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Lt. Commander
Join Date: Dec 2007
Posts: 120
A few of the changes of the latest patch on tribble..

Cannons

* There are no longer any firing restrictions on cannons. (Removed shared cooldown)
* Weapon power costs now show in weapon tooltips.

* Increased DHC cost from 5 to 12 power.
* Increased DC cost from 5 to 8 power.
* Increased SC cost from 5 to 6 power.
* Reduced Turret cost from 5 to 4 power.


Rapid Fire

* Rescaled Rapid Fire damage. Previously, all ranks of Rapid Fire were behaving as if they were Rapid Fire 3.
* Rapid Fire was applying extra damage to Single Cannons, Turrets and Dual Cannons. Dual Heavy Cannons were behaving properly, so all cannons now receive an equivalent boost to Dual Heavy Cannons.

Combined, those two changes above mean Rapid Fire now scales from 30% DPS increase to 40% then 50% for tier 3. Previously, it was 48% for Dual Heavy Cannons and 68% for everything else.

Dual Heavy Cannons
Now come with an innate 10% critical severity bonus.



So rapid fire has been bugged all this time.... interesting
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-06-2010, 08:01 AM
looks like I gotta go buy some mkX phaser heavy dual cannons of the exchange (god damn those are expensive)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-06-2010, 08:02 AM
Dont think they are worth it with the drain. What tenikis didnt write is, that EPS consoles have been nerfed to 1.5 with mk X.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-06-2010, 08:19 AM
I understand the EPS nerf, but this pigeon-holes console choice more than anything. Drop the console to 2.5 maybe and then have harsh diminishing returns on additional consoles. If I can get back to +4.5 power and still spam my energy weapons why pick something else?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-06-2010, 08:20 AM
Without the energy the combat will be a bit slower, and the CCs less powerfull. I like it tbh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-06-2010, 08:22 AM
Quote:
Originally Posted by Dalnar
Without the energy the combat will be a bit slower, and the CCs less powerfull. I like it tbh.
well, your still going to have just as powerful CCs, it will just take 5 seconds to get to 100 aux as opposed to 3 seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-06-2010, 08:23 AM
No i meant that with less dps, you will surive longer. But anyway, attack pattern beta was improved what i could see (2x).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-06-2010, 08:23 AM
Quote:
Originally Posted by Dalnar
No i meant that with less dps, you will surive longer. But anyway, attack pattern beta was improved what i could see (2x).
this is going to jumble up my skill selection on my escort quite a bit tbh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-06-2010, 08:26 AM
Quote:
Originally Posted by faithborn
this is going to jumble up my skill selection on my escort quite a bit tbh.
It fits in my latest build, so i aint worried. Im a beam heretic, and im using 2 normal cannons lately
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-06-2010, 08:38 AM
whats certain though, is that battle cruiser DPS is going to be hurting after this goes live. Also BOP will lose damage for their utility or utility for their damage. I like this change, since it nerfs RF 1 and 2 but leaves 3 alone. People will actually have to have OR eat their cake, but not both.
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