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Lt. Commander
Join Date: Dec 2007
Posts: 120
Most of the game (since after beta ended), I have played as a tactical officer, but I recently started two new characters, an engineer and a scientist. In both cases, I am not yet ready for some of the missions that are lined up for me. The first time I played, I had the Lt Cmdr level ship when I got to the Kuvah Magh mission and also when I got to the mission in which one helps the Klingons fight the Undine ships. I am not ready for those two missions with the ship I have at Lieutenant 6.

I am not sure what exactly I have done differently but perhaps I played Lt Grall's missions to the clusters/nebulas a little earlier than I did the first time.

BTW over the weekend, the face that came up instead of Lt Grall in the usual place (Hail Starfleet) was the face of the bridge officer trainer. Apparently that has been fixed. Perhaps they are the same graphic but one has a beard and the other looks as though he started shaving and then forgot to do the other side.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-08-2010, 09:20 PM
Quote:
Originally Posted by Pollywog View Post
The first time I played, I had the Lt Cmdr level ship when I got to the Kuvah Magh mission and also when I got to the mission in which one helps the Klingons fight the Undine ships. I am not ready for those two missions with the ship I have at Lieutenant 6.
Why not?
I played this mission first with an engineer on sci-vessel and the second time with a sci on an escort. It was harder with the escort but I did it anyway in the first try. The mission is not that easy but also not that hard.
Makes also not much difference if you do it at level 11 or level 20, ship is the same.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-09-2010, 09:18 AM
Quote:
Originally Posted by Druuna
Why not?
I played this mission first with an engineer on sci-vessel and the second time with a sci on an escort. It was harder with the escort but I did it anyway in the first try. The mission is not that easy but also not that hard.
Makes also not much difference if you do it at level 11 or level 20, ship is the same.
I think it would be more difficult with an escort. While the ship is the same, the Lt Cmdr level ship has a slot for an additional weapon. I did try it last night, four times. The first two, I was detected and had to leave. Then I went back to Earth spacedock and changed one officer (replaced a tactical with a second science), then gave the new officer the "mask signature" power. I kept the old officer with "science team" and my engineer already had the engineering equivalent of that. I went back and tried a different approach to the antenna amidst the Klingon ships and I could see the Undine ship hiding in the asteroid field. I don't know if "mask signature" was the ticket but I suspect it was the approach that did the trick. My fore weapons were a distruptor MKII and photon torpedos MKII. Aft weapon was MKII disruptor. I did well fighting the Undine until the end of the battle, when I ran out of shielding. I think my mistake was going after the smaller Undine vessels first. I don't think I did it that way when I was successful, I went directly for the larger ship.

I will try again after I obtain some shield batteries. I think that more than one will not help, since they time out, and the best thing is to save it until the very end when it is needed.

BTW, I used the mask signature power going in to scan the satellite (the big antenna), then switched over to science team for the remainder of the mission. I am also going to replace the aft disruptor with a torpedo launcher since that seems to be what finished off the smaller Undine ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-09-2010, 09:58 AM
wierd. a friend of mine was asying taht he seemed to be lvling alot faster the second time around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-09-2010, 11:24 AM
Quote:
Originally Posted by ArchonX View Post
wierd. a friend of mine was asying taht he seemed to be lvling alot faster the second time around.
u always lvl faster the second time around, since u remember most of the stuff, like u see the planet surfacce of pjem and know u gotta get to the top of the hill, without reading the whole text.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-09-2010, 11:43 AM
Quote:
Originally Posted by Druuna
Why not?
I played this mission first with an engineer on sci-vessel and the second time with a sci on an escort. It was harder with the escort but I did it anyway in the first try. The mission is not that easy but also not that hard.
Makes also not much difference if you do it at level 11 or level 20, ship is the same.
I think what the OP is tryin to say is that he is progressing through the story too quickly for his ships to stay caught up. He is doing those missions at Lt 6 instead of Lt Cmdr 1+ and thus attempting them in a light cruiser instead of a ship that can handle those situations a little bit better (and be a little more personallized).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-09-2010, 12:03 PM
Quote:
Originally Posted by Pollywog View Post
I think it would be more difficult with an escort. While the ship is the same, the Lt Cmdr level ship has a slot for an additional weapon. I did try it last night, four times. The first two, I was detected and had to leave. Then I went back to Earth spacedock and changed one officer (replaced a tactical with a second science), then gave the new officer the "mask signature" power. I kept the old officer with "science team" and my engineer already had the engineering equivalent of that. I went back and tried a different approach to the antenna amidst the Klingon ships and I could see the Undine ship hiding in the asteroid field. I don't know if "mask signature" was the ticket but I suspect it was the approach that did the trick. My fore weapons were a distruptor MKII and photon torpedos MKII. Aft weapon was MKII disruptor. I did well fighting the Undine until the end of the battle, when I ran out of shielding. I think my mistake was going after the smaller Undine vessels first. I don't think I did it that way when I was successful, I went directly for the larger ship.

I will try again after I obtain some shield batteries. I think that more than one will not help, since they time out, and the best thing is to save it until the very end when it is needed.

BTW, I used the mask signature power going in to scan the satellite (the big antenna), then switched over to science team for the remainder of the mission. I am also going to replace the aft disruptor with a torpedo launcher since that seems to be what finished off the smaller Undine ships.
Difficult? allow me to introduce you to 'Jam Sensors'

'Jam Sensors- Trivializing encounters since 2010'
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-09-2010, 12:30 PM
Quote:
Originally Posted by SithToker
Difficult? allow me to introduce you to 'Jam Sensors'

'Jam Sensors- Trivializing encounters since 2010'

I use that on my other two ships. The problem is that it is not AoE but targetted at a particular ship AND it wears off in a few seconds. Since I only have two science slots with this ship, they are better utilized for science team and something having an area of effect rather than be directed at a specific target.

BTW I did beat the Undine ship with the help of the Klingons by immediately targetting the larger ship and taking care of the smaller ones after the larger one was dust.

One of the very first times I played the mission, during the beta, I did not avoid detection by the Klingons and I destroyed all of them because I thought I had to do that to get away. I did not know that I could just leave the area by using science team as I left with the Klingons shooting at me from behind. I also did not know that I would need the Klingons later in the mission, so when I left the listening post (their base), my BO informed me that the Klingons were fighting the Undine, only it wasn't so, I had destroyed the Klingon ships earlier and had to fight the Undine all by myself and I lost every time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-09-2010, 12:35 PM
Quote:
Originally Posted by Pollywog View Post
I use that on my other two ships. The problem is that it is not AoE but targetted at a particular ship AND it wears off in a few seconds. Since I only have two science slots with this ship, they are better utilized for science team and something having an area of effect rather than be directed at a specific target.
Then allow me to introduce you to..

Scramble Sensors!

'Scramble Sensors - Trivializing encounters since 2010'
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-09-2010, 12:54 PM
Quote:
Originally Posted by SithToker
Then allow me to introduce you to..

Scramble Sensors!

'Scramble Sensors - Trivializing encounters since 2010'
I use that too and it is useful once the fighting starts, but remember that the initial goal was to enter the area undetected and leave without a fight. I was able to do that on the 4th or 5th try by staying close to the large asteroids as much as possible. I used the "mask energy signature" power to then sneak from the larger rock to just close enough to the satellite to scan it and I left without being detected.

Scramble sensors is really nice when faced with D'Deridex ships.

The ship does matter. In the captain level science ship, I can destroy the D'Deridex at Iconia in under 2 minutes, when in the Commander level science ship, it took about 4 minutes. I have not tried it with the RA level ship since I am still learning it. I know that many of you can take care of a D'Deridex in less that one minute but that's not me.
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