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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Question in topic. How's it done? Nothing seems to work and my crew aren't expierenced enough for pattern omega. It seems particularly common in PVP, if you start pwning the klingon side in particular, they switch officers on respawn and just spam viral matrix on you so you can't recover (2 officers, same ability, level 9ed) while his buddies wipe you out.
Use Science Team. It counters it and buffs against it for its duration. Look for the little purple torpedo and trigger it before it hits to totally prevent VM from effecting you.
Use Science Team. It counters it and buffs against it for its duration. Look for the little purple torpedo and trigger it before it hits to totally prevent VM from effecting you.
-Forjo
I heard science team didnt work on it?
Does polarise hull?
EDIT: My bad, just read the wiki, probaly some moron trying to talk me out of getting it then.
Now, question, what's the difference between each Sci Team version? Apart from how much it costs to increase the level, the wiki lists them as all the same stats?
And the shield regeneration ability, better then "emergency power to shields I" or worse?
Science Team or Attack Pattern Omega will counter Viral Matrix. A lesser negation power may not totally negate a better Viral Matrix. I.e. (Science Team I vs Viram Matrix III).
First question - Science Team of any level will remove it and prevent the re-application of it for the duration of ST.
Second question - Science Team levels give an increased shield heal per level. Eg. STI - lets say 4000 to all shields, STII 6000 to all shields etc. (not actual real values)
Third question - Emergency Power to Shields is a really weak version of ST. ST provides an instant influx of shield health to all shields. EPS provides a slow regeneration of all shields for a little less than ST overall, plus an increased normal regen for its duration iirc.
Third question - Emergency Power to Shields is a really weak version of ST. ST provides an instant influx of shield health to all shields. EPS provides a slow regeneration of all shields for a little less than ST overall, plus an increased normal regen for its duration iirc.
One important thing is it doesnt share the same global cooldown that all the 'team' powers do, so can be used aswell as sci team, or instead of if sci team on a cooldown.
This is just for shields though, no effect on removing debuffs like VM.
One important thing is it doesnt share the same global cooldown that all the 'team' powers do, so can be used aswell as sci team, or instead of if sci team on a cooldown.
This is just for shields though, no effect on removing debuffs like VM.
This is critical. I use Tactical Team in my escort, and every time I've needed Science Team it was on a cooldown so I thought it sucked. Turns out all Team skills share a cooldown. Also, Science Team is TONS better than Emergency Power to Shields.