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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 81
03-27-2010, 06:34 AM
What i want for feds is a real behemoth of a battleship/dreadnaught.
Something like a 25th century answer to the mighty 100-gun First-Rate's that sailed the seas in the 18-19th centuries. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 82
03-27-2010, 09:37 PM
Personally, I would like to see the carrier for the Klincs run from T2 - T5, and a T2 - T5 Frigate class for the Feds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 83 What they should really do
03-27-2010, 10:16 PM
I've played many Star Trek games in my life. I've plenty of old and new star trek manuals and books. The Federation has Battle ships. They did back in Kirk's era, and they should still have them in in the modern era. Ships like the triple nacell Constitution ships. The Federation even had Dreadnoughts. Look at game like Star Fleet command. And Even Start Trek Legacy.

My point here is. The federation has plenty of ship designs out there that are/were canon that The devs could be using. And it would all have to be for tier 4 or tier 5 listings. The old frigates would make a nice addition to tier 1 or 2 variants. The U.S.S. Kelvin would make a nice low level variant. The excelsior class was a Federation Battle ship.

As Far as fighters are concerned. The federation has two that fit that description. Runabouts and delta flyers. But the federation never had any real carriers, as most ships in the Star Trek universe rely on having better shields and warp cores to power there weapons. The bigger the ship, the more power you have, the better the shields and weapons are, and since the phasers are capable of tracking faster than light objects, (You can engage in warp battles. They've done it many times on the shows.) a fighter is basically target practice for larger ships.

to sum up. They need to implement more of the ships already out there. Do it for all the Tiers as variations to the classes, and implement those big hulking Dreadnoughts who do exist in Star Trek canon at the end game for those players who want massive fire power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 84
03-28-2010, 12:57 AM
Quote:
Originally Posted by Dakota2063 View Post
I've played many Star Trek games in my life. I've plenty of old and new star trek manuals and books. The Federation has Battle ships. They did back in Kirk's era, and they should still have them in in the modern era. Ships like the triple nacell Constitution ships. The Federation even had Dreadnoughts. Look at game like Star Fleet command. And Even Start Trek Legacy.

My point here is. The federation has plenty of ship designs out there that are/were canon that The devs could be using. And it would all have to be for tier 4 or tier 5 listings. The old frigates would make a nice addition to tier 1 or 2 variants. The U.S.S. Kelvin would make a nice low level variant. The excelsior class was a Federation Battle ship.

As Far as fighters are concerned. The federation has two that fit that description. Runabouts and delta flyers. But the federation never had any real carriers, as most ships in the Star Trek universe rely on having better shields and warp cores to power there weapons. The bigger the ship, the more power you have, the better the shields and weapons are, and since the phasers are capable of tracking faster than light objects, (You can engage in warp battles. They've done it many times on the shows.) a fighter is basically target practice for larger ships.

to sum up. They need to implement more of the ships already out there. Do it for all the Tiers as variations to the classes, and implement those big hulking Dreadnoughts who do exist in Star Trek canon at the end game for those players who want massive fire power.
The Sovereign would have to be moved over a type then, because its also a battleship. Thats if you mean there should be a 4th ship type.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 85
03-28-2010, 04:22 AM
Quote:
Originally Posted by Dakota2063 View Post
As Far as fighters are concerned. The federation has two that fit that description. Runabouts and delta flyers. But the federation never had any real carriers, as most ships in the Star Trek universe rely on having better shields and warp cores to power there weapons. The bigger the ship, the more power you have, the better the shields and weapons are, and since the phasers are capable of tracking faster than light objects, (You can engage in warp battles. They've done it many times on the shows.) a fighter is basically target practice for larger ships.
Federation Attack Fighter: http://memory-alpha.org/en/wiki/Fede...attack_fighter
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 86
03-28-2010, 08:35 AM
Quote:
Originally Posted by cavilier210 View Post
To put the idea of having a carrier in STO in perspective, imagine this.

What your asking for is the equivalant of having a naval battleship lower gunboats (smaller, faster, more manueverable assuming) into the water at the expense of large guns, ammunition, armor, and fuel for said battleship. Then hoping that the gunboats would be able to take out an equivalently sized battleship with the additional ammo, fuel, powerful and highly accurate guns that can take out these gunboats in up to 3 shots. I really don't see the tactical advantage. Also, the gunboats spread their fire over a wider area of the opposing battleship and do less damage overall.

This sounds neither efficient nor cost effective.
Are you not familiar with the fact that quite a few battleships, cruisers and lesser ships during WWII were sunk not because of another capital class BB/Cruiser/DD or other surface ship, but because of less then a half a dozen figthers, usually with a couple of torpedoes and or bombs, either land based or carrier based?

Not to mention Capital Class ships could launch their own aircraft, yet those air craft in some cases could carry a couple of bombs each?

It is entirely possible, and given the technology we are supposed to have access in the current time, launching smaller craft isn't that difficult, especially if you are on the attack.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 87
03-28-2010, 08:55 AM
Quote:
Originally Posted by KillingMeSoftly
On the topic of battleships... uhm, Tier 5 cruisers are already battleships. Ever fight the Mirror Universe? Ever fight the Federation (NPCs) as a Klingon? It's just these ships are labeled as cruisers officially because that's what Starfleet calls all of their large star ships. Battleship is just a generic term, same as dreadnought.
The Cruisers in ST are not Battleships. They are not Dreadnaughts.

Simply because Battleships and the Dreadnaught class of Battleships are for a single purpose only. War.

Cruisers in Star Trek yes are given the ability to fight, but that is not their sole purpose they only fight if they HAVE to. Escorts if anything would be more closely associated because they are meant for combat.

Battleships are/were designed to utilize the bleeding edge of technology to sway the tide of a concflict, not for research and diplomatic reasons. Granted yes if you park a BB in/near someone's area of influence it can be a piece of the diplomatic chess game, though its still solely a weapon of war.

The use of the two names are not meant as a generic term either. No other class of ship can respectfully be called a Dreadnaught unless it is in fact a Battleship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 88
03-29-2010, 07:44 AM
Quote:
Originally Posted by Idlewind View Post
here we go, we need something like this.

http://screenshots.filesnetwork.com/...s2/83418_5.jpg
I like..............
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 89
03-29-2010, 07:48 AM
Quote:
Originally Posted by cavilier210 View Post
The Sovereign would have to be moved over a type then, because its also a battleship. Thats if you mean there should be a 4th ship type.
The Sovereign is weak because of the ensign tactical station. It needs to be a LT at least. This is the biggest ship in the fleet and it useless in PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 90
03-29-2010, 09:21 AM
Quote:
Originally Posted by Ceilican View Post
Are you not familiar with the fact that quite a few battleships, cruisers and lesser ships during WWII were sunk not because of another capital class BB/Cruiser/DD or other surface ship, but because of less then a half a dozen figthers, usually with a couple of torpedoes and or bombs, either land based or carrier based?

Not to mention Capital Class ships could launch their own aircraft, yet those air craft in some cases could carry a couple of bombs each?

It is entirely possible, and given the technology we are supposed to have access in the current time, launching smaller craft isn't that difficult, especially if you are on the attack.
I was going to post this, but you did a better job of it. The battleship Yamato in WWII was one such example where she was not even in sight of an enemy vessel, but was fully and completely destroyed by wave after wave of enemy aircraft attacks.

Of course for STO to allow players to take full advantage of fighter capabilities, they'd have to amend the 10 km limitation on weapons for fighters, but even in the early 25th century, fighters or small ships can easily overwhelm another. Just take the USS Odyssey as an in Trek example.
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