Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP is so bad!
03-13-2010, 08:15 AM
Sorry for the topic title...
I haven't seen one improvement in PvP since the OB. You're focusing on new content too much! PvP is currently so unbalanced and crappy that, the only reason I can think of for that situation is that you Cryptic, have never played it on Live server, with other players. Just make yourself a Cp5 and join any pvp enGANKment, so you'll see.
Typical issues are (first two are major game breakers for me):
  1. FvK / 5 vs 5-10, where most Klinks are +1 to +9 and one lonely -1, and all feds are getting their asses kicked
  2. FvK / 1 vs 1 (listed), happening to be 5 vs 10 again
  3. Solar Wind is so heavy on GPU that it's unplayable (it always was)
  4. Campers should never ever get any rewards
  5. Allowed Rank range is too wide, that pt.1 happens almost always, make it +- 1
  6. more issues reported since OB, and never fixed - read forums.

Geez.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-13-2010, 08:22 AM
1. I really haven't seen it that much. Yes it happens more often than one would like, but it is not a gamebreaker.

2. No idea what you are talking about. Never seen this happen.

3. Never happened to me. solar wind is my favorite to play in.

4. And how do you propose that is solved? By hiring referees to watch the matches? I have never had any camping issues.

5. +- 1 would mean an eternity waiting in queue. It is fine as is.

6. Other than fine tuning and improving the queue, pvpis fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-13-2010, 08:57 AM
Quote:
Originally Posted by ggsimmonds View Post
1. I really haven't seen it that much. Yes it happens more often than one would like, but it is not a gamebreaker.

2. No idea what you are talking about. Never seen this happen.

3. Never happened to me. solar wind is my favorite to play in.

4. And how do you propose that is solved? By hiring referees to watch the matches? I have never had any camping issues.

5. +- 1 would mean an eternity waiting in queue. It is fine as is.

6. Other than fine tuning and improving the queue, pvpis fine.
You must be playing klink side.
1. Happens to me 99% of time
2. You look at the queue, there's a map with just one klink and no feds - click join, engage pops up right away, and you end up with 7 klinks on your ass - always happens to me
3. I've got HD 3870 512MB, and it's slow for me with no PP, DL, etc
4. Make rewards to be dependent on the number of rounds fired or something, if they just camp and don't do a bloody think.
5. That would also mean that nobody is playing PvP anymore, if it only was 500 players that want to play PvP, there must be enough to be in such a group. maybe +-1 is too small, but +-2 would be enough.
6. So, how it comes that there's so much complaints about PvP, especially from fed players ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-13-2010, 09:06 AM
Don't win very often as a Fed. Would love to see some real stats on faction win/loses to date, by rank.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-13-2010, 09:10 AM
Quote:
Originally Posted by Ngaio View Post
You must be playing klink side.
1. Happens to me 99% of time
2. You look at the queue, there's a map with just one klink and no feds - click join, engage pops up right away, and you end up with 7 klinks on your ass - always happens to me
3. I've got HD 3870 512MB, and it's slow for me with no PP, DL, etc
4. Make rewards to be dependent on the number of rounds fired or something, if they just camp and don't do a bloody think.
5. That would also mean that nobody is playing PvP anymore, if it only was 500 players that want to play PvP, there must be enough to be in such a group. maybe +-1 is too small, but +-2 would be enough.
6. So, how it comes that there's so much complaints about PvP, especially from fed players ?
I play strictly fed. Certainly pvp needs to be improved upon, I would not argue that.however it is not F'd up as you said.

1. What is your current level? I'm guessing you are ltcmdr or there abouts? My experience is that in the higher levels the numbers are more balanced. Lower to midlevels favor the Klingon side.

2. Okay, I thought you were referring to the pvp report from the actual arena. Ideally you would hope that other players have the decency to wait, but since that is too much to ask, I agree that it needs to be fixed.

3. Curious, as I have never experienced those issues. No idea why you are though.

4. I thought rewards were dependent on actual performance. If this is not the case, then it should be. But I am relatively sure it is.

5. I still think the level parameters are fine as is. Think of how the poor Klingons feel, lol Basically the only way they can level up is through pvp, whereas many fed players can wait until they reach grade 7 or so before going into pvp.

6. People will always complain. No matter what.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-13-2010, 09:15 AM
Quote:
Originally Posted by Walshicus
Don't win very often as a Fed. Would love to see some real stats on faction win/loses to date, by rank.
As a fed player I probably hover around 50% win percentage. which is...perfect. Then again I always do 3 things. Wait until I achieve grade 6 before venturing into pvp, having different setups for pve and pvp, and going in with a coordinated team.

A good team of fed players are nigh unbeatable, unless the Klingons cheese the CC skills. A few nights ago I rolled through about 10 straight wins with my team of 2 cruisers, 2 science vessels, and 1 escort. We stayed together and worked as a unit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-13-2010, 09:18 AM
Regarding participation-based rewards...

Currently there is very little correlation. At the moment, 'participation' means damage dealt and hull repair. It does not take into account buffs/debuffs on target, AOE, or ally shield repair.

Also, currently everyone is rewarded for participating in PVP no matter what their 'participation'. All rewards are fairly even, with only a slight bonus to the 'participation' leader.

There might be absolutely no reward for 0 damage and 0 healing (I have not tested this), but it is -very- easy to go above 0. Once above 0 -- even if only by a single point -- you are granted a reward at the end of match.

If rewards were purely participation-based -- including buffs/debuffs, AOE, and shield repair -- with a bonus to the winner, PVP would be more competitive and we wouldn't have to worry about suiciders or AFKers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-13-2010, 09:20 AM
Quote:
Originally Posted by ggsimmonds View Post
1. What is your current level? I'm guessing you are ltcmdr or there abouts? My experience is that in the higher levels the numbers are more balanced. Lower to midlevels favor the Klingon side.
Captain 6.

I haven't played PvP much, since OB, mostly because of balancing issues like these. I must be really unlucky to have them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-13-2010, 09:22 AM
You're correct -- while there have been a few good "Klingon fixes" since release, the only actual "PvP fix" I know of is the one where you used to have to wait 60 seconds after the end of a match before it would let you leave...

I can't believe that Assimilated Cruiser still had that bad spot on both sides of the bridge where people and boxes turn invisible. As far as I can tell, everyone has that problem. Wouldn't have killed em to fix it or just replace it with a new map.

And that's small potatoes compared to the queue/"5v1"/spawn camping problem, which I suspect is where we lost most of this game's PvPers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-13-2010, 09:27 AM
Quote:
Originally Posted by Ngaio View Post
Captain 6.

I haven't played PvP much, since OB, mostly because of balancing issues like these. I must be really unlucky to have them.
In my experience, captain was the best pvp experience. I haven't did it as much as RA, because the lack of Klingons and queue times scare me.

Best advice I could give, form a team and go into pvp together with a plan. You can't just go into it thesame way you approach pve and expect to win. Not saying you are, just from I have seen, that is the reason behind many peoples complaints. With the exception of course, to the overpowered CC skills.


But most of your issues are queue based, and that is relatively easy to fix.
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