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Join Date: Dec 2007
Posts: 148
In the heat of battle, hitting a Boff power and NOT having it activate is my number one pet peeve
Fixing this would be wonderful
Join Date: Dec 2007
Posts: 148
# 2
03-14-2010, 05:56 PM
Agree! Verry agravating. Also maybe a LOCK to keep me from removing then frome the command bars.
Join Date: Dec 2007
Posts: 148
# 3
03-14-2010, 06:18 PM
wait how do you do that? lol I keep having to drag them from my (P) window to my bar
Join Date: Dec 2007
Posts: 148
# 4
03-14-2010, 06:39 PM
I wouldn't mind it it didn't Melee when I clicked the button for the special attack.
Join Date: Dec 2007
Posts: 148
# 5
03-15-2010, 08:30 AM
Hey Jafo, how you remove em? I cant get it to drag off the bar without replacing them. Itd help greatlu reducing the cluttered mess my bar has become.
Join Date: Dec 2007
Posts: 148
# 6
03-15-2010, 09:14 AM
Right click and drag into empty screen area.
Join Date: Dec 2007
Posts: 148
# 7
03-15-2010, 09:42 AM
/signed.

it's gotten better with the fix that was made about a week ago... but if I press four-five powers in quick succession, there's always one that refuses to activate (usually - but not always - Tactical Team).
Other games have solved this with a GCD of 1-1.5 seconds... together with a proper graphical indication of said GCD.

oh, that's another problem with this game... even if a power or weapon is on cooldown, or if your target is out of range, I can still click it and the game will try to use the power/weapon. it'll cycle, cause an error noise, and refresh/reset the cooldown.
Which causes needless traffic between the client and server.
basically: "are we there yet? are we there yet? are we there yet? are we there yet?" ...

it's especially annoying if you use a weapon when there's a second or less left on the cooldown.
Join Date: Dec 2007
Posts: 148
# 8
03-15-2010, 12:29 PM
Quote:
Originally Posted by Eleriel
/signed.

it's gotten better with the fix that was made about a week ago... but if I press four-five powers in quick succession, there's always one that refuses to activate (usually - but not always - Tactical Team).
Other games have solved this with a GCD of 1-1.5 seconds... together with a proper graphical indication of said GCD.

oh, that's another problem with this game... even if a power or weapon is on cooldown, or if your target is out of range, I can still click it and the game will try to use the power/weapon. it'll cycle, cause an error noise, and refresh/reset the cooldown.
Which causes needless traffic between the client and server.
basically: "are we there yet? are we there yet? are we there yet? are we there yet?" ...

it's especially annoying if you use a weapon when there's a second or less left on the cooldown.
Are you telling me that when you use a skill which is not off cd, the decision that it is not used is made server side?
Join Date: Dec 2007
Posts: 148
# 9
03-15-2010, 03:56 PM
Quote:
Originally Posted by Anuhart
Are you telling me that when you use a skill which is not off cd, the decision that it is not used is made server side?
that's pretty much what it looks like, yes.
Join Date: Dec 2007
Posts: 148
# 10
03-15-2010, 03:59 PM
Well, THATS sadly fail
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