I like the idea of optional point and click navigation from the bridge (in sector space anyway.) I'd also like for the "augmented reality" grid and HUD stuff to be able to be turned on and off from the same location.
These are wishlist items for me though, I don't really feel that strongly about them.
Travel between systems and sectors should all be done from the bridge.
You beam to your bridge, set your destination, and "Engage!" The viewscreen shows a starfield moving at warp, and you are now free to move about the ship. Travel time remains the same.
Actually, thinking about it, I totally agree with this. There's no need for sector space, besides enemy signal contacts. Which are INCREDIBLY ANNOYING btw.
Enemy signal contacts should be OPTIONAL. Not something you are thrown into, and then just warp out off. Forcing loading screens on players is not fun. Just put them on the map, and we'll go to them when we need too.
That aside, Id much rather travel around in my bridge. In fact, it would even eliminate the need for loading screens. between sectors, if all the game has to do is change a simple map. It doesnt even have to zone anything.
It would feel more authentic, and it would feel more trek. They should have just done this in the first place. Sector space is useless.