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Join Date: Dec 2007
Posts: 142
# 11
03-10-2010, 09:26 AM
Quote:
Originally Posted by PhoenixAvenger View Post
I can't believe they made this mistake in the first place for a STAR TREK game...
honestly, I believe I speak for the majority when I say this;

no one cares. fix the important stuff first.
Join Date: Dec 2007
Posts: 142
# 12
03-10-2010, 09:27 AM
I bow to your superior Nerdness.
Join Date: Dec 2007
Posts: 142
# 13
03-10-2010, 09:35 AM
Quote:
Originally Posted by faithborn
honestly, I believe I speak for the majority when I say this;

no one cares. fix the important stuff first.
Um.... I didn't say that they should be fixing it right now ahead of the important stuff.... If you read my message (which you clearly didn't, just hit "QUOTE" and said whatever you wanted to) all I said was that I can't believe they made these errors in the first place... which has nothing to do with what you responded to me with....

And as a side note, although I agree they should fix the important stuff first (even though this would take all of about 10 minutes to fix) clearly people DO care, or this topic wouldn't exist...
Join Date: Dec 2007
Posts: 142
# 14
03-10-2010, 09:40 AM
As both a Star Trek fan and an avid gamer, I must say that I support this idea fully, and would love to see more canonical Klingon culture -- starting with language -- in the game.

As far as priorities go, I agree that some gameplay mechanics -- like Klingon PVE content -- should come first. But I also feel that changing already in-game text phrases wouldn't require too many resources, and this can be accomplished alongside other tasks.

The reason why I would advocate more canonical Klingon language in-game is that it fleshes out the Klingon game faction a lot more, especially as a 'meta-game'. Consider the tribble breeding meta-game, which is Federation only, and how well-developed it is. Klingons should get something similar, and the language would be one step in that direction.
Join Date: Dec 2007
Posts: 142
# 15
03-10-2010, 09:52 AM
Quote:
Originally Posted by StoneCharge
I'm sorry, but proper Klingon grammar is so far down on my list of Klingon content, balance, and bug issues that I would have to rent a backhoe to dig it up. On top of that my Nerdometer just shattered after being violently maxed out. I am sending you the bill in the mail.......
QFT this issue is absolutely minor, there are far greater issues that completely break immersion
Join Date: Dec 2007
Posts: 142
# 16
03-10-2010, 10:30 AM
Reminds me of a theme park one time, where they had people dressed as Klingons walking around, interacting with the crowds.

Some fat guy with a combover and enormous thighs was lecturing one of them on how to properly say "Kaplahjh!!" or something. You could tell the Klingon guy in his hot suit just wanted to curb stomp that guy.
Join Date: Dec 2007
Posts: 142
# 17
03-10-2010, 11:19 AM
Where is the real live Klingon I can talk to about this.....

Yeah a real made up language.

They need to worry about Swimsuits for Risa long before this!
Join Date: Dec 2007
Posts: 142
# 18
03-10-2010, 11:20 AM
I honestly could care less if the NPC's spoke Klingon, Mandarin Chinese, or plain old gibberish. What I do care about is some damn game content besides cracked planet to do 50 times a night.
Join Date: Dec 2007
Posts: 142
# 19
03-10-2010, 11:32 AM
A little off topic how is the Klingon in my Signature, asking the OP of course since he said he used to do Klingon Institute work...

heh just curious.
Join Date: Dec 2007
Posts: 142
# 20
03-10-2010, 11:48 AM
Slightly off-topic, but... criticising ideas for being less important than other priorities does not, and should not, diminish the merit of the idea.

I don't see how changing in-game Klingon text -- to be in line with canon language -- diminishes anyone's gameplay or entertainment.

As for priorities, I think the DEVs are well aware that other content should take precedence. Does that mean this should never make it onto the list at all?

Lastly, I saw a criticism of this idea from the standpoint of fiction vs. real life... Well, all of Star Trek is fiction, but it has an established canon that separates it from other fiction. A specific Klingon language is part of that canon, complete with its own rules and vocabulary.

Now, I'm not suggesting that any game developer needs to learn this language for the sake of the game, but I do think it would add to the immersion if canonical phrases were somewhere on the list of things to do for the Klingon faction.
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