet that did the screw ups).

Now.. If your group can finally get the shields down and have the boss come out. I support the following:

1. Stop the add's spawning. It's really annoying. Atleast put a longer spawn timer on them at the very least.

2. Without the perfect dream group makeup, you can't down this fight. IE: I need a engineer and science officer. Either that or make the whole map require the perfect group. Then it suddenly won't be a "wtf!?" at end. (I did the entire map up till last boss with 5 tac's in group 2, nuff said)

3. Fix the Quest problem I had. For some reason I completed it in a "perfect" group. Downed last boss.. but never completed the quest. Said depart system.. I did. Said reenter I did.. Tried to talk to quest contact.. he was waiting for me to complete.. yada yada. Had to abort and retry all over again.. which saddly without the perfect group and logical people.. saddly it failed multiple times.

4. Please make it available for a new person to replace an old group member, and not have to restart the entire quest over again just to make them get to where you were. If you played wow? If I kill everything up to say.. the last boss in a raid. If they ask for a group invite and I invite them. They should be able to accept if they want to join where we are in the instance.. or if they don't and they'll start a new. This changes aleviates grouping problems.

5. Yes without the perfect group, your group can be 2 shot on the last boss. Please refer to above making more balance. Or making people know the need for other then tactical.

6. I suggest once you have unshielded and destroyed the shield generator.. and you happen towipe on the last boss. If you could keep her out. Also another problem we had during one attempt when we were about to kill her was.. she flew up and into the ceiling and were unable to attack/kill her.. Wiped and tried again.. to have more errors/problems occur.

Aside from those suggestions and complaints. I have to say not a bad job. But another suggestion. No matter how much QQ goes on the forums. I'd rather see content come out with atleast 80% greatness.. then to come out and be screwed up all together. IE - The rushed patch about contacts and catering to people where it had to be unpatched because of all the problems with it.

Thank you and have a great day ^.^
Excellent feedback...We had her get stuck in the roof also At one point, but she got out and wiped the group, we finally downed her but it was a very hard fight, the perfect group will even have a seriously hard time, After about 20 attempts you finally start getting the feel for it, expect to take a few hours or more for your first encounter, make sure the group your in is committed to finishing it or people will bail on you all day, then your pushed back a ways if you find someone else but not too far...I enjoyed it allot and shows potential for future content, more space combat the better imo, wheres the giant boss ships
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-04-2010, 05:45 PM
Overall, I liked the mission.

Finally, something in the game where it is struggle to stay alive.

As for the hopping from box to box, the only real problem that I ran into is getting shot by some random Borg and my camera spinning around changing my direction of travel.

But, that is a complaint I've made about STO's camera options in the past and I'm not going to get into that again.

STO is improving and I will keep an eye on the game to see at what point I want to come back and try again, since my subscription does lapse tomorrow.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-04-2010, 06:04 PM
I think this first Raid-isode has restored some faith in the game for me. For the first time in STO, I've actually had to communicate with other players (Fed side) which has attached the MMO to STO. I only wish this type of content was in from release so we didn't haemorrhage so many players for lack of things to do.

I don't really think this mission is much tougher than any other MMO. I suppose it's equivalent difficulty would be a WoW heroic. It just takes a little teamwork and some group balance. Which, to be quite honest is what you don't really have to learn leveling up in STO. Hence the brick wall slam that most players have experienced with this.

As for loot.... well all I can say is that I hope the Marks of Valour gives us something decent. All we got was a Mk X uncommon disruptor rifle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-04-2010, 06:57 PM
Quote:
Originally Posted by Chunk5 View Post
I think this first Raid-isode has restored some faith in the game for me. For the first time in STO, I've actually had to communicate with other players (Fed side) which has attached the MMO to STO. I only wish this type of content was in from release so we didn't haemorrhage so many players for lack of things to do.

I don't really think this mission is much tougher than any other MMO. I suppose it's equivalent difficulty would be a WoW heroic. It just takes a little teamwork and some group balance. Which, to be quite honest is what you don't really have to learn leveling up in STO. Hence the brick wall slam that most players have experienced with this.

As for loot.... well all I can say is that I hope the Marks of Valour gives us something decent. All we got was a Mk X uncommon disruptor rifle.
The jumping isn't what was hard. The railings and height of the boxes is what presented the challenge. Think about it.

Remove the railings for the large groups of players that apparently keep doing the same thing over and over without learning from the last 49 times they fell in the plasma.

Oh, and for the record, I would wager 5 tactical officers using the Mk X Squad leader kits would sail through this like it was a joke.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-04-2010, 07:50 PM
Quote:
Originally Posted by Yondame26 View Post
1. telling me you cleared everything from naxx to maly... really doesn't impress me. The easiest content and crap in all of the gaming community. Really doesn't impress me. Having killed KT prior to BC coming out w/o nerfs = that would impress me. Killing M'uru prenerf, would semi impress me. Killing BT prenerf would impress me by a small margin, but not by much.
Malygos was quite possibly the hardest raid in World of ******** history. The amount of skill it took to get through phase 3 on the dragons was mind-blowing. Don't sit on your high horse acting like everything I did was easy. Yes, the new Naxxramas was pretty easy, and Sartharion was a joke, but Malygos was the real deal, a badass raid boss with a whole ton of ways to kill you. Not many people were able to clear Malygos, even after Ulduar came out. Malygos is the least farmed raid precisely because of its difficulty compared to other raids.

I never did the original Naxxramas because I wasn't playing back then and could never find anyone willing to raids it in TBC. Even at Level 70, people were saying it'd take a full raid group to complete Naxxramas. Just like how at Level 80, it still takes a full raid to clear Sunwell Plateau, which is way beyond difficult, probably harder than Malygos even at Level 80. Their ultimate instances (Naxxramas and Sunwell Plateau) were things of legend, and I admit I never was good enough to get to them. I got to Serpentshrine Cavern in TBC and Malygos in WotLK. I'd say I did competently. I'm just not one of the "uner leet" who only accept other "uber leet" people into their raids. Whenever I was in a raid, I frequently ranked near the top of the damage charts (I was a Marksmanship Hunter) and did very well on the raids I did do.

Maybe I'm overreacting to this raid. Maybe it's not as hard as people are saying. I haven't gotten there yet. Still, if the difficulty isn't being exaggerated, then it is not a very good starter raid. You can't tell me any starter raid for any MMORPG has been that difficult (Molten Core was easy, Katazhan was easy, Sartharion was easy, list goes on). You EAST people into raids, not just immediately ramp up the difficulty from mildly easy to uber hard.

Let's face it, while I think the challenge level is okay as it is, most of the game is on the easy side of normal (and since I got Reverse Shield Polarity II and Science Team II the battles have become much more managable). Thrusting people from that level of difficulty to something that requires a hundred times more skill to players unaware of what's coming is just downright sadistic. There should have been "dungeons" leading up to it to prepare people for the job of working together. Magtheridon's Lair (which is what this raid sounds similar to) needed people experienced in raiding to really get through, so something should have been done to ease players into the group content.

P.S. If the encounter is designed such that you basically HAVE to die and respawn multiple yimes, then the raid balance is way off and needs to be made easier. Even those liking this raid have said they had to die and respawn several times through no fault of their own simply because of sheer numbers of enemies. That is a recurring theme in this game: too many enemies, not enough substance. Some more throught should have been put into it. That and actually good drop. Like make Mk XI items as raid tier 1 items, and have the boss drop at least three of them so that more than one person is rewarded.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-04-2010, 07:52 PM
Quote:
Originally Posted by TheGladiator
The jumping isn't what was hard. The railings and height of the boxes is what presented the challenge. Think about it.

Remove the railings for the large groups of players that apparently keep doing the same thing over and over without learning from the last 49 times they fell in the plasma.

Oh, and for the record, I would wager 5 tactical officers using the Mk X Squad leader kits would sail through this like it was a joke.
Why? Does rally cry stack?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-04-2010, 07:59 PM
Quote:
Originally Posted by DreamGoddessLindsey View Post
Malygos was quite possibly the hardest raid in World of ******** history. The amount of skill it took to get through phase 3 on the dragons was mind-blowing. Don't sit on your high horse acting like everything I did was easy. Yes, the new Naxxramas was pretty east, and Sartharion was a joke, but Malygos was the real deal, a badass raid boss with a whole ton of ways to kill you. Not many people were able to clear Malygos, even after Ulduar came out. Malygos is the least farmed raid precisely because of its difficulty compared to other raids.

I never did the original Naxxramas because I wasn't playing back then and could never find anyone willing to raids it in TBC. Even at Level 70, people were saying it'd take a full raid group to complete Naxxramas. Just like how at Level 80, it still takes a full raid to clear Sunwell Plateau, which is way beyond difficult, probably harder than Malygos even at Level 80. Their ultimate instances (Naxxramas and Sunwell Plateau) were things of legend, and I admit I never was good enough to get to them. I got to Serpentshrine Cavern in TBC and Malygos in WotLK. I'd say I did competently. I'm just not one of the "uner leet" who only accept other "uber leet" people into their raids. Whenever I was in a raid, I frequently ranked near the top of the damage charts (I was a Marksmanship Hunter) and did very well on the raids I did do.

Maybe I'm overreacting to this raid. Maybe it's not as hard as people are saying. I haven't gotten there yet. Still, if the difficulty isn't being exaggerated, then it is not a very good starter raid. You can't tell me any starter raid for any MMORPG has been that difficult (Molten Core was easy, Katazhan was easy, Sartharion was easy, list goes on). You EAST people into raids, not just immediately ramp up the difficulty from mildly easy to uber hard.

Let's face it, while I think the challenge level is okay as it is, most of the game is on the easy side of normal (and since I got Reverse Shield Polarity II and Science Team II the battles have become much more managable). Thrusting people from that level of difficulty to something that requires a hundred times more skill to players unaware of what's coming is just downright sadistic. There should have been "dungeons" leading up to it to prepare people for the job of working together. Magtheridon's Lair (which is what this raid sounds similar to) needed people experienced in raiding to really get through, so something should have been done to ease players into the group content.

P.S. If the encounter is designed such that you basically HAVE to die and respawn multiple yimes, then the raid balance is way off and needs to be made easier. Even those liking this raid have said they had to die and respawn several times through no fault of their own simply because of sheer numbers of enemies. That is a recurring theme in this game: too many enemies, not enough substance. Some more throught should have been put into it. That and actually good drop. Like make Mk XI items as raid tier 1 items, and have the boss drop at least three of them so that more than one person is rewarded.
You my dear, are delusional. Malygos was mediocre at best. The hardest raid in WoW history was sunwell plateau, which can now be completed by 5 people, less if theyre actually good. The 2nd hardest raid in wow history was Naxx40, which was only slightly less hard than at release (pre nerfed into the ground) kara. You have little to no idea what your talking about, and its painfully obvious that you barely touched the wow raiding circuit, let alone enough to make informed comments regarding it.

The ONLY point you made thats remotely near valid is that this is the first time in the game people actually have to do anything but push spacebar and they did a very poor job of preparing the general populace for the endgame.

The rest of you points are ill informed nonsense.

1) Molten Core wasnt the starter raid, LBRS was
2) Karazhan at release was so rediculously hard that it was almost immediately nerfed
3)Sartharion wasnt the starter raid, Naxx25 was (and it was done by people in lvl 70 epics, at least when we got server first we were in lvl 70 epics) which is easily classified as TOO easy.
4) Name a single fight in this game where you *have* to do anything but rotate shield facings and push spacebar, 'easy side of normal' is a gross understatement.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-04-2010, 08:06 PM
Quote:
Originally Posted by SithToker
You my dear, are delusional. Malygos was mediocre at best. The hardest raid in WoW history was sunwell plateau, which can now be completed by 5 people, less if theyre actually good. The 2nd hardest raid in wow history was Naxx40, which was only slightly less hard than at release (pre nerfed into the ground) kara. You have little to no idea what your talking about, and its painfully obvious that you barely touched the wow raiding circuit, let alone enough to make informed comments regarding it.

The ONLY point you made thats remotely near valid is that this is the first time in the game people actually have to do anything but push spacebar and they did a very poor job of preparing the general populace for the endgame.

The rest of you points are ill informed nonsense.
Your comments just tell m that you have no clue what you're talking about. At Level 80, it still takes 25 people to clear Sunwell Plateau, that's how hard it is. Believe me, I was there in full epics after having cleared everything up to Malygos, and had the best gear I could have at the time. We couldn't make it past the third (I think it was the third) boss. We were all experienced raiders, too.

I will give you one thing, though, Sunwell Plateau is indeed harder than Malygos, even at Level 80. So on that, I concede your point, having been to both. The original Naxxramas I never got a chance to play because when TBC came out no one would ever even attempt Naxxramas anymore. I am actually sorry I didn't get a chance to see it, because I really wanted a shot at it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-04-2010, 08:06 PM
Had a blast with the new content. Only got about 2/3 of the way through before the group started to dismantle one by one. Had to drop it, but it was great.

Had a hard time figuring out why the drones would sleep and wake back up. Other than that, burned through it and had a great time doing it. This is just what the game needed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-04-2010, 08:09 PM
Quote:
Originally Posted by TheGladiator
Oh, and for the record, I would wager 5 tactical officers using the Mk X Squad leader kits would sail through this like it was a joke.
I'd take that bet and say at the current stage, no they wouldn't. Shielding drops to quick and you can't pull worth crap in STO. If pulling worked, then maybe. But it doesn't. Knock one and you got them all.

Not to mention the incredible lag that makes the mission even harder.
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