Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 T5 PvP Failure for Klinks
03-15-2010, 08:30 AM
I play a klink, and if you are frustrated with suicide newbs ruining your fun just to end a round, please read on. Also, if you are from cryptic I plead with you to invoke something to get rid of these suicide newbs that do this just to end a round ruining it for the rest trying to win, or at least fight well.

__________________________________________________ _____________________________________

Has anyone (especially klingon side) been in a PvP match where it was just two or three of you against a whole roster of feds, be it space or ground? Seems since I hit T5 ten days after the headstart I have been running into alot of this and I am wondering if it has any hope of changing. It would not be so bad if the feds would realize this and not sit in one big ball waiting for us klinks that are outnumbered by a large amount to attack. I just got out of a 15v4 match that started as a 15v1 match for a daily of mine. I managed to kill 6 and die only twice before more showed up to help me, but the end score was 15 kills for feds and 9 kills for us klinks.

The persons name in question is Zena, and they were letting themself get farmed, and they died nearly all 15 times just to end the map. This behavior has to stop, and hopefully crytic sees this as a problem and does something worthwhile to change this. I love PvP as a klink, but I hate it when a fedbear rolls klink just to screw with our dailies. This person was not fighting, and when I said to them to wait for backup and attack as a group they got hostile on me and put me on ignore. Please cryptic, give people that do this a death penalty of longer respawns at the very least, and make them carry over from round to round to help delay their ignorance and give us trying more time to attempt to at least try and win.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-15-2010, 08:37 AM
Yes, there are two big problems with Cryptic's PvP design:

1) Broken queues that result in 5v1 or worse, quite frequently
2) Broken reward systems that result in suiciders
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-15-2010, 09:56 AM
There is nothing to do for us at T5, I played on every map 100s of times to get to BG so what is the point of doing it again ? We get no substantial rewards for doing it, aside from the daily mission. And que numbers tell me I am not the only person who thinks this way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-15-2010, 11:28 AM
So why do people play any games?

I don't get any prizes for winning a round of Team Fortress 2.
I don't get purple loot for winning a match of Starcraft.

If it's fun, you'll play it regardless of rewards.
If it not fun, you shouldn't play it just because you get some purple piece of loot.


Rewards can be nice and they do help provide a sense of investment but if that's the main reason you play these games then I think you need to step back and re-examine your entertainment options.

Maybe this is where the MMORPG industry is failing. They need to understand that the purpose of rewards is to provide a sense of investment to people who are already enjoying the game. If loot is being used as a substitute for good gameplay, then the game is only going to last as long as the loot keeps coming.


Personally I have thousands of T5 PvP medals. I have no use for them. I never cared about the daily rewards (my skill points are all in Disruptors, so the purple loots don't do much for me). I still played tons of matches just because it was fun. Apparently I am one of the few people who actually enjoys STO gameplay because I don't care about the loot and I play anyway.


So the real question is not, "where are the rewards".

The real question is, "why isn't the gameplay good enough that people will just play for fun?" What makes gameplay so dull that people are only playing it for the purple loots?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-15-2010, 11:33 AM
where does the "k" in klink come from? I read Klingon, I see no extra "k" for Klink, what is this slang?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-15-2010, 11:43 AM
Quote:
Originally Posted by Slamz
So the real question is not, "where are the rewards".

The real question is, "why isn't the gameplay good enough that people will just play for fun?" What makes gameplay so dull that people are only playing it for the purple loots?
I agree with you 125%. Somewhere along the line, people started confusing the dessert with the main course.

As for people needing purples to go do things... http://en.wikipedia.org/wiki/Overjustification_effect
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-15-2010, 12:21 PM
We do get rewards, but the thing is that the loser gets the consolation prize as well. But the thing is, losing is still losing.

1) The Queue is baddly broken.

2) Klingon ships are indeed superior to that of Federation ships. (I play both and I can safely say this).

3) Due to the STO's mechanics, Federation players don't know about Teamwork and easily get trumped by Klingon players all the time. With their only saving grace is Fed Balls (space) or Hedgehogging (ground PvP in hiding behind layers of Fabrications).

4) Drastic imbalance of BO skills.


And on top of it, the new Crit system they are testing on Tribble thats drastically overpowered and will make Escorts the "Now" ship, making Cruisers sitting ducks.



Honestly, I'm convinced that Cryptic has absolutely 0 ideas about PvP mechanics.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-15-2010, 12:46 PM
Quote:
Originally Posted by Slamz
Yes, there are two big problems with Cryptic's PvP design:

1) Broken queues that result in 5v1 or worse, quite frequently
2) Broken reward systems that result in suiciders
The first just really annoys me, I have been getting a lot of 5vs1 fights (on both sides) and yes sometimes I ill just suicide myself in to one of them just to see how long I last though I never stay to the end and just warp out after (eg no reward).

imho the problem with queues is two fold.

- First of all I am sure a lot of people are like me and queue up for 3 zones, and then we are in one and we forget about the others but the game thinks we are still wanting to get into them. So I think that once we enter a pvp area they should remove us from all other queues and make it impossible to join one untill we are back in 'normal space'

- Second I think we get to much time to join, bring the countdown for joining down to 10-15 seconds, with the snooze option not to reserve a place in the current map, but to keep you on top of the pile for the next batch of invites.

Also it might be good to add a 'this instance is unbalanced' feature that will freeze us at the beginning and forces us to wait a maximum of 2 minutes to let the instance even out, if it is not even after that it should just terminate the instance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-15-2010, 01:02 PM
One thing I really wish they would do is knowing what number you are in a queue.

If you know you're about to be called, you would drop what you are doing and wait. Instead of waiting for an hour for a chance for it to appear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-15-2010, 02:27 PM
Quote:
Originally Posted by Slamz
Personally I have thousands of T5 PvP medals. I have no use for them. I never cared about the daily rewards (my skill points are all in Disruptors, so the purple loots don't do much for me). I still played tons of matches just because it was fun. Apparently I am one of the few people who actually enjoys STO gameplay because I don't care about the loot and I play anyway.
I'm with you on this 100%. I PvP because it is fun. This is the same reason I played Quake, Quakeworld, HL, all thier mods, etc. before MMOS. Fun.

Sadly MMOs attract too many Achievers who do not care about playing for the fun of it.
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