I'm seeing a lot of feedback on this forum, and the majority of it is complaining about missions - pathfinding bugs, critiquing Infected's difficulty, tearing Divide Et Impera into little tiny pieces, etc.
How about some feedback on the
good missions? The ones that surprised you pleasantly, that hit the Star Trek note just right, and that the developers and writers should hold up as their goal when putting together missions in the future?
(highlight the spoiler text to read it)
Obviously,
The Ultimate Klingon and
City on the Edge of Never get a lot of love, weaving together as they do plot elements from multiple Star Trek series, a dash of voice acting, surprise bursts of nostalgia, and some solid writing. (spoiler)
The Guardian of Forever? The NCC-1701 Enterprise? The classic original series Klingons? I just kept saying "Wow!" to myself! And the part where younger B'Vat muses on his future, embittered self and asks you to give him a "warrior's death" would have felt right at home in the series proper.(/spoiler)
The Doomsday Machine was a pretty exciting callback, too, I thought.
I've also been enjoying a number of the missions in Romulan space as of late - Divide Et Impera grated on my nerves some, I'll grant, but the mission to rescue the USS Griffin at NGC 1852 got a genuine "whoa!" out of me when (spoiler)
the wormhole opened up and sucked me in(/spoiler), and I really enjoyed the scenery while investigating the source of the Romulus-shattering supernova, (spoiler)
including the shattered planets and running around beneath the giant forcefield in the sky.(/spoiler)
Ghost Ship was a little annoying when it came to targeting... certain things, but other than that I loved the mission, (spoiler)
with the eerie translucent Devidians and the crazy graphical effects(/spoiler). Finally, I think the mission was called
Hunting the Hunters; (spoiler)
the mission's dedication to its theme, with one trap after another, culminating in the Hirogen ship warping away twice to hide in minefields, was delightful, and the optional "reprogram the holotransmitters to reduce the difficulty of the final encounter" goal was a cool twist.(/spoiler)
I definitely have a few more that just slipped my mind at the moment, but how about the rest of you? What have some of your favorite missions in the game been, and what did you like about them? What aspects of existing missions should the devs and mission designers keep doing?
If you're going to go into details on a mission (particularly anything past Sirius/Regulus sector blocks), please use the
[color="black"] [/color] tags to black out spoilers.
