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Join Date: Dec 2007
Posts: 142
Question in topic. How's it done? Nothing seems to work and my crew aren't expierenced enough for pattern omega. It seems particularly common in PVP, if you start pwning the klingon side in particular, they switch officers on respawn and just spam viral matrix on you so you can't recover (2 officers, same ability, level 9ed) while his buddies wipe you out.
Join Date: Dec 2007
Posts: 142
# 2
03-05-2010, 10:28 PM
Use Science Team. It counters it and buffs against it for its duration. Look for the little purple torpedo and trigger it before it hits to totally prevent VM from effecting you.

-Forjo
Join Date: Dec 2007
Posts: 142
# 3
03-05-2010, 10:31 PM
Quote:
Originally Posted by Forjo View Post
Use Science Team. It counters it and buffs against it for its duration. Look for the little purple torpedo and trigger it before it hits to totally prevent VM from effecting you.

-Forjo
I heard science team didnt work on it?

Does polarise hull?

EDIT: My bad, just read the wiki, probaly some moron trying to talk me out of getting it then.

Now, question, what's the difference between each Sci Team version? Apart from how much it costs to increase the level, the wiki lists them as all the same stats?

And the shield regeneration ability, better then "emergency power to shields I" or worse?
Join Date: Dec 2007
Posts: 142
# 4
03-05-2010, 10:43 PM
EDIT: Nevermind, you figured it out . I can't give you any info on the different Sci Team levels, I have III myself.
Join Date: Dec 2007
Posts: 142
# 5
03-05-2010, 10:44 PM
Science Team or Attack Pattern Omega will counter Viral Matrix. A lesser negation power may not totally negate a better Viral Matrix. I.e. (Science Team I vs Viram Matrix III).
Join Date: Dec 2007
Posts: 142
# 6
03-06-2010, 02:13 AM
science team will usually remove viral matrix, but it doesn't always work.
Join Date: Dec 2007
Posts: 142
# 7
03-06-2010, 02:48 AM
First question - Science Team of any level will remove it and prevent the re-application of it for the duration of ST.
Second question - Science Team levels give an increased shield heal per level. Eg. STI - lets say 4000 to all shields, STII 6000 to all shields etc. (not actual real values)
Third question - Emergency Power to Shields is a really weak version of ST. ST provides an instant influx of shield health to all shields. EPS provides a slow regeneration of all shields for a little less than ST overall, plus an increased normal regen for its duration iirc.
Join Date: Dec 2007
Posts: 142
# 8
03-06-2010, 03:31 AM
Quote:
Originally Posted by mouseno4 View Post
Third question - Emergency Power to Shields is a really weak version of ST. ST provides an instant influx of shield health to all shields. EPS provides a slow regeneration of all shields for a little less than ST overall, plus an increased normal regen for its duration iirc.
One important thing is it doesnt share the same global cooldown that all the 'team' powers do, so can be used aswell as sci team, or instead of if sci team on a cooldown.
This is just for shields though, no effect on removing debuffs like VM.
Join Date: Dec 2007
Posts: 142
# 9
03-06-2010, 10:59 PM
Quote:
Originally Posted by Azimov View Post
One important thing is it doesnt share the same global cooldown that all the 'team' powers do, so can be used aswell as sci team, or instead of if sci team on a cooldown.

This is just for shields though, no effect on removing debuffs like VM.
This is critical. I use Tactical Team in my escort, and every time I've needed Science Team it was on a cooldown so I thought it sucked. Turns out all Team skills share a cooldown. Also, Science Team is TONS better than Emergency Power to Shields.


Z
Join Date: Dec 2007
Posts: 142
# 10
03-06-2010, 11:14 PM
Quote:
Originally Posted by zordar View Post
Also, Science Team is TONS better than Emergency Power to Shields.


Z
Um. No.

EPtS boosts your shield POWER rating. Sci-Team just heals some shield damage. Together these two abilities can get you through some bad moments.
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