Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 devices in space combat???
03-14-2010, 02:52 PM
can anyone clarify this for me. why do we have devices??? i dont get it. in my tactical escort i have two slots to put devices in. now here is the tricky part. i can only activate one device, it has a cooldown of 5 min and my second device is on the same cooldown.

now lets look at the cruiser, this ship can put in 4 devices. WHY? they are all on the same cooldown, this means the other devices are prety much useless. just seems like 2 more bagspace. and 5 minutes seems to long.

is there anyway to cut the cooldown back or to take them of the same cooldown.

cheers
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-14-2010, 04:31 PM
I would not mind it if maybe they hall had separate cool downs, but I like that they have a very long cool down.
5 minutes might be pushing it but I think that this way they're intended to be used sort of as an emergency measure, like when your team's support ships are on a cool down or something.

I've honestly not used them very often, just sell them to the replicator. I should check the AH for prices though, TBH, they're so common I'm sure they're not worth much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-14-2010, 06:25 PM
Yeah, I think the cooldown is far too long and the boost is way too small for them to be of any real use. I sell mine as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-14-2010, 07:29 PM
I think the boost is ok, but the cool down is definitely waaay to long for the effect it gives.

I think at higher levels they also become less useful, they should have large and small versions like the ground devices.

IDK, realistically though I haven't used them enough to really get a feel for them. I only really use them in deep space encounters when I get rolled by multiple spawns or I bite off more than I can chew, and even then I usually hit the engine battery and just haul a$$ out of there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-14-2010, 07:58 PM
Well devices are clearly room for future stuff. But I agree batteries are pretty weak and don't justify the device slots in themselves.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-15-2010, 11:46 AM
Obviously...

one is meant for a Shield battery...

and the other is for the Del Taco shuttle

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-15-2010, 12:59 PM
Well I,ve got room for 4 devieces, never activated one of them once so not worried about the cooldown.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-15-2010, 01:22 PM
Hmm...

My T4 Escort only has 2. I have a shield battery in one, and the Red Matter Capacitor in the other.

I suppose I should learn to use the RMC more often.

And I've used the batteries on rare occasion when I was worried about low shields and hull with a single target left to kill before I could recoup.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-15-2010, 02:53 PM
More device-slots mean more versatility. Maybe you need a weapon battery at the moment (because you got attacked out of full impulse and need some weapon power to strike back), next time you want an engine battery to crank engine power up for evasive, ...

It's not a great benefit but it still is one.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:39 AM.