Lt. Commander
Join Date: Dec 2007
Posts: 120
Is anybody else noticing that Cruisers and Negh'Varks are "drifting" like sports cars?
I remember seeeing this type of turning in beta and i'm glad it was fixed.
But it appears to be back again.
Anybody else noticing this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-11-2010, 05:03 PM
Try flying a carrier and turning just after you've toggled off full impulse you can powerslide about 15k
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-11-2010, 06:28 PM
Its called inertia. Klingon cruisers turn very well for their inertia, so it is easily apparent on them, especially if you use turn rate consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-12-2010, 09:33 AM
My Neg'Var drifts bad sometimes, it's suppose to do that?? I thought it was a bug :-/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-13-2010, 09:45 AM
I have great fun with it and once you get use to it , you can use it to your advantage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-14-2010, 07:40 AM
fed cruisers do it too... dont feel too bad, i tihnk its kinda cool... i know its space and all, but in reality, any navy vessel that is going all ahead motherf$*#$$% then tries to stop or turn hard is gonna drift like crazy...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-14-2010, 08:19 AM
all fed battleships do that
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-14-2010, 03:23 PM
Oddly, if you are at full impulse and you slide the bar to zero *before* clicking the full impulse off, you can actually stop with no intertia at all, even in a carrier. The game only seems to calculate drift when you click the button at the top of the slider.
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