Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-10-2010, 09:56 AM
There is a difference between a polite post with argument and something like the OP posted. So im just responding on his level, so he can understand me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-10-2010, 09:58 AM
Quote:
Originally Posted by Dalnar
There is a difference between a polite post with argument and something like the OP posted. So im just responding on his level, so he can understand me.
No, you are contributing to a flame fest.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-10-2010, 09:59 AM
Quote:
Originally Posted by lunatec View Post
No, you are contributing to a flame fest.
Wait, wasnt his original post a flame bait ? :-) Beside im not flaming, im using mines, mines are great, most people just dont have the patience/skill to use them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-10-2010, 10:07 AM
Quote:
Originally Posted by Dalnar
Wait, wasnt his original post a flame bait ? :-) Beside im not flaming, im using mines, mines are great, most people just dont have the patience/skill to use them.
That is what you should have posted originally
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-10-2010, 10:20 AM
I think that mines are really good. I have a carrier now and the one thing i miss is my mines.

One thing i would really like to do is to experiment with a mine specialist ship, using the various dispersal patterns and a couple of different mine types. I think it could be really good and would ejoy tinkerinhg with it to make the concept work for me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-10-2010, 12:47 PM
Quote:
Originally Posted by Idryll_Alira View Post
I........ I think it could be really good and would ejoy tinkerinhg with it to make the concept work for me........
Already on it ...but some might think trying tactics is annoying and pointless
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-10-2010, 01:03 PM
Quote:
Originally Posted by Manannan
Listen all you (mostly fed) mine spammers, please stop. Just stop. I know somehow youve convinced yourself that the massive spam distracts people or you have some super tactic for using mines..but your wrong.

Mines are just clutter. I dont think ive ever seen them employed in anything approaching a useful manner, last night I was even in a situation of having to chase a mine spammer around and he got to have that nirvana moment of dumping mines on me over and over again, and it didnt save him or even seriously injure me, they basically bounced off my shields. Mines are useless. Seriously find something useful for that weapons slot. Another torpedo, more beams, a turret, some guy throwing lettuce at pursuing Klings, almost anything you can imagine would be better than mines.

And no dont just stop because it annoys me when I play my Kling and have to look at all your usless spam (which doesnt stop us from killing you) but more importantly because when I play my fed, I want to win and you wasting a weapons slot makes that more difficult.
i have to agree with the cheese:whine bit...

when klinks stop spamming fighters and drones in t5 to "clutter" up the field, then you may have a point of mine spamming. until then, it is a usefull tactic for reasons other then just clutter....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-10-2010, 02:45 PM
Beam overload + mine drop = klingon stops chasing.

That generally happens with my minefield tactics. I dont just drop mines unless in the middle of a battle i see a shield near me that's collapsed, or i'm being attacked from behind while killnig someone in front of me.

Mines also help flaring cloaked ships for targetting to, but you have to know they're nearby, and since that minimap feature was removed, its not as easy to pull off as it used to be.

tho, one can argue that mines work great in conjunction with jam sensors too, if you jam KDF sensors while they're spamming space bar (lets face it, that's ALL klingons have to do), then they switch targets to the closer mines even if they fire science team off right away. A few seconds means th difference between hull damage and restoring your shields, and i'll take that difference.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-10-2010, 02:52 PM
Quote:
Originally Posted by count23 View Post
Beam overload + mine drop = klingon stops chasing.

That generally happens with my minefield tactics. I dont just drop mines unless in the middle of a battle i see a shield near me that's collapsed, or i'm being attacked from behind while killnig someone in front of me.

Mines also help flaring cloaked ships for targetting to, but you have to know they're nearby, and since that minimap feature was removed, its not as easy to pull off as it used to be.

tho, one can argue that mines work great in conjunction with jam sensors too, if you jam KDF sensors while they're spamming space bar (lets face it, that's ALL klingons have to do), then they switch targets to the closer mines even if they fire science team off right away. A few seconds means th difference between hull damage and restoring your shields, and i'll take that difference.
Wasn't a feature, but a known bug.

I am not even going on with this reply since it will be nothing but flames.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-10-2010, 03:30 PM
I love minelayers, they're easy targets. Just get on their tail within 2km and stick to them like glue. As long as they keep moving you'll be out of range by the time the mines arm.
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