Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Broken PvP - My Critique
03-11-2010, 04:07 PM
I am extremely frustrated with how broken space PvP is. Here are my critiques:

1. SnB + VM. Many have said this before, I'm just echoing the sentiment...nerf the heck out of these in pvp. Follow blizzards model with WoW if you need an example. Crowd control use to have the same mechanics in both pvp and pve until they got their act together and went "oh wow, we need to change this".

2. Klingon cloak. This is arguably the most broken part about space pvp in paritcular. There is no counter to it and furthermore it has no limits. Also, klinks can use it to escape combat and save their butts. You're going to sit here and tell me this is "working as intended"....

3. I've read that PvP queues are going to "fixed" soon. I hope this means that I won't warp into a battle already in progress and be surrounded by five ships in the process of blowing up a teammate right next to me?

Queue's should have a timer to join the match AND a timer to actually begin so that those that hesitate to join the queue start the battle at roughly the same time as those who join instantly. WoW did this as well, so please learn from their example.

4. I unfortunately made the mistake of picking an assault cruiser to bring into pvp matches. You gotta do someting about the turn rate because even though I have a Mk X covariant shield, an engineer resistance console, and several defensive cooldowns it takes about 3-4 seconds to punch through my shields and armor.

I'd highly suggest throwing us cruisers a bone here unless the idea of bringing only science/escorts into pvp is "working as intended" as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-11-2010, 04:27 PM
1) VM is fine now apart from the immunity does not work. SNB will be fixed in an upcoming patch.

2) There are several counters to cloak. L2P

3) who knows...

4) L2P
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-11-2010, 05:07 PM
Quote:
Originally Posted by tenikis View Post
1) VM is fine now apart from the immunity does not work. SNB will be fixed in an upcoming patch.
VM should be completelly change to randomly affect 1 Subsystem of a ship...Engines OR Shields, OR Weapons, OR BO Abilities etc etc for a maximum of 10 seconds....its cool down should be Higher as well to limit its use. Make the choice Strategic one not one that you can spam over and over.

SNB effects should be kept at 3 seconds no more

Quote:
2) There are several counters to cloak. L2P
Yes this I agree with, Cloak is fine, I play Fed, but I think Cloak works as it is supposed to.

Quote:
4) L2P
Nothing to L2P here really, shields and Hull go down within 5 seconds in the game it is simply too fast to kill a StarShip...

I would like Star Ship engagements and battles not fantasy Characters dressed up as Starships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-11-2010, 09:03 PM
Shields do not go down that fast if you stop the ship(s) that are taking them down and/or use some defense skills. Or in other words.. L2P.


Oh and 3 seconds for SNB? Are you mad? Way to kill a skill stone dead. It would be totally useless at 3 seconds.

VM is fine as is it. It just needs the immunity to actually work and for it not to be stackable.

I love the mentality of people that play this game. Any other game people would take the time to practice, learn it and become a decent player. STO its like "ok I cant win and keep dieing, the entire game needs to be changed to suit my lazy, awful playstyle because I suck" attitude. So pathetic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-12-2010, 01:18 AM
Quote:
Originally Posted by tenikis View Post


Oh and 3 seconds for SNB? Are you mad? Way to kill a skill stone dead. It would be totally useless at 3 seconds.

VM is fine as is it. It just needs the immunity to actually work and for it not to be stackable.

I love the mentality of people that play this game. Any other game people would take the time to practice, learn it and become a decent player. STO its like "ok I cant win and keep dieing, the entire game needs to be changed to suit my lazy, awful playstyle because I suck" attitude. So pathetic.
This is absolutely accurate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-12-2010, 01:28 AM
Maybe time to throw away the efficient "slug" engines and try to fly faster (if you didnt already), maybe time to not have 25 base setting in engines/aux. That will boost your surviabilty via defence rating. Tweaking BO setups works mostly also.

There is very few borked abilties, which will be fixed soon. Overall i feell the pvp is balanced, if the pvp scenario starts with even numbers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-12-2010, 01:30 AM
Quote:
Originally Posted by tenikis View Post
1) VM is fine now apart from the immunity does not work. SNB will be fixed in an upcoming patch.

2) There are several counters to cloak. L2P

3) who knows...

4) L2P
1) I agree.

2) Like what? Ranges are short and arena space is big. Cloak is infinite. The greatest problem is that Feds have no reasonable way of finding a cloaked kling ship in all the space provided in an arena zone. I want cat and mouse, not sit and wait.

3) the queue system is BY FAR my #1 complaint with STO. It MUST be fixed to start allowing for some semblance of balance in the PvP aspect of the game.

4) I think so far I agree... L2P or re-roll tactical/escort if you don't understand the strengths of cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-12-2010, 02:30 AM
Quote:
Originally Posted by Uth
1) I agree.

2) Like what? Ranges are short and arena space is big. Cloak is infinite. The greatest problem is that Feds have no reasonable way of finding a cloaked kling ship in all the space provided in an arena zone. I want cat and mouse, not sit and wait.

3) the queue system is BY FAR my #1 complaint with STO. It MUST be fixed to start allowing for some semblance of balance in the PvP aspect of the game.

4) I think so far I agree... L2P or re-roll tactical/escort if you don't understand the strengths of cruiser.
2) You have cat and mouse now. You just can't be bothered learning to play cat. Sit and wait is why you aren't finding anyone. And no I don't have time to teach you how to search by grid and do a true 'sub' hunt ..watch the history channel or something.

3) Should be fixed to remove all queues you aren't opting in for so you don't get double counted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-12-2010, 03:31 AM
You cant actualy find many cloaked ships, because the limitations of Z axis (you scan like sphere). High Aux sure helps, but its mostly noticable only on sci ships. With my science captain in escort and max sensor arrays, i can see cloaked shield with sensor scan on about 7km max, which is usualy too late anyway. But it helps with hunting down flying battlecloaking bops...

So really, its not THAT EASY to spot a klingon with clue...not many fly in middle of fedball cloaked...

The only "easy" way to spot klingons is to fly a sci ship with my aux.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-12-2010, 04:07 AM
Quote:
Originally Posted by tenikis View Post
Shields do not go down that fast if you stop the ship(s) that are taking them down and/or use some defense skills. Or in other words.. L2P.


Oh and 3 seconds for SNB? Are you mad? Way to kill a skill stone dead. It would be totally useless at 3 seconds.

VM is fine as is it. It just needs the immunity to actually work and for it not to be stackable.

I love the mentality of people that play this game. Any other game people would take the time to practice, learn it and become a decent player. STO its like "ok I cant win and keep dieing, the entire game needs to be changed to suit my lazy, awful playstyle because I suck" attitude. So pathetic.
Shields DO go down really quick. Most of my play in PVP is spamming abilities to rise shields
Cruiser are supposed to have some passive tanking abilities.$
I think the overall fire power in the game is too high compared to passive defense. Turns the game into some kind of space invaders instead of something more tactical.

And I agree Subleonic is cheated. Such powerful ability should have at least a counter mesure.
Use subleonic on an attacked ship gave a freekill, that's unfair.

Cloaking is supposed to give less resistant ships a possibility to avoid destruction. Thing is I don't feel Klings ships using it are less resistant than Feds.

I'd like to see stats about Win/loss in PVP. I'm pretty sure Feds lose 75%. And I feel it's not only about players skills.
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