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Lt. Commander
Join Date: Dec 2007
Posts: 120
So I decided to try out Klingons today (actually on the test server Tribble, but hey, I figured I'd see the latest and greatest possible experience). Well colour me beige - it's kind of a let-down. Now hold on, don't reach for the bat'leth yet - hear me out.

For a bit of background, I'm the type of player who really prefers to get into their character - not really a roleplayer per se though I can get into that - more just seeking real immersion. I'm not one to worry about the precise capabilities of skill X or get hot & bothered about debates over nerfing or buffing skill Y - not to dismiss those that do; your running phaser-fights through the forums have been both entertaining and quite useful to read. If I'm going to play a Klingon I want the experience to feel Klingon.

So where am I going with this meander, I hear you impatiently ask. Well, if you want more Klingon players, the starting experience is where you need to... start. I'm aware that some players would prefer Klingons to be PvP only, but lets' be fair - playstyle and race are really orthogonal choices. If a Federation player wishes to entirely level up via PvP and loves that, more power to them. If conversely a Klingon player wishes to PvE, then consider it one more person who will be there, arguing for Klingons to receive appropriate treatment by the developers, and who knows, you might tempt them into PvP and they get involved, love it, and learn to do it well. Stranger things have happened.

So without further ado, the following would be my constructive criticism on the opening first few minutes of the Klingon Experience (open 9-5, Earth time):
  • Right from the word go, the loading screens don't imbue you with a sense of being Klingon - just what is that Starfleet symbol doing on this Klingon warrior's screen, hmm? Same goes for other loading screens; we should have an appropriate house symbol and pictures of glorious Klingon battle.
  • A topic I don't really need to mention, but I'm going to anyway - character customisation is, frankly, atrocious, especially for a game that prides itself on that aspect. Clearly beta combo box options that are 'textured or not textured'? As for the range of off-duty uniforms? Don't get me started (and just when are Klingons off-duty anyway?)
  • So I arrive in the Great Hall - I get a one-liner from someone, who later turns out to be the Chancellor (which I kinda knew) - it's not exactly much compared to the dramatic and well-thought-out tutorial for the Federation, is it? I know we are level 6 Feds by definition, and so don't need our hands holding, but still, it's a rubbish welcome. 'Hi, welcome, go do stuff, rah'.
  • Indeed even subsequent PvE or PvP content is very much 'hope you know what you're doing, because we're not going to tell you much'; compared and contrasted with the Federation experience, it's much harder to know where to go and what to do.
  • Distinctions between NPCs and players is just plain awful in the Great Hall. We're all yellow smudges on a beige/yellow background.
  • The complete lack of signs is going to play hell with less dedicated players (who struggle to find Sulu, it seems). Now, true, signs strictly would have to be in Klingon, but perhaps in deference to their new allies the High Council will consent to Klingon and English as a common alternative for Gorn/Orion/Nausicann?
  • The new exploration missions play Starfleet happy music at you when you complete objectives. This is incredibly off-putting. As a famous Klingon once said 'I am not a merry man!'.
  • Vendors seem to buy from the Federation a lot (lots of phaser weapons about...)
  • The Great Hall is theoretically full of Klingons - have you ever heard of a quiet Klingon? So why is the entire Great Hall so completely noiseless?
  • Klingon space is apparently incredibly cramped. Two whole sectors to work within - it's a little underwhelming.

On the plus side, I'm liking some of the newer stuff - racial transporter beams, klingon voice computers, and so on. Like so much of STO, the Klingon side has great potential. In summary, I applaud those of you who have stuck through and battled for honor and a place in Sto-Vo-Kor, because you've had to put up with all of this and more.

Let us hope that we will begin to see much more done to address the glorious Klingon Empire as it deserves.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-21-2010, 07:59 AM
low level klingon content is sorely needed for the fed players who are going to get tired of the federation sooner or later, and who will want something new to try while their fed admirals take a much-needed vacation.

the people who are already playing klingons will, of course, see little benefit from this. by the time summer rolls around, all they'll be interested in is level 45+ content (45+ because by then, there will surely be a lot of wailing on both sides about raising the skill cap. more wailing than we have now, I mean). this will of course require more missions (because what's the point of leveling past 45 if it's just the same missions as before?) which will in turn require resources to be diverted from klingon content so that the feds can have a few token fed-only missions (so they won't feel shafted, seeing as how they're the biggest portion of the customer base and shouldn't have their monthly fees being used to subsidize content for a faction hardly anybody plays anyway).

really, Cryptic can't win here. no matter what they do somebody will complain.

-ken
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-21-2010, 08:10 AM
Good observations. Please continue with this commentary as you advance thru the ranks.

A "my life as a Klingon player" diary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-21-2010, 11:23 AM
Low level klingon stuff is crap hang on it doesn't get any better at the higher levels. Its a nice idea to have a PvP faction but it wont work. Once the majority of players get to level 40 there will be no low tier PvP which is pretty much the case on tribble.

Yes better klingon starting quests and experiance.
Then add new content all over.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-21-2010, 11:29 AM
Some good observations well put. Lets hope cryptic see this and takes note.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-21-2010, 01:57 PM
I've started a Klingon character, and see the same things the OP has. I want to say though, from someone who does not like PvP in other games, I really like PvP in STO. I've had fun so far, ground missions are really fun, space are ok, but when its 5 on 2 (us and Fed) I feel bad and just stop fighting. Had a match in assimilated cruiser. We took the bridge, 4 Klingons. The fed ran at us one at a time before they realized they should group up, then they pwned us lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-21-2010, 02:09 PM
Quote:
Originally Posted by DaelinTerenes
I've started a Klingon character, and see the same things the OP has. I want to say though, from someone who does not like PvP in other games, I really like PvP in STO. I've had fun so far, ground missions are really fun, space are ok, but when its 5 on 2 (us and Fed) I feel bad and just stop fighting. Had a match in assimilated cruiser. We took the bridge, 4 Klingons. The fed ran at us one at a time before they realized they should group up, then they pwned us lol.
You are Klingon , you cut there necks open and bath in the blood.......I know as a real life human it sounds bad , but to klingons we are giving them the greatest thing in the universe a Honorable death in battle.Its a gift they now can enter Sto-vo-kor if they wish.

The honor is hard to understand for humans , but not soooooo hard to understand look at warrior races like spartians.....infact i would have liked to ask gene if the klingons were based off them if he were still alive today.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-21-2010, 02:21 PM
Quote:
•The complete lack of signs is going to play hell with less dedicated players (who struggle to find Sulu, it seems). Now, true, signs strictly would have to be in Klingon, but perhaps in deference to their new allies the High Council will consent to Klingon and English as a common alternative for Gorn/Orion/Nausicann?
Did not mean to get off topic btw , this is the only thing that really bothers me it should not be messed with. We klingons are sink or swim I honestly don't want ppl who wont take the time to figure things out.We do want more players but if you can't handle your own weight we don't want you.

Thats why so many of us have not thats right NOT reported the bug that seens you to the wrong NPC early on we want smart hard to rattle players , this isnt a stab at the OP he seem to easly figure out whats going on and got past it.

As I alwlays say we don't need dumb players this side im dumb enogh for everyone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-21-2010, 02:42 PM
Quote:
Originally Posted by Azrael102 View Post
Low level klingon stuff is crap hang on it doesn't get any better at the higher levels. Its a nice idea to have a PvP faction but it wont work. Once the majority of players get to level 40 there will be no low tier PvP which is pretty much the case on tribble.

Yes better klingon starting quests and experiance.
Then add new content all over.
I posted a fix for lower level pvp, change the pvp to be by ship level and not captain level. Locking the pvp to shiip type and max weapon level allowed will make pvp on any level possible and allow people to use their character to play with friends and fleet members that are coming up thru the ranks.

No one so far seems to like the idea but it would solve that problem.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-21-2010, 02:54 PM
One thing Ive noticed from chatting with people while playing klingon and I feel this way too is the klingon players feel betrayed.

Its not just the total lack of content. Its like ok you have nothing and were not giving you anything and now were going to listen to every fed playing newbie and continue to take away what little you have.

That really seems to be a recurring theme I run into. I may only be seeing a small portion of people but it sure seems to be the feeling I get and others have expressed.

Klingons seem to get into their ships and play style at a much more dedicated level than the fed side does. Changes effect them more than the fed side since they have so little to start with. No ship variants and a smaller ship pool even at the top rank makes the player identify with their ship more which isnt bad but it also makes even the smallest change a drastic thing to them.

I have 1 fed ra5 and 2 other fed characters close to the top. My feds have no problem handling any klingon ship anywhere. Yet there are constant calls for nerfing the klingons because they are overpowered. If Im not having problems with the klingon ships with my feds then I have to conclude the ones that do lack the skills to play pvp effectively. My friend had the same complaints and I got him to make a klingon and he took it to the top. Then he went back to his fed character and had no problem going to the top with it. He complained klingons were overpowered but after playing a klingon he realised it was his skills that were the problem. Not the ships themselves.
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