Consider using the /demorecord feature. It lets you not only record and play back your gameplay, but you can also view playback from any camera angle, pause, etc. The gameplay files are relatively small...10+ megs as opposed to several gigs when recorded from fraps.
To start recording type /demorecord demo_name
To stop type /demorecordstop
demo_name should be whatever name for your recording you choose.
Look in your STO directory\Live folder and copy a shortcut to the gameclient program to your desktop.
Edit the shortcut TARGET, and add
to the end of the text, outside any quotes.
Launch the shortcut to playback your demo.
To enable free look mode, pause playback and use F2 to toggle.
*** NOTE ***
There is one big drawback to using the demorecordings. They will only be good until the content you recorded changes. Any patch, update, or content change could render them useless. So...if you -really- want to keep a permanent record, record them using fraps or something.
To start recording, type
where demo_name is the name of your recording. So fighting some klingons in a deep space encounter, you might type
You should then see the words DEMO RECORDING in red, on the left of your screen.
To stop recording, type
So, after you record your awesome combat scene, boss takedown strategy, etc...how to play it back?
In your Stark Trek Online\Live folder, there is a program called gameclient. If you launch this program with
parameters, it will playback your demo, where demo_name is the name of the demo you recorded.
Go to your Star Trek Online folder, in the Live directory.
Find the GameClient program. Create a shortcut to it, I put the shortcut on my desktop.
Right click on the shortcut, and select Properties.
In the target field, add -demoplay demo_name
Again, demo_name is the name of the demo you want to playback. My target field text looks like this:
"J:\star trek online\Star Trek Online\Live\GameClient.exe" -demoplay firefight
Now, run the shortcut. The game should launch, but instead of prompting for a login...it goes straight to playing back your recording.
The play functions are very obvious. Press the pause button and use the F2 key to toggle free look.
Getting rid of shield indicators (temporarily)
If you go into the graphics debugger (F5)
Select the FX Debugger button
This will list what appears to be all game effects, geometry, etc.
Sort by Fx Name, and scroll down to P_Ship_Shieldindicator_Geo_Aft (Fore, Port, etc)
by selecting these and pressing the "Kill" button, you can remove the shield indicators. Temporarily, at least.
They seem to come back. I'm still goofing around, trying to find a way to remove them permanently.
If anyone has more information on using the demorecording features, or suggestions, please let me know
I've created a small C# app which shows you the demos you have recorded, and lets you launch them. Much better than having to edit the shortcut and such. If there's interest, I may put it out on sourceforge.
Have you tried the redesigned camera tools yet? I have about 30 people demoing this toolset and our instructions on how to use it right now. If you haven't and don't know how to activate it send me a PM.
The camera toolset allows you to replace the game camera you captured and lay in new camera paths/key frames with predefined functions (like auto tracking a character of your choice- or doing a user defined orbit around a character, or auto constraining to a fixed target you place). It is also WYSIWYG set up when framing in f2 freelook mode - so you know exactly what camera framing you have when you lay down a key frame. You also have a type of timecode (based off real game time since there is no such thing as SMPTE/EBU TC in a real time engine) so you know exactly when events happen and can time your camera paths and framing.
Basically I took the best of all the 3d camera function plugins for Max and Maya I have used over the years and had our programmer incorporate them into our tool.
All in all - it's really slick machinama tool, and is now part of our Core game engine so works both in Champions and STO.