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Join Date: Dec 2007
Posts: 142
# 11
03-12-2010, 06:14 PM
Quote:
Originally Posted by Arkalius80
You get more inventory and bank space every time you rank up. I've got plenty of space... if you're breeding tribbles then one of the consequences of that is running out of space to store stuff as I'm sure is intended and fits with ST canon. You reap what you sow
Yeah, that's it. Some people need more space, but since you don't lets not have it be an option. Why should it matter to you? If you don't want or need more space, don't take advantage of the option. But why deny the option to other people?


Z
Join Date: Dec 2007
Posts: 142
# 12
03-12-2010, 06:15 PM
Quote:
Originally Posted by Blackavaar View Post
The Bank and Storage grow one row per rank. Sorry, but with all of the Tribbles and specific food items (necessary to breed the special varieties of Tribbles) I am amassing that is simply not enough.

Anyone who is collecting special items that can only be gotten once and cannot be sold (ie. TOS Starship's Fore and Aft Blue Phasers, Fire Extinguishers, Multi-spacial Shields, etc.) for nostalgia are taking up space that is needed for anomalies and commodities. What are we just supposed to all follow your lead and throw everything away and sell it all to vendors for half what it is worth so that we have enough space for everything else? What if we don't want to?

Every other MMO gives options for additional Bank space, including Cryptic's own Champions Online. Why should we not have that option in STO?

Leaving it all to Fleet Banks doesn't do it for me. My Fleet has all of the tabs locked so that no one below the few leaders can take anything out. We can put items in the bank but we cannot retrieve them when we need them later. So, should I really have to quit my Fleet and create my own just so that I have control of the amount of storage that I need? The answer is simple. No. I should not have to depend on a Fleet for my storage needs.

And Cargo Bays just make sense. I know my ship has them. Why can't I use them as an overflow for all of these anomalies and commodities I am collecting? Why should they just be written off as empty space? The answer there is simple too. They shouldn't. Starships have Cargo Bays and we should be allowed to use them.

Thank you for playing. Please try again.


If your a tribble breeder, then you brought this issue on yourself. No one forced you to take on that challenge and its not something inherently needed to beat this game. Nor is it something that creates a burden on Cryptic to help you solve your space issue.

And Ive seen the number of Tribbles you can make, no way have you used up all your space for them unless you keep every last one of them.

As for gear, learn to take a break from grinding and go back to Sol and store or sell things. Seriously until your RA almost every item you collect or use will eventually become useless. You dont need to hoard it.
Join Date: Dec 2007
Posts: 142
# 13
03-12-2010, 10:46 PM
Sorry, but the inventory thing is nowhere near enough.

I have never been able to play this game, even during beta, without having inventory problems. From about just before Lieutenant level and beyond, inventory management becomes a constant issue, and it's really kind of ridiculous seeing as how we're flying around in huge starships.

In addition, the current system of not allowing any differentiation between different items just seems kind of sloppy. We need an inventory system that has multiple tabs that let you separate items like weapons, armor, tools, misc items, etc. An extra tab for ship-based weapons and items would help a great deal as well.

I think it would be more appropriate to have a much larger inventory space, and if necessary, change ground movement and space movement rates to compensate.

So if you're hauling a huge cargo of items, your ship might slow down, and turn slower. If you add even more items, the ship responds even more sluggishly.

This would continue the need for banks and fleet banks, but without the excessive breakdown in gameplay that occurs now due to the dreaded "Inventory Full".
Join Date: Dec 2007
Posts: 142
# 14
03-13-2010, 12:02 AM
Quote:
Originally Posted by Kuber
Sorry, but the inventory thing is nowhere near enough.

I have never been able to play this game, even during beta, without having inventory problems. From about just before Lieutenant level and beyond, inventory management becomes a constant issue, and it's really kind of ridiculous seeing as how we're flying around in huge starships.

In addition, the current system of not allowing any differentiation between different items just seems kind of sloppy. We need an inventory system that has multiple tabs that let you separate items like weapons, armor, tools, misc items, etc. An extra tab for ship-based weapons and items would help a great deal as well.

I think it would be more appropriate to have a much larger inventory space, and if necessary, change ground movement and space movement rates to compensate.

So if you're hauling a huge cargo of items, your ship might slow down, and turn slower. If you add even more items, the ship responds even more sluggishly.

This would continue the need for banks and fleet banks, but without the excessive breakdown in gameplay that occurs now due to the dreaded "Inventory Full".
Im not trying to downplay your feelings about this issue. But everytime I started to get full on items. Id either get rid of the ridiculous items like "food rations" to fit something that would make more money like a Mk VIII PollyAlloy Armor. Or...before I got to that point, Id actually go back to Spacedock. Store what I wanted to keep in my bank (which was never more then two or three items). Store some more in my Fleet Bank. And then sell the rest on the exchange or at the Vendor. And then head right on back out.
Join Date: Dec 2007
Posts: 142
# 15
03-13-2010, 01:45 AM
Quote:
Originally Posted by Allegiance86
Im not trying to downplay your feelings about this issue. But everytime I started to get full on items. Id either get rid of the ridiculous items like "food rations" to fit something that would make more money like a Mk VIII PollyAlloy Armor. Or...before I got to that point, Id actually go back to Spacedock. Store what I wanted to keep in my bank (which was never more then two or three items). Store some more in my Fleet Bank. And then sell the rest on the exchange or at the Vendor. And then head right on back out.
That's just it, that's what I spend a portion of my game time doing. But if it was the Star Trek Inventory Management Simulator, I probably wouldn't have bought it!

But seriously... I have an Intrepid class starship and I'm having to clean out my inventory of rations and jumbo romulan mollusks so that I have room for a pistol?

Inventory would make much more sense being high in number (400, 500 items) with weight restrictions instead. An impulse engine should probably be heavier than a phaser turret, and a phaser turret ought to weigh more than a plasma rifle.
Join Date: Dec 2007
Posts: 142
# 16
03-13-2010, 02:07 AM
I support the addition of cargo bays and more space.
Join Date: Dec 2007
Posts: 142
# 17
03-13-2010, 03:18 AM
i'd mentioned this before, but since it was done in the inventory for badges/merits and such, why can't another tab, or 2, be added for anomalies and other things that aren't swapped out from your ship/character alot/often? space runs out rather quickly at times, otherwise.
Join Date: Dec 2007
Posts: 142
# 18
03-15-2010, 10:11 AM
It's not just about the Tribbles. It's about people wanting to accumulate stuff. People will always find things to collect in addition to all of the crafting stuff that must be collected. It's just the way some of us are. The precedent for these additions have been set by the games where storage space was considered adequate. That means more space for storage in necessary for this game. That is how it is. Do something about it or have a mountain of complaints a few months from now.

Join Date: Dec 2007
Posts: 142
# 19
03-15-2010, 10:14 AM
/signed

I agree with this idea, exactly as the OP stated.
Join Date: Dec 2007
Posts: 142
# 20
03-15-2010, 10:19 AM
I agree...Leave the challenge to the gameplay. Inventory space can really be expanded upon. Packrats unite!
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