Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
03-08-2010, 03:49 AM
Quote:
Originally Posted by Ataxia View Post
Fixed in today's patch

I see it in the Patch notes. They did it in pretty decent time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
03-08-2010, 05:55 AM
The main thing this bug revealed was... how few players have their maps open when they play! Unbelievable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
03-09-2010, 01:31 PM
Quote:
Originally Posted by Mike111
Pure hogwash. Take the time to get your facts straight. It is a confirmed bug with the Devs. Why would they lie if it was something else.

The minimap is all messed up in other ways too.
Devs lie all the time, look at swg, ***, lotro, every korean mmo ever made. I never played wow, so i can't comment on that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
03-09-2010, 01:51 PM
Ahh so devs that lied in other games equals all devs lie all the time. Interesting logic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
03-09-2010, 02:46 PM
I play both sides (get your mind out of the gutter!) and somewhat prefer Klingon except for the lack of missions and this seems almost a good idea (even though it was a bug). After all, as someone mentioned there is a Y axis. What if they keep this and as part of a Klingon skill/ability you could send out a false or multiple 'arrows'? The higher the skill the more false arrows or something... perhaps this is already part of a skill (false signatures) and I'm just missing it...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
03-09-2010, 04:44 PM
Lovely, another klingon debuff removed riiiight when it didnt need to be. Should have been fixed simultaneously with the SB/VM nerf, THEN it wouldn't matter. Now pvp is a joke, a joke with no punchline...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
03-09-2010, 09:25 PM
Quote:
Originally Posted by Mike111
Ahh so devs that lied in other games equals all devs lie all the time. Interesting logic.
Same thing that leads to stereotyping being mostly true... commonality of experience.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
03-09-2010, 09:33 PM
Things have been fixed. All is as it should be regarding Cloaks. Kudos to the devs for actually fixing a Klingon issue in very, very short time. The fact that a Klingon issue was fixed upon it being brought up is a nice enough surprise!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
03-09-2010, 09:36 PM
Quote:
Originally Posted by count23 View Post
Lovely, another klingon debuff removed riiiight when it didnt need to be. Should have been fixed simultaneously with the SB/VM nerf, THEN it wouldn't matter. Now pvp is a joke, a joke with no punchline...
honestly, as a fed speaking, this bug (and thats what it is) made very little difference in a fight, it was just good for scaring the pants off klinks that didn't know we could see them on the map.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
03-09-2010, 09:44 PM
The bug was lame overall. It lets you know where the Klingons were generally at. It may not tell you on the Z-axis, but it at least tells you what general direction they'll be coming from, how many there are, and from their points of assembly and what direction they are facing, you can tell exactly who they are going to decloak and concentrate on.

The fact alone that it tells you when the cloaked Klingons are at completely removes any suspense from PvP as a Fed player.

You didn't have to worry if the Bogeyman was hanging around somewhere nearby. You just rolled around like as if on a walk through a park on a warm, sunny day with absolutely no worries. Only when the first red blip showed up that you started getting ready, with the red blip screaming "HEY, US KLINGONS ARE COMING NOW UNDER CLOAK. YOU CAN'T SEE US, BUT ARE YOU READY NOW?!?"
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