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Career Officer
Join Date: Jul 2012
Posts: 928
some science skills say immune to teleport so naturally I thought that meant the borg teleport. I used to use them all the time to prevent spheres and tactical cubes from sending boarding parties thru my shields to cause mischieve and now I've noticed that they get thru no matter what I do every single time. Nothing seems to take them out either. Tactical team, scattering field, polarize hull, nothing.

Did someone break something over there or was this an intended change?
I would like for the devs to open a poll/feedback thread on what exactly the players would like to see in the near future for the game.
Captain
Join Date: Jun 2012
Posts: 1,241
# 2
03-24-2013, 05:15 PM
teleport as in the subspace jump ability not boarding party beam ins.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Jun 2012
Posts: 1,922
# 3
03-24-2013, 06:36 PM
Quote:
Originally Posted by cmdrskyfaller View Post
teleport as in the subspace jump ability not boarding party beam ins.
Immunity to teleport does not block your own subspace jumping. Currently, the only teleport attack ability is the Tholian capital ship teleport that they can use on you.
Career Officer
Join Date: Jul 2012
Posts: 928
# 4
03-24-2013, 07:22 PM
then what prevents boarding parties?
I would like for the devs to open a poll/feedback thread on what exactly the players would like to see in the near future for the game.
Captain
Join Date: Jun 2012
Posts: 1,922
# 5
03-24-2013, 08:46 PM
Tactical Team I will clear boarding party when it is first applied. You must use tactical team after the boarding parties hit you. The easiest way to counter boarding parties is to shoot them down (cruisers), outrun them (escorts), or use tractor beam repulsors to destroy them (science). Another method is to slot a Transporter officer duty officer. They have a chance to clear boarding parties when Transfer Shield Strength is used.
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