Go Back   Star Trek Online > Feedback > Klingon Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
It's painfully obvious that with EPS nerfs and nerfs to all cannon types power usage, that the Feds whining campaign is victorious. For a Klingon in T5 to fire a shot (all energy weapons shot) and then have to WAIT for weapon power to regen, is going to be ridiculous.

It's not enough that because we use dual and dual heavy cannons that we actually have to aim, rather than like the beam array users who just have to be sortakinda looking in that direction, but now they have went and nerfed Klingons further into irrelevancy. Our lesser hull strengths and shield strength wasn't enough, because we were supposed to be doing more damage than the Feds (minus Escorts, because while they are the weakest Fed ship, they also suffer even more now), and now we won't have that. Klingon (and Fed escort) damage will drop by 50% and we didn't get a thing back to offset anything.

The Feds crying about cloak so that now Fed tac officers can force a Klingon to not be able to cloak for 60 seconds with Fire on My Mark (which means never, because how many times do you think every Klingon will get hit repeatedly with it) they'll just love, but what did Klingon Tac officers get out of it? Nothing. You're pathetic Cryptic.

This will be even bigger than the Klingon xp nerf Cryptic, and the Klingon faction is done for. Even with all the people who have left both the Klingons and the game, I still had hopes that things would get better. I ignored (mostly) the naysayers that said we were already done, but now, I'm on their sinking ship. Whichever MORON at Cryptic that decided this should happen should be fired, because that person will now cost you untold amounts of money in canceled subs. Unfortunately for me, my wife paid for a year's subscription for me as a gift, so in that I'm more screwed than the guy who can quit right now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-17-2010, 07:23 PM
Actually this is a buff for cannon users. I will explain it to you since you obviously have not played on test. The burst DPS of cannons has just gone out of sight but we can no longer do sustained DPS. The feds are going to really scream when BoP decloaks and kills 2 of them in under 5 seconds. It is true you can no longer hold sustained DPS but the increase to burst damage is amazing. I am not even playing on live anymore just test until these changes go live.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-17-2010, 07:26 PM
Tacs can easily one shot certain ships now. The crits are out of hand and they think they have found the reason.

Why don't we wait until the patch before declaring the KDF is dead.

This change effects both sides equally.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-17-2010, 07:27 PM
Quote:
Originally Posted by FrostyJones View Post
Too many kneejerk reactions to EVERYTHING.

"Oh noes, my EPS been nerfed!" - You now have to balence your playstyle with your choice with your engineering
consoles. 2 EPS consoles are more than enough to maintain the following:
Assault Cruiser: 3 Beam Arrays, 3 Turrets, Rapid Fire/Beam Overload
T5 Escort/Raptor: 1 Dual Beam Bank, 2 Dual Heavy Cannons, 2 Turrets, 1 Beam Array, Rapid Fire/Beam Overload spam
T5 Bird of Prey: 1 Dual Cannon/Dual Beam Bank, 2 Dual Heavy Cannons, 2 Turrets, Rapid Fire/Beam Overload spam
T5 Battlecruiser: Every possible weapon loadout
That's everything I've tested and still testing on Tribble. You just have to be smarter about when you drop out of Full Impulse.

"Oh noes, my cannons been nerfed!" - The power drain needed to be adjusted because it's broken on Holodeck. Currently, all cannons drain 5. On Tribble, Cannons, Dual Cannons, and Turrets drain 8, Dual Heavy Cannons drain 12, this brings them in line with all beams since they drain 10.

"Oh noes, my turrets been nerfed!" - Power drain is now 8, up from 6 on Holodeck. Considering the arc and Rapid Fire, this is fine. The drain is not nearly as bad as people say it is.

"Oh noes, my cloak been nerfed!" - Fire on my Mark provides a slight debuff to stealth, IT DOES NOT DISABLE CLOAK. THE ONLY WAY TO DISABLE CLOAK IS TO COMPLETELY DRAIN AUXILIARY POWER, COMPLETELY DRAIN. You can cure it with Tactical Team if you don't mind your other Teams being on cooldown. Cloak and Battle Cloak now carry a slight penalty to defense, this is to keep Birds of Prey in line with the new speed-based defense mechanics. Yes, now people will have a slight advantage if they ambush a cloaked ship that isn't moving. It's no different than the advantage a cloaked ship has with its ambush.

I have no comment regarding Carriers. I have always regarded them an easy target on my Starfleet character as long as the swarm doesn't get me and I do not use them on my KDF character.

What we need is less of this "OH NOES THE SKY IS FALLING" and more science. As in testing. We need more people on Tribble, KDF and Starfleet to test EVERYTHING. More people to provide feedback on EVERYTHING. There are no PvP matches at all, FvF, FvK, KvK, everything. There is a new ground map and I have seen ZERO feedback on it. There have been some changes to ground PvP and I have seen ZERO feedback on it. There is KDF PvE Genesis content that needs to be tested, just stuff like "This hole is too steep for my Bridge Officers to get out of" or "This objective spawned under the map", it's that easy.
I am seriously going to need to copy/paste this in every thread QQing about "nerfs"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-17-2010, 07:28 PM
Quote:
Originally Posted by kemperism
Actually this is a buff for cannon users. I will explain it to you since you obviously have not played on test. The burst DPS of cannons has just gone out of sight but we can no longer do sustained DPS. The feds are going to really scream when BoP decloaks and kills 2 of them in under 5 seconds. It is true you can no longer hold sustained DPS but the increase to burst damage is amazing. I am not even playing on live anymore just test until these changes go live.
Well now, you are seriously mistaken, because yes, I just did test it on Tribble. My example of two shots, all energy weapons, on a borg sphere at 4-5k range, and using 4 mk X eps consoles, and my power was drained to 60%. The Sphere? Yep, he still had his shields up and the side I was hitting was down to about 30%.

This is a heinous nerf to the entire Klingon faction, and to Fed escort captains. Lucky me, I play mostly Klingon but my Fed RA5, yep, tac escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-17-2010, 07:35 PM
Quote:
Originally Posted by FrostyJones View Post
I am seriously going to need to copy/paste this in every thread QQing about "nerfs"
All my friends and myself? No beam anything on our T5 Klingon ships. I have 3 dual heavy cannons, 1 quantum launcher, and 4 turrets on my Negh'Var, and every other single person I know is set up the same or nearly the same (some like dual cannons rather than heavies). So your loadouts for Klingons? Sorry, doesn't match up with real Klingons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-17-2010, 07:39 PM
Quote:
Originally Posted by Kheldor9
All my friends and myself? No beam anything on our T5 Klingon ships. I have 3 dual heavy cannons, 1 quantum launcher, and 4 turrets on my Negh'Var, and every other single person I know is set up the same or nearly the same (some like dual cannons rather than heavies). So your loadouts for Klingons? Sorry, doesn't match up with real Klingons.
Tell me what ships you want to see? I use the Bird of Prey for PvP and the Negh'var/Raptor for PvE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-17-2010, 07:40 PM
Esplain to me lucy why this only effects KDF.

What ship are you in. What weapons?

4 eps consoles? Seriously? Talk about gimping yourself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-17-2010, 07:43 PM
Quote:
Originally Posted by FrostyJones View Post
Tell me what ships you want to see? I use the Bird of Prey for PvP and the Negh'var/Raptor for PvE.
I have all T5 KDF ships, but I usually use my Negh'Var. I don't use anything but DHCs and turrets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-17-2010, 07:45 PM
Quote:
Originally Posted by Mike111
Esplain to me lucy why this only effects KDF.

What ship are you in. What weapons?

4 eps consoles? Seriously? Talk about gimping yourself.
Mike, don't be lame The 4 eps consoles were for testing the cannon nerf. I normally use just 1 mk x eps console, which is 3.0 on live. Now on Tribble, they are 1.3, which is stupifying.

As I posted, I have a Negh'Var, with 3 antiproton DHC, 1 quantum mk x torp launcher, 4 antiproton turrets.

And no, it also affects Fed escort drivers.

And yes, I would like a refund on my Marks of Honor, Cryptic.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:43 AM.