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Join Date: Dec 2007
Posts: 142
# 11
03-15-2010, 06:40 AM
Quote:
How the hell do you get to Captain without knowing about the expose/exploit mechanic ?
PvE. My first char was admiral befor i started a new one and tried some PvP. Ground combat at pve is different and i never cared about expose and exploits. Everything starts with pvp and you become aware of all the possibilities.
Join Date: Dec 2007
Posts: 142
# 12
03-15-2010, 06:47 AM
I would like to know how some players seem to get 100% expose...Even my science characters can't manage what I see in some games.
Join Date: Dec 2007
Posts: 142
# 13
03-15-2010, 06:55 AM
I did a couple of ground PvP last week and got my head handed to me. The Feds are just not as well organize as the Klingons in Ground PvP. Plus, it takes to long to activate our powers.
Join Date: Dec 2007
Posts: 142
# 14
03-15-2010, 06:56 AM
Quote:
Originally Posted by Ceilin View Post
Ground combat at pve is different and i never cared about expose and exploits.
That's what I mean. We are not standing around and wait until someone comes up to kill us. We are over them before they even can spell PvP.

And if they don't know the difference between PvE and PvP than they are to feed the fish.
Join Date: Dec 2007
Posts: 142
# 15
03-15-2010, 07:15 AM
Quote:
Originally Posted by Naevius
I would like to know how some players seem to get 100% expose...Even my science characters can't manage what I see in some games.
That and getting an expose when they completely miss.
Or better yet, get an expose without ever doing any actions.
Ground PvP is buggy toward the Klink's advantage imho. I don't think anyone is attempting to cheat, just that they don't realize what's happening fully.
Join Date: Dec 2007
Posts: 142
# 16
03-15-2010, 07:24 AM
Quote:
Originally Posted by Naevius
I would like to know how some players seem to get 100% expose...Even my science characters can't manage what I see in some games.
This has been something I've thought was fishy for a while.

I think there are things in the game that get a higher than 10% expose chance. A while back someone did a limited test with a particular stun pistol and got about a 30% expose rate. Granted to really test it you'd need to fire it hundreds of times but he apparently fired a few dozen times and got exposed about 1 in every 3 shots if I recall correctly (there's a youtube video of this somewhere).


I would very much like to see a developer take a pass through the code and verify that nothing in the game is getting more than 10% expose rates, and that any talents that increase expose rates ("Lucky") are working properly.
Join Date: Dec 2007
Posts: 142
# 17
03-15-2010, 07:34 AM
Quote:
Originally Posted by Slamz
I think there are things in the game that get a higher than 10% expose chance.
I don't believe that there is a math problem with this 10% but....

I only can speak of a Science: I ve got two kit abilities with a expose chance of 10% := 20%
I ve got a weapon with expose chance and this weapon gives me a rifle butt := 20%

So if I use all abilities and the enemy is rooted, snared or even hold, then it is only a matter of short time to get one of these exposes to exploid. Meanwhile you get your opponent down enough to one-shoot him...
Join Date: Dec 2007
Posts: 142
# 18
03-15-2010, 07:39 AM
I found one way to get an expose without even shooting at the enemy.

Engineer ability: Recharge shield. (lvl 5 I think) 10% chance to expose enemy every time THEY fire at you.

Once I saw this in action, I just spammed shield recharge even if it was full. Get 2-3 people shooting at you during the recharge cycle and I almost always got an expose proc.

Good side. It procs well esp if they use rapid fire on you.
Bad side. You have to be under fire so if someone melee's you it never procs.
Join Date: Dec 2007
Posts: 142
# 19
03-15-2010, 10:08 AM
Quote:
Originally Posted by jmccubbin
I found one way to get an expose without even shooting at the enemy.

Engineer ability: Recharge shield. (lvl 5 I think) 10% chance to expose enemy every time THEY fire at you.

Once I saw this in action, I just spammed shield recharge even if it was full. Get 2-3 people shooting at you during the recharge cycle and I almost always got an expose proc.

Good side. It procs well esp if they use rapid fire on you.
Bad side. You have to be under fire so if someone melee's you it never procs.
Not sure if it stacks with the Engineer ability, but Overwatch (Tactical officer Kit ability) has an Expose chance which works in the same way, and that covers all allies nearby plus gives a small resist bonus to them.

Exposes and crowd control are definitely a controversial issue (I could go on for hours, but no wish to bore anyone, lol!). I have seen a number of different players achieving a virtually 100% Expose rate over the course of several consecutive games, so *something* is a little buggy there, and crowd control spam can be annoying when you get more than half the opposing team with heavy crowd control builds.

On the other hand, unless there is a known bug someone is exploiting with a weapon for that higher Expose chance, I see almost no ways to cheat. Bad behaviour? Yes, certainly. Cheating? No - most of what people see as 'cheating' is simply the application of the current game mechanics.

For example, mashing button 3 to keep people held until you Expose them, or Exposing > Exploiting someone may seem like cheating to those who do not PvP often, as will many other playstyles (I see complaints about one-shot kills from Expose > Exploit about two or three times a week, so there are still a few people who do not understand the mechanic well yet).

As a Tactical officer who invests purely in ground Traits and skills and takes a pair of split beam weapons (yes, I know those are about to get rebalanced - about time) I regularly do somewhere between double and quadruple the damage of the next highest person in the ground PvP match. I'm sure some people think I am cheating when they look at the final scoreboard after a match, but you can not really compare someone who prepares for PvP and does almost nothing else to up to others who PvE most of the time and gear/skill up for space combat instead, and I think this accounts for a lot of the accusations of cheating that some people get.
Join Date: Dec 2007
Posts: 142
# 20
03-15-2010, 10:31 AM
there was a time when I played my Fed Science toon, and most times ran into Klingon Science toon, we had the same kit, same 2 weapons. This player in 1 skill combo can get an expose, and exploit. In turn if I had the chance to do the same skill combo, I could not get the expose, not after 4-5 tries. Where as the player, with the same kit could get the expose 1-2 attempts. My toon is an Vulcan, the opponent was Alien, Stasis field kit (CPT bracket) All I could think of, it was the racial traits chosen at the character creation that gave this player the edge to get an expose early. "luck?" nah...
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